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  #41  
Old 10-25-2019, 11:53 AM
xdrcfrx xdrcfrx is offline
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Necro's are the big loser here, since now it will be much more difficult to determine whether Splurt is efficient or not. Shaman and druids going to feel this one too- will be more difficult keeping of track of which mobs have which dots ticking.

Feels like another change for the worse, imo. Acknowledging that we all have different opinions, my own is that there is distinction between classic *gameplay* in the one hand, and ancillary classic features on the other. So in this view, classic gameplay means no space cats, spires, bazaar, mercs, etc. Ancillary features are things like the pet window, cycle Targeting, and DoT damage being displayed.

Does this change materially alter gameplay? No. All it does is hide information from the player. In that respect, it's not exactly devastating. But I wouldn't want to lose info on how much melee damage I'm doing, or how much my nukes hit for. This is information the player *should* have, and I think the DoT damage is the same.

Classic fundamentalists can keep giving us new hair shirts to wear, and ultimately it's the Dev's box to do with as they see fit. But the whole point of the forum is the have a discussion, so here's my $0.02.
  #42  
Old 10-25-2019, 12:19 PM
Crevex Crevex is offline
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Damn. I played a necro and a druid during classic and somehow I don't remember it being this way. Probably because I've just been playing on p99 so long. Oh well. Tough QoL change for several classes but the quest for classic follows to its own logic and suffers no reproach.

On the subject of classic, does anyone know if green is launching with the sexy ass classic UI?


https://web.archive.org/web/20010825...e/EQ000030.jpg
  #43  
Old 10-25-2019, 12:20 PM
Baler Baler is offline
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Quote:
Originally Posted by Crevex [You must be logged in to view images. Log in or Register.]
On the subject of classic, does anyone know if green is launching with the sexy ass classic UI?
Green will be using an enforced velious ui with classic modifications.
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  #44  
Old 10-25-2019, 12:29 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Crevex [You must be logged in to view images. Log in or Register.]
Damn. I played a necro and a druid during classic and somehow I don't remember it being this way. Probably because I've just been playing on p99 so long. Oh well. Tough QoL change for several classes but the quest for classic follows to its own logic and suffers no reproach.

On the subject of classic, does anyone know if green is launching with the sexy ass classic UI?


https://web.archive.org/web/20010825...e/EQ000030.jpg
It's mildly interesting watching as QoL are rolled back and people complain.

No, that UI is not launching with Green.

1. We are not playing on 4:3 standard screens but the majority are on 16:9 widescreens. That UI will not work. You can choose to run a 4:3 resolution which makes EQ correct as it wasn't designed for widescreen (essentially it chops the top and bottom then stretches the image out to fill. It doesn't increase the peripheral vision)

2. Rogean tried a compromise as that original UI had a spell book that covered the viewport while medding. Much the same as this DoT info and pet windows went, some people lost their shit. Rogean took an arrow to the knee over it. Many players never played in original era. Some don't understand the goal of this project. Other played and understand the goal but not why it needs to be so. Others just want conveniences. All want to play a hardcore MMORPG. Some will tell you the game is easy and laugh while they take full advantage of every modern convenience.

Meanwhile I forum quest.
Last edited by Mblake81; 10-25-2019 at 12:31 PM..
  #45  
Old 10-25-2019, 12:33 PM
Polixa Polixa is offline
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Haven't logged in today, but losing dot tick messages will hurt. I count them so I can tell when to reapply a root or re-dot. Won't kill me but it's one of those annoying downgrades making the game less enjoyable.

I'm here for the Classic and I'm here for the Fun, and it's a shame when those two worlds collide.
  #46  
Old 10-25-2019, 12:40 PM
Daldaen Daldaen is offline
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A lot of the power of DoTs is efficiency. Knowing when they are about to wear off or when to reapply other Debuffs such as fear, root or snare, makes them even more efficiency because you know precisely when to cast those Debuffs to optimize the amount of time they’re active each cast.

Removing the ability to see each DoT tick you can instead think of as a way to balance out those abilities. If you want to be efficient with them you need to get another system of keeping track of the time they’ve been on like mob HP or some other timer. Or you can accept a lower level of efficiency and root/fear/snare/reapply DoTs more often and overwrite these Debuff prior to them wearing off due to this new found lack of information.
  #47  
Old 10-25-2019, 12:43 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
A lot of the power of DoTs is efficiency. Knowing when they are about to wear off or when to reapply other Debuffs such as fear, root or snare, makes them even more efficiency because you know precisely when to cast those Debuffs to optimize the amount of time they’re active each cast.

Removing the ability to see each DoT tick you can instead think of as a way to balance out those abilities. If you want to be efficient with them you need to get another system of keeping track of the time they’ve been on like mob HP or some other timer. Or you can accept a lower level of efficiency and root/fear/snare/reapply DoTs more often and overwrite these Debuff prior to them wearing off due to this new found lack of information.
You're talking to people who only think they can have "fun" if they are operating at peak possible efficiency as if this was a WoW dps rotation or something. Choices and nuance suck, they only want the raw math. Half of them would gladly play a black and white version of the game with a blank cutout as their character's avatar if it meant they got a 1% gain in damage or mana efficiency or loot.
  #48  
Old 10-25-2019, 12:47 PM
Danth Danth is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
We are not playing on 4:3 standard screens but the majority are on 16:9 widescreens. That UI will not work.
It's worse than that, too. UI elements don't scale. The original UI ran at 640x480. That's what you got, like it or not. Pseudo-original interfaces meant to run on Titanium always have a number of problems: They generally only work right at a single resolution, and even then only so long as the user doesn't move any elements around, and on top of that they require the use of custom viewport settings. Some elements of the original interface cannot be replicated at all on Titanium, at least not with current knowledge.

P1999 management requested some elements of the velious-like UI be increased in size (versus their original 2001 dimensions) so as to be more usable on modern monitors. They want classic EQ, but classic EQ that works well on modern hardware. The odds of seeing any official support for a full "stone" UI seem rather low for the time being, as always subject to change later on.

Danth
  #49  
Old 10-25-2019, 12:49 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
A lot of the power of DoTs is efficiency. Knowing when they are about to wear off or when to reapply other Debuffs such as fear, root or snare, makes them even more efficiency because you know precisely when to cast those Debuffs to optimize the amount of time they’re active each cast.

Removing the ability to see each DoT tick you can instead think of as a way to balance out those abilities. If you want to be efficient with them you need to get another system of keeping track of the time they’ve been on like mob HP or some other timer. Or you can accept a lower level of efficiency and root/fear/snare/reapply DoTs more often and overwrite these Debuff prior to them wearing off due to this new found lack of information.
Daldaen usually has a good perspective on classic and I find myself agreeing with him most of the time.

As for a timer, you can use a text parse to voice program if you wish to be classic while using a crutch.. as the player is unable to keep track of this mentally by using the spells to get a feel for them. This made even more complex during a raid with things happening and trying to read the single chat box for information. GINA is a text parse to visual program that would not have been in era and why screenshots cannot be found of it or a protoprogram like it. Learn your spells, observe. "Hmm its about time for my dot to end, I will recast it" as human error factors in with game design.

Avoid making uncertain things certain.
Last edited by Mblake81; 10-25-2019 at 12:51 PM..
  #50  
Old 10-25-2019, 12:51 PM
Fammaden Fammaden is offline
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Well, yeah, anyone who is super serious min/maxing is running GINA anyway and will have a visual countdown for their DoT's. Which makes this change far easier to account for than removal of your hotbars or pet window. But the crying still doesn't surprise me.
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