![]() |
|
|
|
#1
|
|||||
|
Quote:
Quote:
| ||||
|
|
|||||
|
#2
|
|||
|
this wehrmacht fella needs to get a dick
| ||
|
|
|||
|
#3
|
|||
|
or a memory
| ||
|
|
|||
|
#4
|
|||||
|
Quote:
Quote:
- Malo, Mala, & Tash - while debuffed by either of these spell lines, they do their normal debuff value as well as nullifying the effects of any cold, fire, magic, and poison resist buffs you have up until it wears off. This would affect bards too, so no more invincible training machines. (nullify magic resist buffs only for Tash obviously) | ||||
|
Last edited by wehrmacht; 04-16-2011 at 10:58 PM..
|
|
||||
|
#5
|
||||
|
Quote:
You los'd mages bro, bolts bro. Buggy spots were everywhere there were walls, dungeons, cities... you name it. The Bug was in every spot you could stand in, and every zone you could stand in. There was no x,y axis spot it didn't work in bro. So sorry again bro. | |||
|
|
||||
|
#6
|
||||||
|
Quote:
0 pipe dreams, 0 reference to what individuals want, but a reasonable balance that takes into consideration several opinions on how it "should" be to get close to a balance. I'm sure every input will be taken, but at the end of the day i doubt we're going to see an EQPVP server emulating classic pvp. As an example since we're talking about LoS, Null actually implemented a system which had 2 line of sight checks, one at the start, and if the target moved behind a wall the last check reduced the range of the spell by 50%. I think it was fair, and in the middle, you can argue either way, if you don't think from a point of view where you take in everybodys opinion, that this wasn't a great balance, then you don't want balance. I don't see why we should regress when changes were obviously made after mistakes were made, there are a lot of pvp balancing issues that were changed on live i don't see why we should ignore the obvious ones which fucked up pvp.
__________________
P99, Day 1.
Quote:
Quote:
| |||||
|
|
||||||
|
#7
|
||||||
|
Quote:
Quote:
Quote:
TZVZ box during classic wasn't called CASTER'S PARADISE for no reason. | |||||
|
|
||||||
|
#8
|
|||
|
Casters are going to own at the start of a server no matter what. There is nothing you can do about this and it was true on sz, on rz, on every server.
However once melee attain gear the table quickly turns. Even in classic vztz heavy melee groups would savage same number groups of casters in guild pvp, I mean, it wasn't even close. Have a good melee assist train would crush anything, for an example of this is the last vztz box, see: http://emu.pwned.com/showthread.php?...ght=permafrost Where we had a melee heavy force assisting against a large mostly caster force. Outnumbered 1.5-2 : 1 the melee heavy force still crushed the casters. Top geared melees in old world dominate casters, and once kunark comes out its just not even close. Even with a resist system that benefited casters more than on live they were still dominated. | ||
|
|
|||
|
#9
|
||||
|
Quote:
Also I'm v happy lethdar has started posting here.
__________________
Xantille Cares
I fuk ur mouth since 2001 | |||
|
|
||||
|
#10
|
|||
|
The snare and root systems on vztz emulated unfortunately were fucked up and altered from classic big time, way to freakin easy to land. Guessing they won't be that bad on red99.
| ||
|
|
|||
![]() |
|
|