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#1
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But being super skilled and knowledgeable at the game is different than gaining an advantage in an RPG. So that solo artist challenge is kind of mute on most topics. Is it required to be a certain race to kill some crazy stuff.. well no,. but it does nothing but help in some way. Whether it's regen or frontal stun.
Regen is a big Advantage for necromancers. Choose to take that advantage or not. Just don't complain when ur level 50+ and you regret not picking iksar for a necro. I've spoken with a lot of non-iksar monks and necros. Nearly every one of them said they wish they'd gone iksar. Excluding the ones who are super raid twinked.
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Last edited by Baler; 07-02-2017 at 12:04 PM..
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#2
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Iksars should never have been allowed to be Necros. Regen is too powerful. Makes the other Necro races obsolete for the most part.
Although interestingly there is one exception: if you were making a Necro on a Kunark-era PvP server, you'd be better off with an Erudite. Iksar low INT is a huge liability when you're forced to wear resist gear, and regen isn't a factor in most PvP fights because they tend to be decided quickly one way or the other. Better to have significantly more mana to lifetap/nuke with rather than regen in that case. See the Erudite with 500+ more mana wearing nearly-identical gear: https://wiki.project1999.com/Magelo_Blue:Erudmancer https://wiki.project1999.com/Magelo_Blue:Iksarmancer | ||
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#3
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Quote:
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You only lose when you stop having fun. Work on it.
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#5
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Quote:
The main point to keep in mind is that Iksar INT is really, really abysmal while wearing resist gear until you get into high-end Velious stuff. Regen in no way compensates for this glaring mana disparity in PvP fights that are usually decided in under 5 minutes. It's not a question of skill or tactics in this case, it's just math. Iksar are bad PvP Necros for the same reason they're good PvE Necros: they sacrifice INT for regen. On a PvE timeline this is a good bargain: regen comes out ahead in the long run. But the opposite holds true in PvP: if you're a cloth wearer, it's all about burst damage, and you need all the INT/mana you can get to ensure you have a deep enough mana pool to burst people down. Regen doesn't win PvP fights for casting classes; having enough mana to kill the other guy quickly while keeping yourself alive does. | |||
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#6
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Wow so many answers! Thanks to everyone for your input, made my choice even harder ;p
I believe I'll do it the old fashioned way and run 2 different races to 20 and see which one I like the best!
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Mythrelle Flamestryke- Erudite Wizard Smakem Indahead- Iksar Monk Obiwan Kenobi - Dark Elf Enchanter <Infernus> Oceanic Guild of Champions | ||
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#7
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#8
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Quote:
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Mythrelle Flamestryke- Erudite Wizard Smakem Indahead- Iksar Monk Obiwan Kenobi - Dark Elf Enchanter <Infernus> Oceanic Guild of Champions | |||
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#9
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Look, as others have pointed out, it's not like you will be able to solo kill Trakanon as an iksar. You can solo the exact same mobs regardless of your race. But as an iksar you will have an extra, innate 8 regen standing, 11 regen sitting per tick. When you consider that the Coldain 10th ring gives 10 regen and that Zlandicar's Heart gives 5 regen and that both of these items are insanely desireable for a necromancer then it should give you pause to think. This extra regen will make for smoother soloing. It will make you have to spend mana on healing yourself (through Vexing Mordinia) at longer intervals and as such you will be more effecient with your mana and will be able to solo faster. Exactly HOW much faster I won't commit to saying because I've not tested it. It might not, at the end of the day, be by a lot. But that it makes you more effecient is undeniable. | |||
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#10
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Once you've actually played a necro (maybe not to 20, but at least into the high teens so you have most spell lines) you can start to appreciate how valuable (or not) that extra spell every 5 (or whatever number of) minutes is. It still won't be the same as playing a level 60, but it will give you an idea. Then you can determine which will be more valuable to you: having a Dark Elf (and not be yet another Iksar) necromancer like everyone else, or having that extra spell every N minutes.
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