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#1
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Our Kunark lineup of heals is:
Super Healing 540 hit points 185 mana (2.92 hp/mana) 3.5 second casting time Chloroblast 428 hit points 175 mana (2.45 hp/mana) 3 second casting time Nature's Touch 978 hit points 400 mana (2.45 hp/mana) 5.5 second casting time Do you really want to be on the side arguing that those are great choices? They're certainly better than Greater Healing, which is basically garbage, but they're far from main healing eligibility. If it makes you feel better to patch heal a couple melees or casters, enjoy it. That's what I usually did on raids, but it made a whole lot more sense to log out and bring my cleric. So what do you want to get excited about? Wildfire? Winged Death? Circles of Summer and Winter? That's about all there is. Our only really cool spells in Kunark are Egress and Succor. They're really solid. The rest? Increasingly worse than the equivalent heals, nukes and dots from the better classes. You can argue all day long and druids will still be a pretty weak class. | ||
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#2
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Whoops! I used current numbers for Superior Healing; my mistake. Here's the classic numbers:
540 hit points 250 mana (2.16 hp/mana) 4.5 second casting time Awesome, huh? | ||
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#3
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Druids can be a tree
Get over it :/ | ||
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#5
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Spirit of Oak is actually a really good tree to be, if one can get one's hands on the scroll.
I'm not even trying to talk anyone out of being a druid. I'm just saying here are the realities, get used to it. Getting tipped 25 platinum for ports now and again isn't a road to riches, so if someone is going to play a druid, it'd better be just because they like the idea of a druid. | ||
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#6
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Don't listen to Alawen!
Druids can sow, heal, teleport, shoot fireballs from our eyes and lightning from our arses!
__________________
Spud McKenzie, Level 60 Druid <Divinity>
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#7
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Quote:
Damn, I guess that ends all the fun for me! [You must be logged in to view images. Log in or Register.]
__________________
Theophilus - Druid of the Earth Mother
Aarone - Paladin o' Brell "Tempus Fugit. Memento Mori." | |||
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#8
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I love playing a Druid.. We are a utility class. Our spells are what they are. Why bitch about their effectiveness compared to other classes? We can do alot of things those other classes cannot do at all.
That crappy little 270 point heal has saved many a group or raid from wiping completely.. I can't think of any well-played class that isnt a welcome addition to any group or raid. Outside of the holy trinity of Tank/Cleric/Chanter.. No class is a MUST have on raids.. There are no 'weak' classes.. only weak players. | ||
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#9
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Quote:
Now, think you can talk your way into a disco or jugs group with your bullshit? I think no. | |||
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#10
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Don't use Combine "experience" as a piece of your argument. That's just begging for it.
Apples to Oranges | ||
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