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  #1  
Old 01-18-2018, 01:28 PM
Tradesonred Tradesonred is offline
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Also, reading Nilbog's shopping list on top of mine, my main gripe with teams was always: what do you do when one side starts winning heavily? Ive never read a satisfactory answer to that. People get tired of losing and reroll on the winning side making things worse? Thats already what happens a bit on FFA but on teams its hardcoded.
  #2  
Old 01-18-2018, 01:34 PM
Kaino Kaino is offline
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massive amounts of people quit because the server launched as a completely broken (rogean custom all range system) that was abused to hell to grief low levels, no NPC assist, and it was laggy as FUCK for the first few MONTHS... I mean horrible....

that was why it needed to be wiped like 4 months after its own launch, people unfamiliar with the project had a very poor perception of the project 1999 server quality who werent already familair with the blue server

and the RESISTS were so bad my fuckin god mang i swear to god druids were god mode, they could land anything
Last edited by Kaino; 01-18-2018 at 01:39 PM..
  #3  
Old 01-18-2018, 06:33 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Kaino [You must be logged in to view images. Log in or Register.]
massive amounts of people quit because the server launched as a completely broken (rogean custom all range system) that was abused to hell to grief low levels, no NPC assist, and it was laggy as FUCK for the first few MONTHS... I mean horrible....

that was why it needed to be wiped like 4 months after its own launch, people unfamiliar with the project had a very poor perception of the project 1999 server quality who werent already familair with the blue server

and the RESISTS were so bad my fuckin god mang i swear to god druids were god mode, they could land anything
It was real bad watching holocaust run 10v3 trains outside Guk, using a cleric to drag trains to the entrance of Guk from day 1, knowing that the numbers dropping fast from initial 600 where it had great potential was because xp loss and no item loss meant that zergs were practically untouchable. Watching them constantly brag about griefing people off the server and seeing no reaction from people running the server besides "lol this isnt counterstrike" and "if you dont like it, leave" when in fact on Rallos, it was counterstrike and why it was a blast to play there. No economy because of no item loss. I thought at some point this is all going to sink in, but they removed xp loss when server dropped to single digit at off-peak and by then the damage was done.

Even years after, really bad moves with stuff like Sirken saying its gotta be bad before its going to get better and nerfing xp. Just comically making it worse. Wasting a ton of GM time on playing account strip detective instead of doing fun events when 0 resources should have been spent on that since it was explicitely forbidden to share accounts. Giving the GM keys to some 50s nun where even someone like me has to chuckle at the heavy handed chat modding (which was at certain times necessary). At that point it was just funny like watching a metaphorical train wreck, thinking what are they smoking?
  #4  
Old 01-18-2018, 10:04 PM
Caravelle1 Caravelle1 is offline
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Here's some pvp ideas I've been fiddling with:


Remove level based resist and melee hit chance. Meaning a level 1 can land spells on a level 50.

Cap root/stun on players at 1-2 ticks, snare at 1-3 ticks.

Lower values of movement altering effects, lower snare speed and lower sow speed.

Innate procs of any PC melee attack to apply a snare to Target. Making it harder to kite.

More available shadowstep type abilities that drag or push clients.

Percentage based damage built into every direct damage spell.

Discord style death and loot with full item drop - all items drop but there is a chance that items are destroyed with player death.

1-2 hours to max level.
-

I was thinking these changes would mitigate the problem of one group or team getting overpowered with gear. By giving punishment for death, but not too severe. Also a lowly geared player can still have positive impact in a fight.
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  #5  
Old 01-19-2018, 09:47 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Caravelle1 [You must be logged in to view images. Log in or Register.]
Here's some pvp ideas I've been fiddling with:
Remove level based resist and melee hit chance. Meaning a level 1 can land spells on a level 50.
I like that. Noticed that pretty soon in wow pvp. The fun of helping take down a 53 hunter on my lvl 28 priest.
  #6  
Old 01-19-2018, 09:43 AM
Tassador Tassador is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
It was real bad watching holocaust run 10v3 trains outside Guk, using a cleric to drag trains to the entrance of Guk from day 1, knowing that the numbers dropping fast from initial 600 where it had great potential was because xp loss and no item loss meant that zergs were practically untouchable. Watching them constantly brag about griefing people off the server and seeing no reaction from people running the server besides "lol this isnt counterstrike" and "if you dont like it, leave" when in fact on Rallos, it was counterstrike and why it was a blast to play there. No economy because of no item loss. I thought at some point this is all going to sink in, but they removed xp loss when server dropped to single digit at off-peak and by then the damage was done.

Even years after, really bad moves with stuff like Sirken saying its gotta be bad before its going to get better and nerfing xp. Just comically making it worse. Wasting a ton of GM time on playing account strip detective instead of doing fun events when 0 resources should have been spent on that since it was explicitely forbidden to share accounts. Giving the GM keys to some 50s nun where even someone like me has to chuckle at the heavy handed chat modding (which was at certain times necessary). At that point it was just funny like watching a metaphorical train wreck, thinking what are they smoking?
What in the garbage picking nazi fighting comic selling is going on here batman?
  #7  
Old 01-19-2018, 09:49 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
What in the garbage picking nazi fighting comic selling is going on here batman?
An article to help you make sense of it all

http://bostonreview.net/literature-c...tegy-ruination
  #8  
Old 01-19-2018, 10:27 AM
Tassador Tassador is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
An article to help you make sense of it all

http://bostonreview.net/literature-c...tegy-ruination
If you can summarize that article in three sentences I will read. Not clicking any of your links tho sorry.
  #9  
Old 01-19-2018, 10:51 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
"lol this isnt counterstrike" and "if you dont like it, leave" when in fact on Rallos, it was counterstrike and why it was a blast to play there. No economy because of no item loss.
Item loot is fun but it does not help the economy.

Rallos was a lot of fun because of item loot but it was not more like counterstrike. There were very few PvPers. Most guilds were anti PK and it was a big deal if someone was labeled a PK.
  #10  
Old 01-19-2018, 10:07 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Item loot is fun but it does not help the economy.

Rallos was a lot of fun because of item loot but it was not more like counterstrike. There were very few PvPers. Most guilds were anti PK and it was a big deal if someone was labeled a PK.
Im not sure when you played but during Velious:

1. Gfay was trade central. You could PVP there for hours (near crushbone entrance) take a break, go shopping for items and go right back to "counterstriking". 24/7 there was pvp going on inside and outside Crushbone. Thurgadin's outside with the water was also pretty much 24/7. It is obvious that item loot was a big part of making low tier items desirable as fillers or else why would Gfay had been such a huge success that drew the entire server there. If you dont get how big Gfay was on Rallos chances are you played in the Bazaar era or whatever the fuck happened after Luclin.

2. More pvp hotzones: Highpass, SK near paw, Blackburrow, Queynos hills, Unrest, innothule swamp, Guk, everforst peaks where we used to set up ambushes at the invisible wall cavern.

3. It wasnt a big deal at all if you were labeled a PK. Some viewed it negatively but many anti-pk like me held the view that without them it wouldnt be a PVP server. Flowers of Happiness, Artful death, Darknenbane, Malicious intent, Black claws, inimical all guilds with a good number of players which youd have pvp with daily.

Flowers of Happiness had a roster 3 times the size of a solid anti-pk guild like ascending dawn http://ralloszek.stephans.org/rz/allguilds.php
Last edited by Tradesonred; 01-19-2018 at 10:16 PM..
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