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  #1  
Old 04-30-2017, 01:31 PM
shuklak shuklak is offline
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Here's the biggest difference... over half a decade of mudflation.
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  #2  
Old 05-01-2017, 05:34 PM
Izmael Izmael is offline
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No clicky GCD resetting on Agnarr. I'm not sure I wanna play a caster there, because of that.
  #3  
Old 05-01-2017, 06:29 PM
skarlorn skarlorn is offline
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cool thing about p99 is there is actually a great core playerbase, always has been. there are some toxics for sure, but usually it's just someone having a bad day.

lots of fun to be found if you go out and interact [You must be logged in to view images. Log in or Register.]
  #4  
Old 05-07-2017, 07:51 AM
letsdance letsdance is offline
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Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
cool thing about p99 is there is actually a great core playerbase
lol the way the top guilds are camping the named mobs is the main reason why i have stopped playing on p1999 long ago (yes i know the situation because i know people who are still playing here).

i've played on brell serillis back then and we actually had working rotations for naggy/vox (giving you more than 24 hours for your kill) and a reservation system for planes (on your day the plane was yours!). it was great and you actually could plan things and didn't need a batphone just to see a named.

so much about a great core playerbase...
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  #5  
Old 05-07-2017, 02:27 PM
stormlord stormlord is offline
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A big part of the old world is just the content--err nostalgia. That's why the progression servers survive at all. However, I always felt it was the gameplay makes it valuable. Without that, you just have very bad graphics and nostalgia. And that's what the progression servers are. A modern gamer might like hte gameplay more, but in the end nostalgia is the only thing keeping it going, since there're far better choices out there. I still think live is good for playing the modern EQ, but I don't think the progression servers are a good deal.

Where can you find the old EQ gameplay? It's very hard to find. THAT's why it has value.

These:
* no gps map or in-game radar
* high death penalty
* corpse runs
* no instances
* extreme class interdependence--hard to solo in general
* no fast travel except in special cases
* combat-based experience, as opposed to quest-based
* slow experience gains to max level (can require a lot of time to reach)
* mass kiting (swarms even)
* encumbrance from inventory/currency

It's hard to find because it's largely unpopular. However, it's not unknown for a few to want it.

Also OP, I revised your list with some of the other posts:
  • TLP servers don't use classic spell files like P1999
  • TLP servers have updated melee mechanics
  • Revamped zones are: Freeport, EC/WC, Ro, Nek and LS
  • Use revamped graphics for models, mobs and UI
  • Cash shop to buy kronos and purchase in-game items
  • No exp penalties, no hell levels, increased xp rates for leveling
  • Instanced raiding, and 'pick zones' which are basically dynamic instances spawned for certain zones based on population.
  • Bard swarm kiting is gone
  • Each class gets one home teleport to their home city once per hour.
  • Post mob/itemization revamps upon launch will be Splitpaw, CT, Fear and Hate. VP says original pop but no death restrictions.
  • Soulbinders in every city to bind melee.
  • No player corpses.
  • In-game map, including GPS
  • Coin has no weight.
  • Advanced loot system.
  • Augments are in on day 1 and there are augment vendors in cities to "balance the disparity between caster and melee."
  • Slightly higher regen
  • Requires subscription to play
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 05-07-2017 at 02:55 PM..
  #6  
Old 05-07-2017, 03:02 PM
stormlord stormlord is offline
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I should mention you can buy 30 days of gametime with kronos. You can sell them to other players for plat.

IMHO, the best classic EQ had to offer is right here. If I were Daybreak, I would either be working on a new game, or I'd be creating a revamp of Everquest with some big expansions. I think the money is in the modern game, not in classic EQ.

I played on live in 2014. I did have some fun. I got two characters to 85+ for free with the heroic characters launch. I was levelling them myself (reached 70), but then the heroic character thing happened. So anyway I also played in 2010 and off/on since 1999. So what do I think of the modern EQ? It's ok. Goes without saying it's treadmill-ish. The whole group thing is still there. It's missing some things. I might argue the expansions have fallen in quality, despite the improved graphics. When you compare EQ to other modern MMORPG, it has many shortcomings. I think the leveling experience is disjointed, but that's usually what happens when a game is this old.

Want to repost this--it expain what the Agnarr server is and what to expect:
https://forums.daybreakgames.com/eq/.../#post-3527110
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Full-Time noob. Wipes your windows, joins your groups.

Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 05-07-2017 at 03:30 PM..
  #7  
Old 05-08-2017, 02:27 AM
Swish Swish is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Also OP, I revised your list with some of the other posts:
  • TLP servers don't use classic spell files like P1999
  • TLP servers have updated melee mechanics
  • Revamped zones are: Freeport, EC/WC, Ro, Nek and LS
  • Use revamped graphics for models, mobs and UI
  • Cash shop to buy kronos and purchase in-game items
  • No exp penalties, no hell levels, increased xp rates for leveling
  • Instanced raiding, and 'pick zones' which are basically dynamic instances spawned for certain zones based on population.
  • Bard swarm kiting is gone
  • Each class gets one home teleport to their home city once per hour.
  • Post mob/itemization revamps upon launch will be Splitpaw, CT, Fear and Hate. VP says original pop but no death restrictions.
  • Soulbinders in every city to bind melee.
  • No player corpses.
  • In-game map, including GPS
  • Coin has no weight.
  • Advanced loot system.
  • Augments are in on day 1 and there are augment vendors in cities to "balance the disparity between caster and melee."
  • Slightly higher regen
  • Requires subscription to play
I have to agree, the nostalgia really isn't there. The player base has changed considerably too, just one look at the Daybreak EQ forums tells the story. I for one am glad we have a good forum here.
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  #8  
Old 05-09-2017, 04:46 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Also OP, I revised your list with some of the other posts:
  • TLP servers don't use classic spell files like P1999 -- That's fine?
  • TLP servers have updated melee mechanics -- I don't know what this means.
  • Revamped zones are: Freeport, EC/WC, Ro, Nek and LS -- That's fine, over half those zones were terribly designed anyways.
  • Use revamped graphics for models, mobs and UI -- Not ideal but whatever
  • Cash shop to buy kronos and purchase in-game items -- Same as above, I won't use it so I don't care
  • No exp penalties, no hell levels, increased xp rates for leveling -- This is a benefit to me.
  • Instanced raiding, and 'pick zones' which are basically dynamic instances spawned for certain zones based on population. -- Also a benefit to me.
  • Bard swarm kiting is gone -- I don't care.
  • Each class gets one home teleport to their home city once per hour. -- Also a benefit to me.
  • Post mob/itemization revamps upon launch will be Splitpaw, CT, Fear and Hate. VP says original pop but no death restrictions. -- I don't particularly care here.
  • Soulbinders in every city to bind melee. -- That's ideal.
  • No player corpses. -- Again, whatever, removes a very tedious portion of the game, so that's fine for me.
  • In-game map, including GPS -- Isn't terribly needed since zones aren't that complicated but whatever.
  • Coin has no weight. -- Again, whatever, that's fine. I don't have to constantly destroy copper/silver anymore.
  • Advanced loot system. -- I don't know what this means.
  • Augments are in on day 1 and there are augment vendors in cities to "balance the disparity between caster and melee." -- Augments are a horribly designed system but whatever
  • Slightly higher regen -- this is ideal.
  • Requires subscription to play -- This is less ideal but I'll certainly try it for a month.
I'm probably in the minority for P99, but most of those items sound like either benefits or irrelevant to me. I literally only play on Red for the XP bonus and uncontested camps.
  #9  
Old 05-09-2017, 04:58 PM
Enderenter Enderenter is offline
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I played a lot on the last 2 TLPs (Phinny and Lockjaw/Ragefire) and have played a lot on p99. TLPs are Everquest, easy mode. They are classic only in terms of zones you are able to go to. No Manastones, no Rubicite, no Jboots from Najena - the only thing they did have was Guise. Far more out of era stuff is left in the game, than actual 'classic' stuff that was later removed is put in.

There's instancing in all non-raid zones, resist checks on TLP make it really easy to land spells even on white/yellow/red con mobs, etc etc. Basically, every class in the game is much more powerful on tlp, than on p99.

It's still Everquest, far more so than playing EQ on live with 20+ expansions, but it's definitely watered down from the classic EQ experience, which p99 has gotten so right in most ways.
  #10  
Old 05-09-2017, 05:39 PM
Andos Andos is offline
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Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
cool thing about p99 is there is actually a toxic core playerbase, always has been. there are some great players for sure, but usually it's just someone having a good day.
)
There we go, fixed it for ya.
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