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#1
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I would imagine charisma is more important the higher the mob is relative to you. From high 50s to 60, charming a low dark blue or light blue likely doesn't favor high charisma as potently as charming content that hits in the 120-130+ range and higher. As others have pointed out, having a mob that quads for 140-200 and is hasted represents risk. When you include other pull/group dynamics into the equation - being less likely to have a charm break can make a huge difference. We've all been in that scenario where the charm break magically happens when a pull of 3-5 hits camp.
Enhancers are stupidly powerful and not all that hard to play. The difference between a bad enchanter and a good enchanter boils down to situational awareness and being quick on the draw (and not afk or semi-afk watching Netflix or fapping). Between a good enchanter and great? There's a lot more involved and the skill needed climbs exponentially. I'm just happy if an enchanter I group with knows their spell book (i.e. low level cc spells work fine and are practically free to cast) and promptly mezzes. If charming? Pay attention and quickly fire off stun and cc your pet adequately until charmed. Unfortunately there are a lot of bad enchanters out there - wrong spells at wrong time and really slow to actually lock down adds.
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#2
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That's all most people in this thread are doing. Imagining. Meanwhile, playing with my 85 Charisma Enchanter right now and feeling literally no difference. | |||
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#3
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#4
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Sorry, but if you want to change people's minds you're going to have to definitively prove it. Until then, the general consensus/wisdom of the community stands. The word of a single ench willfully choosing to rock 85 charisma while charming is insufficient.
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#5
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World of Warcraft, Dark Age of Camelot, RIFT, League, etc.. people have this stuff mapped out with math from day 1. | |||
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#6
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#7
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Loraen does all the math 'round these parts.
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#8
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On live CHA had no effect on charm duration until 50 after which it has a 4%, 8%, 16%, 32% and 64% chance of saving the charm on a break roll for ever 50 CHA you have.
The code was set: ChanceToBreak = if(Level > 50, ((50/CHA)*4%), 4%+(4% * (YourLevel - MobLevel))) + 3 That was then converted with a still secret formula into an ASCII character and sent to the mob and if the ASCII character was not a smiley the charm would break. I have proof but I'm not your researcher so I won't post it. | ||
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#9
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