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Old 03-14-2011, 06:04 PM
Splorf22 Splorf22 is offline
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Root is simply worthless right now. It lasts an average of 5-10 seconds. Died in oasis after two 0 tick roots in a row (literally there were no messages between 'rooted' and 'worn off').
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Old 03-14-2011, 02:38 AM
Lazortag Lazortag is offline
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Default Solon's Bewitching Bravura lasting too long.

I couldn't see any note about this being changed in uthgaard's thread, so I'm assuming it was unintended, but this song is lasting way longer than it should. On a Griffin in EC I got it to last about 30 seconds. Similarly I got it to last around that long on a young puma, which is far lower leveled. So there seems to be two problems: one is that level doesn't affect duration anymore (or at least not noticeably, but I may be assuming too much here), and two, the song is lasting longer than its max duration (which I believe should be 12 seconds).

edit: I haven't tested Solon's Song of the Sirens to see if it lasts too long as well, so maybe that should be looked into.
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Last edited by Lazortag; 03-14-2011 at 02:40 AM..
  #3  
Old 03-14-2011, 07:14 AM
Kaosu Kaosu is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I couldn't see any note about this being changed in uthgaard's thread, so I'm assuming it was unintended, but this song is lasting way longer than it should. On a Griffin in EC I got it to last about 30 seconds. Similarly I got it to last around that long on a young puma, which is far lower leveled. So there seems to be two problems: one is that level doesn't affect duration anymore (or at least not noticeably, but I may be assuming too much here), and two, the song is lasting longer than its max duration (which I believe should be 12 seconds).

edit: I haven't tested Solon's Song of the Sirens to see if it lasts too long as well, so maybe that should be looked into.
At one point in live, solon's Bewitching Bravura is changed from 18 seconds to one minute.
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Old 03-14-2011, 10:14 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Kaosu [You must be logged in to view images. Log in or Register.]
At one point in live, solon's Bewitching Bravura is changed from 18 seconds to one minute.
Is it possible that with Kunark launch that was how the spellfile was on the installation CDs?
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Last edited by guineapig; 03-14-2011 at 10:17 AM..
  #5  
Old 03-14-2011, 03:20 PM
Teeroyoyort Teeroyoyort is offline
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Was that with an instrument or without?
  #6  
Old 03-14-2011, 03:28 PM
guineapig guineapig is offline
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I was using a drum when I observed it... so I would say without.

But I don't know of any songs that get duration adjustments due to instrument modifiers.
Instruments usually effect potency or chance to land.
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  #7  
Old 03-14-2011, 04:21 PM
Savok Savok is offline
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I remeber charm kiting at level 39 in OT for 1 min at a time. I could selos, charm, send in the pet and regen hps while the pet did his thing and repeat as needed. The pro was 1 min charm over 18 secs but the con was the mana cost.
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  #8  
Old 03-14-2011, 03:15 AM
Brad_mo123 Brad_mo123 is offline
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Default Disease Cloud

Disease Cloud spell seems to have a lot less agro than before the patch. Having trouble keeping agro off a monk with 4 Disease Clouds back to back. It's still ok agro but now I pretty much to spam it and darkness to keep agro with no room to do life taps which makes me sad becuase we just now are able to tap bosses such as naggy/vox with no problem but not if we want to hold agro! I do remember Disease Cloud being high agro in live but im not sure how much, it was a long time ago. Im not sure if the change was intended or not becuase there was a time in the past on this server Disease Cloud was generating low agro and then it was fixed.
  #9  
Old 03-14-2011, 07:12 AM
Kaosu Kaosu is offline
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Quote:
Originally Posted by Brad_mo123 [You must be logged in to view images. Log in or Register.]
Disease Cloud spell seems to have a lot less agro than before the patch. Having trouble keeping agro off a monk with 4 Disease Clouds back to back. It's still ok agro but now I pretty much to spam it and darkness to keep agro with no room to do life taps which makes me sad becuase we just now are able to tap bosses such as naggy/vox with no problem but not if we want to hold agro! I do remember Disease Cloud being high agro in live but im not sure how much, it was a long time ago. Im not sure if the change was intended or not becuase there was a time in the past on this server Disease Cloud was generating low agro and then it was fixed.
Working as intended. Disease Cloud does not obtain the same amount of aggro pre-kunark than post.
  #10  
Old 03-14-2011, 10:17 AM
Striiker Striiker is offline
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Quote:
Originally Posted by Kaosu [You must be logged in to view images. Log in or Register.]
Working as intended. Disease Cloud does not obtain the same amount of aggro pre-kunark than post.
So does this mean that in a few weeks Disease Cloud will go back to what it was prior to this patch? I was very surprised at how much different it is. Previously, I could cast it and the mob would immediately turn on me and not stop.. Now it does next to nothing (in terms of getting the mob to focus on me).

I didn't notice this change in the patch notes either. Was this an intentional change or was it accidental?
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