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  #41  
Old 02-18-2011, 04:12 PM
Psionide Psionide is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Wow I completely forgot about that spell, but it's not 1600 damage, it's 1024.



Also the mana cost was 320... This would make it basically the exact same spell as Wildfire. (Sheesh, you would think they would have at least made the druid spell ice-based instead.)

So, looking at this spell that makes druids and mages tied for second place at level 59 in Classic-Velious.
(People never give druid nukes enough credit. [You must be logged in to view images. Log in or Register.])
So anyway, it further enforces my point that 2nd best nuker in the game, combined with healing/porting/ rooting/snaring/lulling/DSing/sowing capabilities in a 2-3 person group = win.



EDIT: What's the differentiation between single target and LoS exactly? This means you actually have to be facing the mob like a bolt spell?

Well then man yeah given that I would say yeah druids are up there I only played one till 50 so yeah even me I didn't give them enough credit for nukes but damn guess so.

Yeah, mages bolt spells all are line of sight which means you have to see them and the spell doesn't immediately hit them when it's done casting. The further you are away from them the longer it takes for the damage of the spell to hit their hps.
  #42  
Old 02-18-2011, 05:16 PM
shuklak shuklak is offline
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so are most people suggesting enc primarily because of the charming?

I did play an enc so I appreciate their cc and clarity line, but I was never a big charm user and don't really see myself in that role again.
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  #43  
Old 02-18-2011, 05:38 PM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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primarily for clarity, whether you charm or not.
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  #44  
Old 02-18-2011, 05:44 PM
guineapig guineapig is offline
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Originally Posted by shuklak [You must be logged in to view images. Log in or Register.]
so are most people suggesting enc primarily because of the charming?

I did play an enc so I appreciate their cc and clarity line, but I was never a big charm user and don't really see myself in that role again.
Even if you don't plan on using charm enchanter is still a great choice.
Haste, slow, clarity and mez are the main ways to increase efficiency in a small group. Enchanter has access to all 4. When you take charm out of the equation you are removing most of the DPS potential of the enchanter class and this is something that you will have to somehow make up. Either by not using an enchanter at all, or picking a class that has extremely high DPS when combined with haste and/or clarity.

There are many classes that can add great DPS to a duo or trio but nothing tops enchanter utility. Bards are the only other class that can mimic enchanter abilities more or less.

Necros and shaman are great at supplying partial utility + good DPS. If you want utility but you're worried about the DPS output, necro and shaman both have the ability to speed up their own mana regen.

There are so many viable options out there really. Many good examples have been given in this thread.

Most important thing to consider when making an "ultimate 2-man or 3 -man" group is how many game abilities do I have covered and how many redundancies are there (2 classes that do the same thing). You want the most useful abilities you can have but limit the amount of redundancies. IE: Bard and enchanter in the same group... While they do work great together, many of their abilities will not stack so it's wasted potential.
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Last edited by guineapig; 02-18-2011 at 05:48 PM..
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