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  #41  
Old 10-09-2019, 04:25 PM
soronil soronil is offline
Sarnak


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Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
Yeah I knew about some of them but wasnt aware of Freeport ones. I went and did a little wiki searching and a few tests. Definitely possible, but seems like it would die down after a level or two, but if they tested it might be worth it timewise. There is 3 quests alone in the Rogue Guild that are simply travel to freeport west/north and turn back in. At level 1 all 3 of them netted me 40% of the level.... you could probably do the fastest one over and over (like 18% at lvl 1) until level 2 in 15 minutes with zoning and travel time. I am sure a combination of a bunch of those quests would work for the crazy people [You must be logged in to view images. Log in or Register.]
I think you are missing the point. Non-evil humans can run to rivervale and do certain quests there that are faster than killing mobs all the way to level 5 or so.
  #42  
Old 10-09-2019, 04:29 PM
zaneosak zaneosak is offline
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Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
I think you are missing the point. Non-evil humans can run to rivervale and do certain quests there that are faster than killing mobs all the way to level 5 or so.
Sounds fun
  #43  
Old 10-09-2019, 05:02 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by AbstractVision [You must be logged in to view images. Log in or Register.]
Tecmos, you definitely understand the bigger picture, let me know if you're interested.
For better or worse, I don't have the time for something like this [You must be logged in to view images. Log in or Register.]

Good luck though.
  #44  
Old 10-09-2019, 06:24 PM
Bebo Bebo is offline
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North ro, to Oasis, to Upperguk, and than Lower Guk is a good strat...seems a lot of speed leveler groups will be following some version of this path. I can see Befallen being substituted for the lower levels with the zem.
  #45  
Old 10-09-2019, 06:31 PM
sciception sciception is offline
Kobold


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BEBO! My favorite Cleric has a good plan, probably one you already had though. You could make this work for sure, but I'd still consider having 1 Melee in lieu of the 4th Mage.
  #46  
Old 10-09-2019, 06:35 PM
AbstractVision AbstractVision is offline
Sarnak

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Having one melee means constantly healing them where with pets we can simply reclaim energy to get the mana back and resummon or worst case chain summon.
  #47  
Old 10-09-2019, 06:48 PM
sciception sciception is offline
Kobold


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Originally Posted by AbstractVision [You must be logged in to view images. Log in or Register.]
Having one melee means constantly healing them where with pets we can simply reclaim energy to get the mana back and resummon or worst case chain summon.
Eh, a good puller isn't going to stick around and get beat on. If no one is taking damage, or concerned about it, you could probably drop the healer and Enchanter for two more mages. No reason to heal a pet when it's just a Malachite and if you are just pet DPSing stuff the Enchanter is just going to be leaching as well. I am not be facetious, just tossing around ideas. GL guys.
  #48  
Old 10-09-2019, 06:49 PM
Gustoo Gustoo is offline
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Y'all gonna be able to buy your higher level pets to keep cruising?

But yeah you can pretty much do 1 enchy and 5 mages.
Enchy pulls
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  #49  
Old 10-09-2019, 09:23 PM
sciception sciception is offline
Kobold


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Okay, I'm down for whatever roll.
  #50  
Old 10-09-2019, 09:51 PM
Vexenu Vexenu is online now
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Yeah if you're going to do 4 Mages you might as well make it 5. The Cleric won't be doing much, and with 5 Mage pets and an Enchanter you can basically just steamroll everything. I had a 5 Mage Sebilis group once and it was just ridiculous. And that was without a Chanter to back us up, and with stronger Kunark mobs and weaker relative 50+ pets. 5 Mages in Classic with a Chanter to feed them Clarity and CC for them will run roughshod over all groupable content. There will be no need for a Cleric because everything will be dying so fast, and when one pet dies there are four more to take agro while the Mage just re-summons another one for 200 mana. And if you get 5 air pets the mobs will basically be basically stunlocked the entire time and doing no damage anyway.
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