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Old 08-14-2019, 03:11 PM
loramin loramin is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
An impartial observer would logically conclude that Rogean and Nilbog want the server to be dominated by "mega guilds", and that they setup the server rules to encourage such guilds to form.

I'm not saying I personally believe that, but if you step back and look at the system, the incentives in that system, and who ultimately decides how that system will work ... it's hard not to draw that conclusion.
P.S. I'm not passing judgment on R&N for this one way or the other: I'm just saying we've had ten years of the server, R&N have set the rules for ten years, and (as was pointed out) mega guilds have dominated for ten years. It's hard not to see a connection between those facts, but whether the result is ultimately good or bad comes down to opinion.

One can certainly argue "that's how live was" ... but that's only half correct. Every live server did have a "top guild" or three: that's true. But the top guilds on live "dominated" by recruiting the most active players and then beating the most PvE content. In other words, they won by playing the game of EverQuest "the best".

Guilds here don't dominate that way, they dominate by winning the non-classic P99 "race" rules. Now to be fair R&N had to do something unclassic: it's impossible to have a classic system here because we have way more neckbeards with may more knowledge.

But still, there are other unclassic options (and arguably some are more classic than the current system). Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
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  #2  
Old 08-14-2019, 03:32 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
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Until R&N tries one of those systems (instances) it seems inevitable that a new group of neckbeards will always take over
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
instances
I would rather lose a thousand pixels and be trained by the most retarded looking neckbeard screaming "git gud" than have an instanced MMO. WTF is the point, content is only part of the battle and you have cut out the other. Just unhook the comp from the internet and call it a day.

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Old 08-14-2019, 03:48 PM
Ripqozko Ripqozko is online now
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
I would rather lose a thousand pixels and be trained by the most retarded looking neckbeard screaming "git gud" than have an instanced MMO. WTF is the point, content is only part of the battle and you have cut out the other. Just unhook the comp from the internet and call it a day.

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Uh I agree, don’t tell anyone.
  #4  
Old 08-14-2019, 05:34 PM
loramin loramin is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
I would rather lose a thousand pixels and be trained by the most retarded looking neckbeard screaming "git gud" than have an instanced MMO. WTF is the point, content is only part of the battle and you have cut out the other. Just unhook the comp from the internet and call it a day.
You clearly have some strong feelings on the topic; ) But look, I never said "P99 should do instances", and I don't believe that it should.

What I said/believe is that back in '99 guilds were not racing for anything. Even the top guild on the server did top content (for the most part at least) on their own time. Club Fu on Bristlebane (mostly) didn't "race" Arch Overseers. They just recruited more/better players, engaged more PvE content, and beat more of it. This resulted in them having more pixels than AO and "dominating the server", but in an incredibly different way from how Aftermath or TMO does on P99.

Now of course per capita we have like a million more raiders than live did, and of course every last one of them has about a million times more knowledge than anyone did back in '99. It's impossible to recreate the classic experience by just doing things the way people did them in classic.

But look, just because there was the "live way", and there's the way P99 has done things for a decade, that doesn't mean those are the only two options!

There's absolutely a third possibility: instances. And a fourth possibility: rotations. And then there's likely 5th through 22nd possibilities also (without even getting into the hundred specific different ways either instances or rotations or anything else could be implemented).

All I'm saying is, we've tried the race for ten years, and it doesn't produce classic results. If we tried literally anything else we have a better chance of getting classic EQ raiding.

And if you don't care about making things more classic, then here's another thing: the current P99 system is not fun for most people. Almost any other system could be more fun.
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  #5  
Old 08-14-2019, 05:03 PM
Nexii Nexii is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But still, there are other unclassic options (and arguably some are more classic than the current system). Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
Instancing would be even worse than racing. Not even sure if R&N would even be able to put in instancing under the DBG agreement.

The problem with racing is all the ridiculous and convoluted custom non-classic rules around it. It does nothing in the way of allowing more guilds to compete nor reducing the amount of socking that goes on. You might as well just allow guilds to camp out wherever they like. There were never any rules on live about where players could camp out.
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Old 08-14-2019, 05:37 PM
loramin loramin is offline
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The problem with racing is all the ridiculous and convoluted custom non-classic rules around it. It does nothing in the way of allowing more guilds to compete nor reducing the amount of socking that goes on. You might as well just allow guilds to camp out wherever they like. There were never any rules on live about where players could camp out.
Exactly ... except I'm thinking just a little bigger than "eliminate race starting points".

It feels like we're all thinking in a box, like the only way things can possibly be is to have races and race lines and race rules and race everything.

This server is full of intelligent and creative people. I find it offensive that every last one of them turns off that intelligence and creativity and just accepts that things are the way they are, when using even a fraction of that collective intelligence/creativity could almost certainly produce a better system.
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  #7  
Old 08-14-2019, 12:45 PM
BallzDeep BallzDeep is offline
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I'm sure I've fucked up the timeline somewhere but the point being, casuals become raiders and raiders become casuals again. Rinse and repeat.
  #8  
Old 08-14-2019, 12:51 PM
Not_Mikeo Not_Mikeo is offline
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HyjalToday at 8:59 AM
@here I want to thank everyone for their support of the Lord BoB system over the past 2 years. We have had some great kills as an open raid force. Killing Jorlleag, Cazic Thule, Telkorenar, Lendenaria the Keeper, Vindi countless times, Velketor, and much more that I am probably missing. Smokinon and Crashking will be taking over the Everquest side of the channel from here on out. I also want to thank my Aegis friends for trusting me to work out the best deal with Aftermath. I was able to secure ToV (minus dubs/trips/doz) CT and AoW, even though they made me pull my hair out at the end (they probably felt the same, lol). I truly believe teaming with them will help you guys rise to the top. WoW classic will bring new adventures for folks in the channel and I hope to see some folks join us on the Fairbanks server with the August 26th release. See you guys there.
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Old 08-14-2019, 01:41 PM
Ruhtar Ruhtar is offline
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Originally Posted by Not_Mikeo [You must be logged in to view images. Log in or Register.]
HyjalToday at 8:59 AM
@here I want to thank everyone for their support of the Lord BoB system over the past 2 years. We have had some great kills as an open raid force. Killing Jorlleag, Cazic Thule, Telkorenar, Lendenaria the Keeper, Vindi countless times, Velketor, and much more that I am probably missing. Smokinon and Crashking will be taking over the Everquest side of the channel from here on out. I also want to thank my Aegis friends for trusting me to work out the best deal with Aftermath. I was able to secure ToV (minus dubs/trips/doz) CT and AoW, even though they made me pull my hair out at the end (they probably felt the same, lol). I truly believe teaming with them will help you guys rise to the top. WoW classic will bring new adventures for folks in the channel and I hope to see some folks join us on the Fairbanks server with the August 26th release. See you guys there.
I thoroughly enjoy seeing what guild or alliance Hyjal weasels his way into every time he comes back so he can merge them with one of the top guilds, take a break, then come back and do it all over again.

The dude is a modern-day Hitler to be able to pull this off over several years.
  #10  
Old 08-14-2019, 01:14 PM
Xulia Xulia is offline
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Best of luck to all on the new merge, may the loot gods bless you with sweet pixels.
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