![]() |
|
|
|
#1
|
|||
|
Soft Caps
Cloth..........= ~75 worn AC (yes its really that low) Leather......= ~100 worn AC Monk..........= ~120 worn AC (if they are under 15 stone wieght) Chain.........= ~200 worn AC Plate .........= ~300 worn AC Has anyone checked to see if maybe the soft caps are screwed up in the code? That would explain the diminishing returns of AC on tanks being off. | ||
|
|
|||
|
#2
|
||||
|
Quote:
In another thread there's a comment about a post someone made a long time ago. In it it's shown that if a warrior and a monk had the same ac, that a warrior would get hit for less damage, but a monk would get hit less yet get hit for max damage (more often because warriors have more damage absorption ac). Not to discount the notion that there might be a problem. There indeed might be, but that might not be why people don't play melee classes. In other words, even if melee classes were fixed this does not mean people will play them. | |||
|
Last edited by stormlord; 11-12-2009 at 05:21 AM..
|
|
|||
|
#3
|
||||||
|
Quote:
Mate, have you been reading this thread or what? This forum is chalk full of posts about people quitting or rerolling their melees because they aren't functioning properly - not because they can't solo. Quote:
Quote:
The fact is, that doesn't happen - Both monks and warriors get hit 95% of the time, and for MAX damage. Monk mitigation wasn't actually nerfed until Luclin, by the way, so if we were being truly classic, mitigation wouldn't make much of a difference. (This was changed due to monks being obviously OPed in Velious). Of course, this server is run on the Titanium client, which is post Luclin, and it goes without saying that the client itself cannot be altered, which means this can't be changed. I'm also not sure what your point was for this comment, as it doesn't really refer to anything at all. I don't mean to sound like a jerk or anything with my responses - I'm just tired of the whole, "there's nothing wrong, or personally I don't care if there is" attitude some players have about this. | |||||
|
|
||||||
|
#4
|
|||
|
Yeah, I agree with Villert. I am trying not to pull my hair out when playing my warrior but I seem practically useless in a group. I want to stick with it though because there are way too many casters and I am hoping all the bugs with melee will be fixed soon.
| ||
|
|
|||
|
#5
|
|||
|
Everything in this thread is just people going back and forth, same with ooc in game. Can we get an officials word whether anything is being looked into as a possible fix?
| ||
|
|
|||
|
#6
|
|||
|
They know its a problem but nobody knows how to fix it, or they aren't willing too because they aren't playing melee.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
|
|
|||
|
#7
|
|||
|
wonder if this is fixed sometime? its realy mana intensive to keep melee's up with that high max hit rates and no dodge and whatsoever ><
im a cleric and this feels all too fishy for me [You must be logged in to view images. Log in or Register.] i have always been medding alot .. but i cant even stun or cast anything else since i need every last drop of mana to not let the melee's die .. | ||
|
|
|||
|
#8
|
|||
|
Dunno if the getting hit part is, I never really paid that much attention to it, but I know the hitting part isnt what I remember it being. Watch it though, if you post about not being able to hit thing, you'll be accused of "QQQQQQQQQQQQQQ" and the like.. Apparently some people feel that the skill hump was a "classic" feature...
| ||
|
|
|||
![]() |
|
|