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  #1  
Old 10-03-2019, 03:58 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Yes! Buy you'd also level FASTER if that SK was a different, non-hybrid Class!

It's an unfortunate situation. I'll certainly be missing out on meeting a lot of great players and cool people, but I simply WILL NOT be inviting any Hybrids to my xp groups. My time is a lot more valuable these days than it was 20 years ago and knowing that I'll be slowing my progress so significantly will detract from my enjoyment of the game.
I'm sure you're a blast at parties. Have fun on green, man.
  #2  
Old 10-03-2019, 03:59 PM
Deathrydar Deathrydar is offline
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Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
I'm sure you're a blast at parties. Have fun on green, man.
Some people just have strange priorities in a game created for groups and commadere.

/shrug
  #3  
Old 10-03-2019, 04:05 PM
Danth Danth is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
It's an unfortunate situation. I'll certainly be missing out on meeting a lot of great players and cool people, but I simply WILL NOT be inviting any Hybrids to my xp groups. My time is a lot more valuable these days than it was 20 years ago and knowing that I'll be slowing my progress so significantly will detract from my enjoyment of the game.
Enjoy inviting that level 33 Warrior over the 30 Paladin. The Warrior in that case would slow your progress as much or more than the 30 Paladin would (and more still if some stuff you pull /cons green to the higher-level guy). Granted everyone reading this thread knows pesky things like reality won't stop situations like that from happening anyway. Perception > reality.

Oh, and better either lead every group you're in or be prepared to leave any group at a moment's notice because it's a fair bet you'll be grouping with folks who aren't as picky.

Danth
  #4  
Old 10-03-2019, 06:01 PM
deadlycupcakez deadlycupcakez is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Yes! Buy you'd also level FASTER if that SK was a different, non-hybrid Class!

It's an unfortunate situation. I'll certainly be missing out on meeting a lot of great players and cool people, but I simply WILL NOT be inviting any Hybrids to my xp groups. My time is a lot more valuable these days than it was 20 years ago and knowing that I'll be slowing my progress so significantly will detract from my enjoyment of the game.

For the most part Mage pets (especially Earth pets) can group-tank perfectly fine during Classic and Mages will be EVERYWHERE! In fact one can expect no-melee, all-pet-groups to be amongst the fastest/most-efficient levelers on the server!
I dont buy it - unfortunately sounds like rhetoric from a tr00 n00b. Are you applying the sciences of speed of kill with an SK vs the speed of kill with a warrior? How much slower is every mob?

If 30 mobs is an hour, the simple math makes it 2min per mob kill. I am not sure I believe that, maybe closer to 1 minute a mob, BUT how many more seconds of combat will it take to kill the mob with the DPS of a warrior vs an SK? How much more downtime is spent medding up after healing the ench/sham/wiz/rog who pulled aggro from the Warrior too soon rather than the pally blind/stun.

I just dont buy this player's trolling as the facts trying to be presented.
  #5  
Old 10-03-2019, 04:11 PM
zaneosak zaneosak is offline
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To not include anybody with an XP penalty would require you to not invite a single Troll or Ogre of any class, any SK, any paladin, any Ranger, any Bard, and if 20% penalty is too much for you -- no monks either. That seems very hard to do. I would think you'd be better off finding your players now that think alike and building the "perfect xp group" with at least a warrior, rogue, multiple halflings, and as little casters as you can get away with. I'm not sure how many kills per hour you'll get but those kills will be juicy XP chunks [You must be logged in to view images. Log in or Register.]
  #6  
Old 10-03-2019, 04:46 PM
Donkey Hotay Donkey Hotay is offline
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The topic of this conversation won't directly affect me because I usually duo--primarily because the Vizax Xaziv personality type tends to accumulate the higher level you get. However, as a devil's advocate, an extra hour per level per hybrid is not insignificant.
  #7  
Old 10-03-2019, 04:56 PM
Danth Danth is offline
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Quote:
Originally Posted by Donkey Hotay [You must be logged in to view images. Log in or Register.]
However, as a devil's advocate, an extra hour per level per hybrid is not insignificant.
It's also wrong until, perhaps, very high levels. If we assume equal levels for a moment (remember level affects experience breakdown too, and quite often more), then in a typical group with a Monk pulling, maybe a Rogue, and a couple of INT casters (figure an Ench and something like a Necromancer or Magician) with a Cleric healing, the Paladin will be slowing that group's by roughly six per cent versus the same group having a typical Warrior tank of the same level instead. In return for that six percent the hybrid tank gives the group much superior aggro control and whatever other advantages he may bring. In order for that ~6 per cent to be an extra hour, you're looking at leveling times in excess of 15 hours/level. You can get there during some of the 50's slow levels (hello level 54!), but even then that extra hour is not proportionally a lot.

Penalties hurt more the fewer people you have, and the power-levelers are going to want to stay out of full groups as much as they can. If a Paladin wants to duo with a Barbarian Shaman, they have an average 125% level rate. If the Barbarian Shaman partners with a Barbarian Warrior instead, their joint level rate is about 104%, or saving them roughly a bubble of experience per level. That's a fair difference! This again assumes everyone involved is of equal level/experience, which in practice is not always (indeed, not usually) the case.

Danth
Last edited by Danth; 10-03-2019 at 05:20 PM..
  #8  
Old 10-03-2019, 05:13 PM
Vizax_Xaziv Vizax_Xaziv is offline
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The Hybrid players CHOOSE to play their class. Don't get snooty w me about min/maxing
  #9  
Old 10-03-2019, 05:16 PM
Chortles Snort|eS Chortles Snort|eS is offline
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Me boRn a troll Sk
Me no chose
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  #10  
Old 10-03-2019, 06:22 PM
Donkey Hotay Donkey Hotay is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
. . . the modifier stays with the 1.1 continually [30-34] that is the "new normal" if you will.
That was my thinking as well. Mostly I was concerned with ruling out hell levels as being the only time a potential extra hour was at stake.

Quote:
Originally Posted by deadlycupcakez
If 30 mobs is an hour, the simple math makes it 2min per mob kill. I am not sure I believe that, maybe closer to 1 minute a mob . . .
It does seem long; I sense this is the primary variable in play. 45ish per hour might be more correct in which case we're back to the extra 30-40 minutes speculated early on in this thread. That's not so bad and probably is countered effectively by improved aggro and DPS, especially where CC is used on pulls.

So assuming some reasonable approximations of fact, one could safely invite an even or lower leveled hybrid. But should one ever invite two? I would have to say no although I might well take one in addition to a warrior.
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