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#1
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https://web.archive.org/web/20011122...icID=254.topic
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#2
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Yup
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#3
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Bump
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#4
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2024 bump
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#5
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Bump
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#6
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Some people have mentioned a quick fix of making this disc a triple attack, an alternative would be to make this a defensive disc instead of offensive disc. There is plenty that could be considered. Personally I always imagine paladins as a defensive, AC, and sheild class that should have discs based around wielding a sheild. A few examples when active holyforge 1: ignores attacker level when calculating AC avoidance or 2: triples sheild AC bonus or 3: bash always lands and stuns.
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#7
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bump, didn't see this in latest fixes
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#8
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Would be wonderful to see attention on this pending developer resources.
__________________
Prexus: (00-04) <Clan nan Dreolan>
Cadiz (70 NEC) epic 1.0 Grumplescratch (65 WAR) epic 1.0 Tzartole (62 MNK) epic 1.0 | ||
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#9
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bump
__________________
First say to yourself what you would be, and then do what you have to do. | ||
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#10
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I have some pending changes for holyforge. Well, it works now at least.
I'd like some help with additional research. Did the critical hits only affect undead? I recall my paladin getting crits versus living sometimes but it may have been a limited bug, and I don't remember ever crippling vs a living npc. Are there any available combat log snippets/screenshots of a player using holyforge prior to 2002? | ||
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