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  #41  
Old 08-03-2017, 11:41 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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All that Tigole Bitties ancient post shows us, is that end game content has always been the problem in eq, and any mmo. eq2 tried to at least put a halt to the headaches by instancing with lockouts but that was a blow to the competitive aspect of the game.

There is no solution to the end game problem, except one thing that has never been tried: varying what actually happens in the end game zones. Figure out a rubric of difficulty range, and have it so that you never know what abilities end mobs will have or do, etc. After a wipe or aggro reset, the abilities also reset. So you never know what you will get.

This would have been a better solution than instancing, which was the lazy way out. The solution to decongesting the end game is to increase the likelihood of even the best guild wiping as the norm.
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  #42  
Old 08-04-2017, 01:09 AM
skarlorn skarlorn is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
Wrong.

The solution is to just have all raid content respawn every 10mins after death.

Except woushii.

Kill vulak? vulak repops in 10mins.
Kill zlandi? zlandi repops.
Killstatue? statue repops.

Repeat forever. Just see how far these dicknoodles will go.
would be hilarious; casuals would definitely get merbs
  #43  
Old 08-04-2017, 07:31 AM
Rygar Rygar is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
Wrong.

The solution is to just have all raid content respawn every 10mins after death.

Except woushii.

Kill vulak? vulak repops in 10mins.
Kill zlandi? zlandi repops.
Killstatue? statue repops.

Repeat forever. Just see how far these dicknoodles will go.
Vulak would likely never die since he summons other dragons to him. I question even with cooperation from other guilds if this could be achieved (not sure how many people the zone could support to kill them all in around a similar time + kill Vulak in under 10).

May just need a gathering of 120 wizards plus a few debuffers to try and burn him instantly (someone do the math for me on wiz damage to Vulak HP, too lazy). That would be a fun raid challenge right there.
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  #44  
Old 08-04-2017, 07:35 AM
shuklak shuklak is offline
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The community is very real on Agnarr. You can still be a sick obviously but people know they can bump into you again.

I was in a pug the other day and someone in the zone needed a rez who died near us in guk. Our cleric refused just because the other guy was tagged in faceless.

Instances and pick zones would be a boon to p99 imo and actually help the community become healthier.
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  #45  
Old 08-04-2017, 07:43 AM
Jimjam Jimjam is offline
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Agnarr has its own congestion problems though.

Just as P99 is saturated with items from it's huge periods of velious and kunark, Agnarr is saturated with loot from the top dungeons there, especially as there are so many instances of each desirable zone.

Skull-shaped barbutes for example barely sell to players for more than vendors give, about 60pp. On p99 they go for 5 times that!
  #46  
Old 08-04-2017, 08:00 AM
Foxplay Foxplay is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Vulak would likely never die since he summons other dragons to him. I question even with cooperation from other guilds if this could be achieved (not sure how many people the zone could support to kill them all in around a similar time + kill Vulak in under 10).

May just need a gathering of 120 wizards plus a few debuffers to try and burn him instantly (someone do the math for me on wiz damage to Vulak HP, too lazy). That would be a fun raid challenge right there.
Although probably a bit more difficult now without Intra-zone gating (Binds inside ToV). Vulak can and has been killed on p99 multiple times with other North dragons being up. I'm not sure how they do the rules in ToV nowadays regarding conceding and kiting, But when I raided (quite awhile ago) Pulling Vulak with other dragons up and just conceding the other dragons was common practice by both the big guilds (Rampage / Forsaken alliance)
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  #47  
Old 08-04-2017, 08:34 AM
Rygar Rygar is offline
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Quote:
Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
Although probably a bit more difficult now without Intra-zone gating (Binds inside ToV). Vulak can and has been killed on p99 multiple times with other North dragons being up. I'm not sure how they do the rules in ToV nowadays regarding conceding and kiting, But when I raided (quite awhile ago) Pulling Vulak with other dragons up and just conceding the other dragons was common practice by both the big guilds (Rampage / Forsaken alliance)
I heard rumors this was a bugged mechanic on P99 due to the standard meta of pulling him to zone line and fighting him there.

Assuming summoning mechanic is in effect, I am still curious how many wizard nukes it would take to instant kill him.
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  #48  
Old 08-04-2017, 10:09 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Figure out a rubric of difficulty range, and have it so that you never know what abilities end mobs will have or do, etc. After a wipe or aggro reset, the abilities also reset. So you never know what you will get.

This would have been a better solution than instancing, which was the lazy way out. The solution to decongesting the end game is to increase the likelihood of even the best guild wiping as the norm.
I think this is a great solution to congestion and stagnant, boring, same old same old fights! Damn this idea is brilliant.

More than one guild get get to the encounter, and even if one got FTE, the chance they might fail would be present leaving the opportunity for the other guild(s) there to try for the raid mob.

Also, those who do not get FTE could watch and perhaps understand what the mob is doing fight-wise, so not having FTE initially could benefit the other guilds who failed to get FTE.

Another variation of this could be to simply have the mobs randomly spawn in different locations so when you went to point A, mob _003495 wasn't always there. That could add some problems to the encounter if guilds didn't automatically know what to prepare for every time. Obviously, the raid mobs would have to consist of spawn variations for that zone, but maybe that could add some spontaneity to high end raid encounters.
  #49  
Old 08-04-2017, 10:13 AM
Alanus Alanus is offline
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I'd like to see them add the ring of vulak event to TOV after Vulak dies
  #50  
Old 08-04-2017, 11:20 AM
fadetree fadetree is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Not true. Remove / ban raid content is an option.
Well, so is 'turning off the server', but neither does anything to solve the problems. If you are suggesting that remove/ban raid content is a PUNISHMENT to achive order, then you are talking about forced rotations. As I said: forced rotation, instances, or cuthroat are the only options that actually work over any kind of extended period.
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