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#41
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All that Tigole Bitties ancient post shows us, is that end game content has always been the problem in eq, and any mmo. eq2 tried to at least put a halt to the headaches by instancing with lockouts but that was a blow to the competitive aspect of the game.
There is no solution to the end game problem, except one thing that has never been tried: varying what actually happens in the end game zones. Figure out a rubric of difficulty range, and have it so that you never know what abilities end mobs will have or do, etc. After a wipe or aggro reset, the abilities also reset. So you never know what you will get. This would have been a better solution than instancing, which was the lazy way out. The solution to decongesting the end game is to increase the likelihood of even the best guild wiping as the norm.
__________________
go go go
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#42
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#43
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May just need a gathering of 120 wizards plus a few debuffers to try and burn him instantly (someone do the math for me on wiz damage to Vulak HP, too lazy). That would be a fun raid challenge right there.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#44
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The community is very real on Agnarr. You can still be a sick obviously but people know they can bump into you again.
I was in a pug the other day and someone in the zone needed a rez who died near us in guk. Our cleric refused just because the other guy was tagged in faceless. Instances and pick zones would be a boon to p99 imo and actually help the community become healthier.
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#45
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Agnarr has its own congestion problems though.
Just as P99 is saturated with items from it's huge periods of velious and kunark, Agnarr is saturated with loot from the top dungeons there, especially as there are so many instances of each desirable zone. Skull-shaped barbutes for example barely sell to players for more than vendors give, about 60pp. On p99 they go for 5 times that! | ||
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#46
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__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | |||
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#47
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Assuming summoning mechanic is in effect, I am still curious how many wizard nukes it would take to instant kill him.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#48
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More than one guild get get to the encounter, and even if one got FTE, the chance they might fail would be present leaving the opportunity for the other guild(s) there to try for the raid mob. Also, those who do not get FTE could watch and perhaps understand what the mob is doing fight-wise, so not having FTE initially could benefit the other guilds who failed to get FTE. Another variation of this could be to simply have the mobs randomly spawn in different locations so when you went to point A, mob _003495 wasn't always there. That could add some problems to the encounter if guilds didn't automatically know what to prepare for every time. Obviously, the raid mobs would have to consist of spawn variations for that zone, but maybe that could add some spontaneity to high end raid encounters. | |||
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#49
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I'd like to see them add the ring of vulak event to TOV after Vulak dies
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#50
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The Ancient Ranger
Awake again. | |||
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