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  #1  
Old 08-21-2019, 02:27 AM
Littul Jonn Littul Jonn is offline
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Quote:
Originally Posted by Kayso2 [You must be logged in to view images. Log in or Register.]
If you predicted Riot would be the top guild on the server the day CorPSe merged, you're Nostradumbass trying to get away with revising history. AM was still the top guild and should have remained so.

Within days of forming, Riot was inundated with applications. There's a reason all those people chose Riot over AM which was the safer bet at the time... Want to guess what the big reason was?

Riot is not perfect. But if Riot really does have a PR problem, it certainly doesn't have a PR problem compared to AM. If it did, all those apps would have gone to AM and this thread wouldn't exist.
There was a DKP bidding war over the top raiders in AG as far as I know so that had a part to play. AM definitely didnt have a sterling reputation at the time.

All i can say knowing people on both sides is now, if half the people who bailed for riot said half the things they said while in other guilds (there should be a guild population limit, mobs should be rotated, too guilds shouldnt cherry pick velious and vanilla content, etc) then maybe we could just compete over the fun mobs like vulak, doze, ststue, and KT etc and get on with our lives.
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  #2  
Old 08-21-2019, 02:41 AM
feniin feniin is offline
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Quote:
Originally Posted by Littul Jonn [You must be logged in to view images. Log in or Register.]
There was a DKP bidding war over the top raiders in AG as far as I know so that had a part to play. AM definitely didnt have a sterling reputation at the time.

All i can say knowing people on both sides is now, if half the people who bailed for riot said half the things they said while in other guilds (there should be a guild population limit, mobs should be rotated, too guilds shouldnt cherry pick velious and vanilla content, etc) then maybe we could just compete over the fun mobs like vulak, doze, ststue, and KT etc and get on with our lives.
Sounds like buyer's remorse. All of the AG guys I've met in Riot are having a ball [You must be logged in to view images. Log in or Register.]
  #3  
Old 08-21-2019, 05:42 AM
stowned stowned is offline
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Originally Posted by Littul Jonn [You must be logged in to view images. Log in or Register.]
as far as I know
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  #4  
Old 08-21-2019, 05:53 AM
Neuroscar Neuroscar is offline
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Quote:
Originally Posted by Littul Jonn [You must be logged in to view images. Log in or Register.]
There was a DKP bidding war over the top raiders in AG as far as I know so that had a part to play.
Not true.
Only happened with ex-Omni members ^^
  #5  
Old 08-21-2019, 06:05 AM
angfonz angfonz is offline
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Quote:
Originally Posted by Littul Jonn [You must be logged in to view images. Log in or Register.]
There was a DKP bidding war over the top raiders in AG as far as I know so that had a part to play.
AM offered a DKP signing bonus and instant full membership.

Riot offered nothing.
  #6  
Old 08-21-2019, 10:37 AM
Valakut Valakut is offline
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Quote:
Originally Posted by angfonz [You must be logged in to view images. Log in or Register.]
AM offered a DKP signing bonus and instant full membership.

Riot offered nothing.
Did AG offer to allow you to keep both testicles?
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  #7  
Old 08-22-2019, 03:10 PM
Oldschoolplayer Oldschoolplayer is offline
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Correct me if I'm wrong. My understanding was that the dragon root mechanics were used as a way to move away from the zone in pulls which frequently caused petitions and also as a way to make guilds prioritize targets- since the time taken would increase, which in theory would allow the possibility of another guild a opportunity to work toward a target if it was up.

The first earthquake after the change when there were more guilds in ToV than now and the change in theory allowed those smaller guilds to work toward a target while those bigger guilds were working toward a target.

Now, however the mechanics benefit a zerg or more players. More players allow you to leapfrog, set up quicker and ultimately get targets more easily at varied times.

If you were to end the root and go back to old mechanics the problem is the raid scene still greatly benefits those bigger guilds. When you have 5+ members going for the FTE in a large guild vs 1 or 2 FTE'ers of a small guild, it still benefits the large guild.

Anyway you cut it, the end raid scene benefits larger guilds. Not saying that's wrong or unfair, it's just what it is.

The question I think to satisfy all parties is how to have a healthy playing environment, competition and opportunities for different playing styles/schedules an enjoyable experience.

Could be wrong. I don't pretend to know the answer to this riddle of where we are at. However it seems the majority of the server are unhappy with what has become. Some do not mind the zerg others find it a unenjoyable experience. Granted if you are getting the majority of the targets of course you would be happy compared to not getting targets
  #8  
Old 08-23-2019, 12:46 AM
Kazik Kazik is offline
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Quote:
Originally Posted by Oldschoolplayer [You must be logged in to view images. Log in or Register.]
If you were to end the root and go back to old mechanics the problem is the raid scene still greatly benefits those bigger guilds. When you have 5+ members going for the FTE in a large guild vs 1 or 2 FTE'ers of a small guild, it still benefits the large guild.
When did you have 5+ members of the same guild going for FTE?

In the old meta having giant numbers didn’t give you an advantage because you could only have a **maximum** of two players in North ToV or be DQ’d on a spawn. You’d have to prioritize where to place those two CoTH mages, group then with an FTE’r, have a guy on hub tag, and that’s it. Anybody from the raid could hall tag.

Four. People.
  #9  
Old 08-23-2019, 12:51 AM
Kazik Kazik is offline
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Inbefore people complain I didn’t mention a possible backup/secondary and trainup bringing the total to a zerg of six people.
  #10  
Old 08-23-2019, 12:54 AM
angfonz angfonz is offline
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Quote:
Originally Posted by Kazik [You must be logged in to view images. Log in or Register.]
Inbefore people complain I didn’t mention a possible backup/secondary and trainup bringing the total to a zerg of six people.
Yeah. Because that's, like, what happened.
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