Players can be against a rule but still not break it. KSing someone because you don't like the rules, or because in your expert opinion the rules are "unclear", is still kill stealing. Try to kill steal, whatever your justification, and you face the wrath of the staff.
That's all I was saying and it's pretty easy to understand. But by all means, keep crowing here in the forums about all the rules you'll break in game
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I'm
definitely on drugs, but that's hardly relevant.
And if I'm in such a dream land, how about you provide an example of a classic game aspect that someone posted solid evidence of, and which the staff said "no, we don't feel like it." I understand that there are probably plenty of bugs filed that the staff hasn't fixed
yet, but as a programmer myself I know that's completely normal even in a paid application, so it's hard to find fault when people volunteering their time do the same thing.
If it were me I'd save up a bunch of those bugs (the ones that aren't top priority) while we work on a main "feature" (Chardok 2.0), and then work on them in a "bug fix sprint" afterward (but before Green is released) ... but I'm not on the dev team so I have no idea if that's actually they're plan.
All I do know is that everything they've ever said suggests that they want the most classic EQ possible, and since nothing they've done has ever contradicted that I continue to believe them.