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#1
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Here's the biggest difference... over half a decade of mudflation.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#2
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No clicky GCD resetting on Agnarr. I'm not sure I wanna play a caster there, because of that.
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#3
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cool thing about p99 is there is actually a great core playerbase, always has been. there are some toxics for sure, but usually it's just someone having a bad day.
lots of fun to be found if you go out and interact [You must be logged in to view images. Log in or Register.] | ||
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#4
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Quote:
i've played on brell serillis back then and we actually had working rotations for naggy/vox (giving you more than 24 hours for your kill) and a reservation system for planes (on your day the plane was yours!). it was great and you actually could plan things and didn't need a batphone just to see a named. so much about a great core playerbase...
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dance!
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#5
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A big part of the old world is just the content--err nostalgia. That's why the progression servers survive at all. However, I always felt it was the gameplay makes it valuable. Without that, you just have very bad graphics and nostalgia. And that's what the progression servers are. A modern gamer might like hte gameplay more, but in the end nostalgia is the only thing keeping it going, since there're far better choices out there. I still think live is good for playing the modern EQ, but I don't think the progression servers are a good deal.
Where can you find the old EQ gameplay? It's very hard to find. THAT's why it has value. These: * no gps map or in-game radar * high death penalty * corpse runs * no instances * extreme class interdependence--hard to solo in general * no fast travel except in special cases * combat-based experience, as opposed to quest-based * slow experience gains to max level (can require a lot of time to reach) * mass kiting (swarms even) * encumbrance from inventory/currency It's hard to find because it's largely unpopular. However, it's not unknown for a few to want it. Also OP, I revised your list with some of the other posts:
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 05-07-2017 at 02:55 PM..
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#6
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I should mention you can buy 30 days of gametime with kronos. You can sell them to other players for plat.
IMHO, the best classic EQ had to offer is right here. If I were Daybreak, I would either be working on a new game, or I'd be creating a revamp of Everquest with some big expansions. I think the money is in the modern game, not in classic EQ. I played on live in 2014. I did have some fun. I got two characters to 85+ for free with the heroic characters launch. I was levelling them myself (reached 70), but then the heroic character thing happened. So anyway I also played in 2010 and off/on since 1999. So what do I think of the modern EQ? It's ok. Goes without saying it's treadmill-ish. The whole group thing is still there. It's missing some things. I might argue the expansions have fallen in quality, despite the improved graphics. When you compare EQ to other modern MMORPG, it has many shortcomings. I think the leveling experience is disjointed, but that's usually what happens when a game is this old. Want to repost this--it expain what the Agnarr server is and what to expect: https://forums.daybreakgames.com/eq/.../#post-3527110
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 05-07-2017 at 03:30 PM..
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#7
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Quote:
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#8
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#9
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I played a lot on the last 2 TLPs (Phinny and Lockjaw/Ragefire) and have played a lot on p99. TLPs are Everquest, easy mode. They are classic only in terms of zones you are able to go to. No Manastones, no Rubicite, no Jboots from Najena - the only thing they did have was Guise. Far more out of era stuff is left in the game, than actual 'classic' stuff that was later removed is put in.
There's instancing in all non-raid zones, resist checks on TLP make it really easy to land spells even on white/yellow/red con mobs, etc etc. Basically, every class in the game is much more powerful on tlp, than on p99. It's still Everquest, far more so than playing EQ on live with 20+ expansions, but it's definitely watered down from the classic EQ experience, which p99 has gotten so right in most ways. | ||
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#10
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Quote:
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