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  #41  
Old 12-21-2018, 09:16 PM
Throndor Throndor is offline
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Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
hella
Hello fellow, Bay Arean.
  #42  
Old 12-22-2018, 02:53 AM
wagorf wagorf is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I was hoping wagof could explain how calm is useful outside of pulling.
other chanter players have spoken up

adding a summary touch, calm lets u kill efficiently, not waste time on unnecessary battles and waste pet hp. time is money.
  #43  
Old 12-31-2018, 04:26 PM
Triiz Triiz is offline
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Top slot > swap slot 100% of the time. It will save you hours of your life over a while of playing an Enchanter. Any spell that has a longer cast time than a refresh time can be memmed and cast instantly. Allure, Forlorn Deeds, etc can all be cast instantly. Even spells that have a shorter cast time than a refresh time can still be cast faster than they would be in any other slot, i.e Calm can be cast in 2.51 seconds instead of 5.0 and that shit adds up if you are using GINA to time the refresh and nail it everytime.

Fascination is underrated and has a larger AOE range than Mesmerization, but level 16 AOE mez is still useful a lot of the times. Entrance>Dazzle. I used to almost exclusively use level 4 mez for single target mez but then I became a big fan of Entrance so I'd say I use 50/50 Mez/Entrance depending on the mob/zone.

I don't find Boltran's a requirement for 51 pets unless your pet is dotted. I would much rather charm break>stun>mez/fascination>aoe tash>root pet and other mob if applicable>recharm>maybe blur to decrease the chance of getting summoned and losing Rune when pet mez wears off. The 24 or 36 seconds that costs you will dramatically decrease your risk of dying imo.

I think it's understated how useful root can be even when fighting 51+ mobs, especially if you are using a non-summoning pet and you keep the pet rooted since the pet is much more likely to kill you than the mob. A lot of times a slowed mob wont have an attack ready when charm breaks so it wont instantly summon you and you can stand in AOE stun range but out of melee range so as soon as charm breaks you can stun>aoe mez without ever getting swung at.

There are definitely situations where root isn't worth using on summoning mobs but there's also a lot of situations it is worth using. I can't count the number of times I've had a charm break in South or East and taken 0 damage because both mobs were rooted.
  #44  
Old 01-01-2019, 04:01 AM
Xaeophi Xaeophi is offline
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Havent used root in years.
  #45  
Old 01-01-2019, 10:42 AM
fastboy21 fastboy21 is offline
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My setup:

1: swap slot (when moving around a dungeon, calm always goes here)
2: AE Mez
3: Fetter
4: Tash
5: AE Stun
6: Dazzle
7: Charm
8: Theft of Thought (or second swap slot if not fighting casters)

Playing chanter usually requires very frequent spell swapping mid combat. The top slot with instant cast refresh can help speed that up.

At lower levels or in fights that might be won or lost by landing a mez you probably benefit from the extra safety of having a mez spell in the top slot. I think I did this for most of my time leveling. At higher levels it rarely matters for me, but I'm generally fighting relatively safe cash camps.

For my necro, 100% I keep screaming terror (necro mez) in the top slot.
  #46  
Old 01-01-2019, 10:54 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
LOL, I do, and better than 99.9% of the schmucks who attempt to play one. Also, since you can't read, let me help you out with that. That guide has nothing to do with what we're talking about in the thread, the person who wrote the guide didn't even know about this at the time. OP is specifically talking about the slot 1 spell gem bug, that with a GCD clicky it will override the natural recast of a spell instead of still having to wait a few secs for it to pop back up. I did some research & testing, it worked on something like Dazzle after waiting 1 second(if you tried instantly it would still give you the spell recast error), but not the longer stuff. Obviously being able to chain ToT would be way too OP, you'll just get the spell recast timer not met message.

OP, I'd probably use mez for this little trick/bug/exploit. Being able to get one off quicker is nice. Seems most are using Root/Mez for this slot.
It doesn't work on Dazzle because Dazzle's recast time is 5 secs, not 2.25. The clicky trick for spell gems only removes the GCD part of the recast time (which is 2.25 secs). Bedlam, for example, is a 12 sec recast...so you can put it in the top slot and it will "ungrey" if you hit your instant click but you'll still have to wait 9 seconds to cast it without getting the error message (the timer check for the recast timer is made when the spell finishes casting, not when it starts --- so as long as your finish cast is after 12 secs you will cast successfully)

You are correct that if you absolutely spam you can sometimes get a 2.25 recast spell to fail with the spell timer error. You have to wait a slight pause.

I don't think the OP was talking about the top slot over-riding the recast time (other than the GCD) of longer recast spells.
  #47  
Old 01-01-2019, 11:46 AM
Crede Crede is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
It doesn't work on Dazzle because Dazzle's recast time is 5 secs, not 2.25. The clicky trick for spell gems only removes the GCD part of the recast time (which is 2.25 secs). Bedlam, for example, is a 12 sec recast...so you can put it in the top slot and it will "ungrey" if you hit your instant click but you'll still have to wait 9 seconds to cast it without getting the error message (the timer check for the recast timer is made when the spell finishes casting, not when it starts --- so as long as your finish cast is after 12 secs you will cast successfully)

You are correct that if you absolutely spam you can sometimes get a 2.25 recast spell to fail with the spell timer error. You have to wait a slight pause.

I don't think the OP was talking about the top slot over-riding the recast time (other than the GCD) of longer recast spells.
Most definitely works on Dazzle, dimentia, and any other 6ish second recast time at slot 1 if you wait about a second before recasting. It’s overriding more than just a 2.25 sec GCD. Been using it on my wizard a lot for quads can successfully cast it if I wait about a second before casting after flux staff click.
  #48  
Old 01-01-2019, 12:03 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Most definitely works on Dazzle, dimentia, and any other 6ish second recast time at slot 1 if you wait about a second before recasting. It’s overriding more than just a 2.25 sec GCD. Been using it on my wizard a lot for quads can successfully cast it if I wait about a second before casting after flux staff click.
I just logged in to test it myself. It doesn't work for me.

I think you are just under-estimating the time.

Dazzle loaded in first slot:

1) cast dazzle >>> hit instant item >>> cast dazzle = spell error
2) cast dazzle >>> hit instant item >>> **wait 1 sec** cast dazzle = spell error
3) cast dazzle >>> hit instant item >>> **wait 2-3 sec** cast dazzle = success

The result is how I described it in a previous post, but I tested it this morning after I saw you post to see if I could recreate what you describe.
  #49  
Old 01-01-2019, 12:13 PM
fastboy21 fastboy21 is offline
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Just to be clear I think there is some confusion about the difference between GCD and the recast timer.

The GCD is the period where you can not start casting a spell because it is greyed out after a cast. Hitting the instant click item doesn't do anything other than "ungrey" the top gem slot, which will allow you to start casting it again. **NOTE that the ability to start casting the spell doesn't give you the ability to finish casting the spell**

The recast time is the minimum amount of time between finishing casting a spell twice. When you cast a spell the recast timer begins ticking when you finish casting. The check is made when you finish the second casting. If the timer value on the finish of the second casting is less than the recast timer then the spell will work, else you get the spell error.

The result appears to be that if you have a spell with less than the GCD as the recast timer you can chain cast it, but this only actually happens AS LONG AS WHEN YOU FINISH CASTING THE RECAST TIMER IS MET. This is why if you try to "chain cast" a fast casting spell (try Tashanian) you'll get the error message: spell cast is 1 which means you'll finish your second casting before the recast timer is met (2.25 secs for tash) and get the error.

In other words you can't ever beat the recast timer check unless there is a bug floating around that I don't see.

In the example of dementia:
The spell cast time is 6
The recast time is 8

When you load the spell into first slot it is greyed out for 8 seconds then you can cast.

If you hit the instant cast item it will ungrey and you can begin casting it right away, but you get the error. (0 seconds waiting + 6 second cast = 6 seconds (recast timer check fails >>> spell doesn't work)

You need to wait 2 seconds. Waiting 2 seconds + 6 second cast = 8 seconds (recast timer check succeeds and spell will work).
Last edited by fastboy21; 01-01-2019 at 12:37 PM..
  #50  
Old 01-01-2019, 12:46 PM
fastboy21 fastboy21 is offline
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In the example of your wizard,

Pillar of Frost =
4.5 casting time
6 recast timer

You only need to wait 1.5 seconds after hitting your insta click to start casting the nuke successfully. Which is close to what you described.

Cast PoF >>> Instant Click >>> **0 sec wait** >>> Cast PoF = Failed Recast timer (0 + 4.5 secs < 6 secs)
Cast PoF >>> Instant Click >>> ** 1.5 sec wait >>> Cast PoF = Success Recast timer (1.5 + 4.5 secs = 6 secs)

The result is that the amount of time I have to wait between "chain casting" different spells is different (2 secs for dementia, 1.5 secs for PoF, e.g.), but the reason for this has to do with the relative gap between their arbitrary cast times and recast timers...you aren't just chopping off the GCD as most people think.
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