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  #41  
Old 11-26-2018, 11:54 PM
Shinko Shinko is offline
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was standing on spawn better then COHing?


i personally think so
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  #42  
Old 11-27-2018, 12:15 AM
deezy deezy is offline
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[QUOTE=Rygar;2815123]
Quote:
Originally Posted by Gimp [You must be logged in to view images. Log in or Register.]
blahblahblah 30 minute lockout
it was an hour
  #43  
Old 11-27-2018, 12:38 AM
pogs4ever pogs4ever is offline
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Modify leash distances.
Root the dragons.
Make them fly (aka move faster)
+/- 7 day variance (full random ~4 spawns a month and allow xp-ing in zones)
Fix bonus dozekars
Make them all tranix/Lodi fte tier rules.
  #44  
Old 11-27-2018, 01:25 AM
Twochain Twochain is offline
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Bring back 15 minute lockouts

Once a month every top guild swaps officers and raid leaders for a cycle.

We all be friends yay
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  #45  
Old 11-27-2018, 02:23 AM
Vianna Vianna is offline
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Simple solution really.

2 weeks each month have a rotation of everything. First and 2nd weeks of each month. 2 weeks have full on competition for the mobs. 3rd and 4th week of each month. Hardcore players get their competition. Casual guilds get to see end game content but because of the large number of them pixels are still limited.

Implement the following rules.

1. If you choose to compete for mobs in week 3 and 4 you cannot be on the rotation in weeks 1 and 2.

2. If you choose to rotate mobs in weeks 1 and 2. You can't compete for mobs in weeks 3 and 4.

Outside of that have no rules. That way the competition for mobs in week 3 and 4 is really hardcore. This cuts down the involvement of staff outside of making sure the rotation is fairly handled.
  #46  
Old 11-27-2018, 02:32 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
Simple solution really.

2 weeks each month have a rotation of everything. First and 2nd weeks of each month. 2 weeks have full on competition for the mobs. 3rd and 4th week of each month. Hardcore players get their competition. Casual guilds get to see end game content but because of the large number of them pixels are still limited.

Implement the following rules.

1. If you choose to compete for mobs in week 3 and 4 you cannot be on the rotation in weeks 1 and 2.

2. If you choose to rotate mobs in weeks 1 and 2. You can't compete for mobs in weeks 3 and 4.

Outside of that have no rules. That way the competition for mobs in week 3 and 4 is really hardcore. This cuts down the involvement of staff outside of making sure the rotation is fairly handled.
Lol, no. Terrible.
  #47  
Old 11-27-2018, 02:36 AM
Vianna Vianna is offline
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Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
Lol, no. Terrible.
Not at all. It is the best solution for a healthy server.
  #48  
Old 11-27-2018, 03:08 AM
Nexii Nexii is offline
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GM enforced rotations are not a good idea. People will just park alts in the guilds that are rotating to avoid the restriction. So basically mains get deferred over alts.
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  #49  
Old 11-27-2018, 03:18 AM
Swish2 Swish2 is offline
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Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
Not at all. It is the best solution for a healthy server.
The hardcores at the top don't want a healthy server, sadly.
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  #50  
Old 11-27-2018, 03:58 AM
dcrag dcrag is offline
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Can confirm, saw getsome on Coirnav and he did NOT ks me - true gentlesir
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