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#1
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I've got a couple people on board now. Tecmos, you definitely understand the bigger picture, let me know if you're interested.
I have two businesses and work from home. I've arranged it so that I will not be needed for launch week. I have friends in another group that I've been testing with since the announcement for green. We have made groups in each starting zone and found which one worked the best. They are not willing to commit the time that I am, hence I'm looking for people like me. They are taking an alternate camp/dungeon progression. I've done the research and I know which quests are classic and which are not. | ||
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#2
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Quote:
Good luck though. | |||
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#3
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You guys gonna mow down the Freeport Militia? Man those fuckers are nice XP.
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#4
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North ro, to Oasis, to Upperguk, and than Lower Guk is a good strat...seems a lot of speed leveler groups will be following some version of this path. I can see Befallen being substituted for the lower levels with the zem.
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#5
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BEBO! My favorite Cleric has a good plan, probably one you already had though. You could make this work for sure, but I'd still consider having 1 Melee in lieu of the 4th Mage.
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#6
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Having one melee means constantly healing them where with pets we can simply reclaim energy to get the mana back and resummon or worst case chain summon.
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#7
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Quote:
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#8
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Y'all gonna be able to buy your higher level pets to keep cruising?
But yeah you can pretty much do 1 enchy and 5 mages. Enchy pulls | ||
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Last edited by Gustoo; 10-09-2019 at 06:52 PM..
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#9
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Okay, I'm down for whatever roll.
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#10
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Yeah if you're going to do 4 Mages you might as well make it 5. The Cleric won't be doing much, and with 5 Mage pets and an Enchanter you can basically just steamroll everything. I had a 5 Mage Sebilis group once and it was just ridiculous. And that was without a Chanter to back us up, and with stronger Kunark mobs and weaker relative 50+ pets. 5 Mages in Classic with a Chanter to feed them Clarity and CC for them will run roughshod over all groupable content. There will be no need for a Cleric because everything will be dying so fast, and when one pet dies there are four more to take agro while the Mage just re-summons another one for 200 mana. And if you get 5 air pets the mobs will basically be basically stunlocked the entire time and doing no damage anyway.
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