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Old 05-08-2019, 01:38 PM
DMN DMN is offline
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Keep in mind that the jboots were nodrop. Manastone is not only not no drop but isn't even lore. That's a big problem logistically.
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Old 05-08-2019, 01:44 PM
loramin loramin is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Manastone is not only not no drop but isn't even lore. That's a big problem logistically.
I didn't realize this; definitely a kink in my otherwise simple plan. Now the plan has three parts:
  1. enforced rules on having to random legacy items between all players waiting
  2. optional custom code to "FTE-style announce" which nearby player won the camp after a mob carrying a legacy item is killed
  3. mana stone needs to be made lore OR the custom code becomes mandatory (this would force a "Bob now has the camp" message when a player gets a manastone, so it wouldn't matter that the player could loot manastones repeatedly)

Still simple, doable, and doesn't require new staff effort ... but without the custom code (which would require a little dev effort) it will require a single non-classic change (LORE manastones), which is definitely a bummer. But I still think this one remains viable, and I'd still love to hear other ideas.
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  #3  
Old 05-07-2019, 06:54 PM
Champion_Standing Champion_Standing is offline
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So we rotating CB throne room or what boys? Getting my plans for next winter together now.
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Old 05-07-2019, 07:43 PM
DMN DMN is offline
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This sounds much more complicated than i suspected. imagine the first group of players making their way to the eye and suddenly they have to start obeying all these weird rules. Also the EE is going to be quite a difficult solo kill so having questionable "support" from other players(who probabaly don't even want the plaer to survive) is probably going to lead to deaths and confusion. And how to deal with potential trains if people aren't even in a group working as team? More confusion, deaths, frustrated players.

It almost sounds like in your head you are imagining level 60 players camping the EE or something. Not a couple poorly geared level 30s.

And this system would certainly require the server to give some sort of looting message.
Last edited by DMN; 05-07-2019 at 07:47 PM..
  #5  
Old 05-07-2019, 08:05 PM
loramin loramin is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
And this system would certainly require the server to give some sort of looting message.
Not at all; it absolutely could be done with /randoms. The custom code would just simplify things a bit. But we do rolls all the time on this server, both for loot and for stuff like Scout, with no problem.

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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
This sounds much more complicated than i suspected. imagine the first group of players making their way to the eye and suddenly they have to start obeying all these weird rules. Also the EE is going to be quite a difficult solo kill so having questionable "support" from other players(who probabaly don't even want the plaer to survive) is probably going to lead to deaths and confusion. And how to deal with potential trains if people aren't even in a group working as team? More confusion, deaths, frustrated players.
Like I said (and repeated), this was just a quick thought, and the "no groups" part was especially quick.

In retrospect, it isn't even needed: you can still allow groups as long as one person is the known camp holder, because (as I even noted) if anyone is waiting for the camp they can easily see if someone other than the camp holder loots the corpse.

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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
It almost sounds like in your head you are imagining level 60 players camping the EE or something. Not a couple poorly geared level 30s.
Let's be honest: on day 3 or 4 these camps might be done by poorly geared level 30s, but this is P99: very quickly these camps will be dominated by solo 60s.

But nothing about these rule in any way gives the solo 60 any advantage. If anything the group has the advantage (kind of).

Let's say a group of four (to make my math easy) and a single soloer both show up just as someone else finishes the camp. The group has an 80% chance that one of their members will get the camp. If they do, the soloer has to sit and wait doing nothing while the group has fun clearing the camp.

Then as soon as the first group member gets their item, there's another random, and again odds are the group will win it, and will go back to getting XP, killing mobs, having fun, and also getting that one group member an item.

Of course the soloer still has a chance, just a lower one .. which I would argue is as it should be.
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  #6  
Old 05-08-2019, 10:37 AM
Coridan Coridan is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Let's be honest: on day 3 or 4 these camps might be done by poorly geared level 30s, but this is P99: very quickly these camps will be dominated by solo 60s
Aren't they all removed by Kunark? Guise and Rubicite certainly are
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Old 05-08-2019, 10:57 AM
loramin loramin is offline
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Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
Aren't they all removed by Kunark? Guise and Rubicite certainly are
Heh, good point: should have said solo 50s [You must be logged in to view images. Log in or Register.]
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Old 05-07-2019, 08:41 PM
aaezil aaezil is offline
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How about just play nice dont be a jerk bag?
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #9  
Old 05-07-2019, 09:29 PM
loramin loramin is offline
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
How about just play nice dont be a jerk bag?
That's always the glib response to rules threads. But as fun as it is to say, it completely ignores the basic fact that if you grab five random players you are going to get five different definitions of "jerk bag." Heck, if we're being realistic, probably more than five, like say two per person, because people naturally change their opinion based on whether they're fighting to keep a mob or fighting to take it from someone else [You must be logged in to view images. Log in or Register.]

Of course it would be awesome if the "Play Nice Policies" could literally just be "Play nice." But we need explicit rules precisely because they put everyone on the same (literal, rules) page as to what "being a jerk bag" means.
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  #10  
Old 05-07-2019, 09:54 PM
aaezil aaezil is offline
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If you need to know what that means you are the problem
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
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