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#41
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luclin
realpost rotating zone exp bonuses, guild management interface. oh, and luclin | ||
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#42
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Raid / guild caps of 50 players. Making content and engages less trivial, while forcing unity between guilds on certain encounters.
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#43
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I'd like to see the parts of the game fleshed out that the original game either neglected, or intended to go back to later.
You're telling me that the level 15 Burynai in Kurn's tower are the ones that are slowly reclaiming the temple? A trooper could go in and clean it up. There's obviously a dungeon down there with something that's a bit harder to remove. The Allize Volew and Allize Taeew factions (in CT/Rathe area) should do something. Why do they hate each other? Who should I back? Velious class armor should have some variety. Its a shame that there is clear best faction for each class, for the most part. Choosing to back Giants/Dragons/Dwarves should be a tough choice, without a clear answer. I wish Velious felt more tense, with the racial wars going on. It'd be cool to see small skirmishes of giants and dwarves, or giants and dragons. Even if they didn't do anything. Add 1 stamina and 5 hp per level to the coldain rings. They shouldn't suck till the end. A Coldain Ring equivalent for each faction. If you're doing the giants, at some point you're with Nirandi on an attack on Thurgadin, culminating with leading the Giants into Skyshrine, where we see their confusing and layered defenses designed to keep the Giants out in action. Whatever item you have prohibits you from getting the other race rewards. If you have ring 10 and want to get what the giants/dragons quest going? Turn in your ring to show your new allegiance. | ||
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Last edited by AwesomeSquared; 10-04-2018 at 10:00 AM..
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#44
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shared bank
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#45
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I'd like a server where mobs start at level 60 instead of level 1, and you can /servercopy your char from P99. You start out killing level 60 bats in the newbie zone and work your way up. Stats on items are all buffed to be upgrades for level 60s. Level cap is 120. It's the world exactly as it is now, just for 60+, like naming your char ZELDA in the original Legend of Zelda and making the world harder.
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#46
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Opening up Veksar and populating it with appropriate mobs/loots to align with what is currently dropping in regards to risk/reward on this server.
That seems like a low hanging fruit option to me. | ||
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#49
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Guild/Raid management tools
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#50
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Turtle race.
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