Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-10-2009, 01:32 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Soft Caps
Cloth..........= ~75 worn AC (yes its really that low)
Leather......= ~100 worn AC
Monk..........= ~120 worn AC (if they are under 15 stone wieght)
Chain.........= ~200 worn AC
Plate .........= ~300 worn AC

Has anyone checked to see if maybe the soft caps are screwed up in the code?
That would explain the diminishing returns of AC on tanks being off.
  #2  
Old 11-12-2009, 05:17 AM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

Quote:
Originally Posted by Villert [You must be logged in to view images. Log in or Register.]
I can't believe this hasn't already been brought up, but here goes;

Our hit rate was recently fixed, and this is good, it was done, and done well, we melee classes are grateful for it. Having said this, please read on.

Melee classes are BUGGED. Whether it's our AC, defensive skills, or the mobs' we're fighting and their extremely high hit rates/max damage hits.

I have been speaking with other melee classes, and every one of them agrees, something is not right. The point of this post, is to have this issue recognized, for I have not seen any inclination on these boards, on IRC, or in game from any GMs or developers. I am aware, and appreciate that there is much work to be done, and the developers are simply swamped, but this is a big issue for melee players on the server.

There is a pretty obvious reason that melee classes are so rare on Project 1999, most have rerolled to casting classes - and I don't blame them.

If you are a melee class, or any class who has noticed these issues, and would like something to be done about them, please post your experiences on this thread. This thread IS meant to raise awareness of these issues, but also to lend a helping hand to developers, by narrowing down some of the many bugs we are facing.

We don't want to be any better than we were in classic, we just want to be the SAME as we were in classic.

Please post your thoughts and comments.

EDIT: I also forgot to mention endurance loss - which is a HUGE problem with 2h weapons, and heavier 1h weapons. The endurance penalty for attack speed is massive, and this high amount of endurance loss was definitely not present in classic. Please consider this one of our issues.
I'm not tryin to be offensive or inflammatory, but another reason people might not play melee classes is because they're not great at soloing. On a server this small, as opposed to the thousands that played when eq was launched, you would expect a lot of people to not play warrior/monk/rogue/etc.

In another thread there's a comment about a post someone made a long time ago. In it it's shown that if a warrior and a monk had the same ac, that a warrior would get hit for less damage, but a monk would get hit less yet get hit for max damage (more often because warriors have more damage absorption ac).

Not to discount the notion that there might be a problem. There indeed might be, but that might not be why people don't play melee classes. In other words, even if melee classes were fixed this does not mean people will play them.
Last edited by stormlord; 11-12-2009 at 05:21 AM..
  #3  
Old 11-12-2009, 12:11 PM
Villert Villert is offline
Aviak


Join Date: Oct 2009
Location: Canada
Posts: 68
Default

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I'm not tryin to be offensive or inflammatory, but another reason people might not play melee classes is because they're not great at soloing. On a server this small, as opposed to the thousands that played when eq was launched, you would expect a lot of people to not play warrior/monk/rogue/etc.

Not to discount the notion that there might be a problem. There indeed might be, but that might not be why people don't play melee classes. In other words, even if melee classes were fixed this does not mean people will play them.
O rly?

Mate, have you been reading this thread or what? This forum is chalk full of posts about people quitting or rerolling their melees because they aren't functioning properly - not because they can't solo.

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
In other words, even if melee classes were fixed this does not mean people will play them.
I... don't even know how to respond to you here, your comment has nothing to do with, well, anything that we're discussing. There are tons of people who want to play melee, but don't because they're broken.

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
In another thread there's a comment about a post someone made a long time ago. In it it's shown that if a warrior and a monk had the same ac, that a warrior would get hit for less damage, but a monk would get hit less yet get hit for max damage (more often because warriors have more damage absorption ac).
What you're talking about is mitigation. On this server, yes, that is the way it's supposed to function. Warriors should get hit more, but for less damage - monks should get hit less but for more damage.

The fact is, that doesn't happen - Both monks and warriors get hit 95% of the time, and for MAX damage.

Monk mitigation wasn't actually nerfed until Luclin, by the way, so if we were being truly classic, mitigation wouldn't make much of a difference. (This was changed due to monks being obviously OPed in Velious). Of course, this server is run on the Titanium client, which is post Luclin, and it goes without saying that the client itself cannot be altered, which means this can't be changed.

I'm also not sure what your point was for this comment, as it doesn't really refer to anything at all.

I don't mean to sound like a jerk or anything with my responses - I'm just tired of the whole, "there's nothing wrong, or personally I don't care if there is" attitude some players have about this.
  #4  
Old 11-15-2009, 01:11 PM
SirSpankAlot360 SirSpankAlot360 is offline
Large Bat

SirSpankAlot360's Avatar

Join Date: Nov 2009
Location: DFW Metroplex
Posts: 14
Default

Yeah, I agree with Villert. I am trying not to pull my hair out when playing my warrior but I seem practically useless in a group. I want to stick with it though because there are way too many casters and I am hoping all the bugs with melee will be fixed soon.
  #5  
Old 11-15-2009, 01:21 PM
Somekid123 Somekid123 is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,341
Default

Everything in this thread is just people going back and forth, same with ooc in game. Can we get an officials word whether anything is being looked into as a possible fix?
  #6  
Old 11-15-2009, 06:49 PM
girth girth is offline
Fire Giant

girth's Avatar

Join Date: Oct 2009
Location: Texas, Y'all
Posts: 793
Default

They know its a problem but nobody knows how to fix it, or they aren't willing too because they aren't playing melee.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight

Mugatoo <Center For Ants>
45 Iksar Monk

"You can all go to hell, I'm going to Texas."
  #7  
Old 02-06-2010, 06:06 AM
Uaellaen Uaellaen is offline
Planar Protector

Uaellaen's Avatar

Join Date: Jan 2010
Location: Munich, Germany
Posts: 1,161
Default

wonder if this is fixed sometime? its realy mana intensive to keep melee's up with that high max hit rates and no dodge and whatsoever ><

im a cleric and this feels all too fishy for me [You must be logged in to view images. Log in or Register.] i have always been medding alot .. but i cant even stun or cast anything else since i need every last drop of mana to not let the melee's die ..
  #8  
Old 05-19-2010, 09:40 PM
Morndenkainen Morndenkainen is offline
Aviak


Join Date: May 2010
Posts: 74
Default

Dunno if the getting hit part is, I never really paid that much attention to it, but I know the hitting part isnt what I remember it being. Watch it though, if you post about not being able to hit thing, you'll be accused of "QQQQQQQQQQQQQQ" and the like.. Apparently some people feel that the skill hump was a "classic" feature...
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:36 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.