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  #41  
Old 02-20-2017, 01:32 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
Have you ever FTEd naggy? Its not an easy thing to do. If you can do it, join their guild for 20 minutes and FTE it for them and this thread is over.

I'm guessing these guys have neither an army of alts or a batphone. Which means they are going to have to poopsock it. When they lose, its not just a few racers that wasted their time, its the whole guild. They'll probably wipe the first time they try it, everyone does.

Even if they do win the race and kill the mob the first try, I would wager they have little interest in killing the mob in 5 minutes and would prefer to clear the giants and do it classic style. Wont happen with 10 other guilds breathing down your neck.

There is really no way that a small guild using self imposed ruleset to make things harder can compete with the people who usually win these contests. I dont want to say "never" but the chance is approaching zero under today's circumstances.
Sigh. If only there was some concept, some crazy new idea, of how to run a game so it works well.

I know this is crazy talk, but what if there was actually a dungeon *master*? I know this is unheard of, since the basis of eq, D&D, was based on people just blindly rolling dice without anyone in charge of what was happening, but imagine if we could actually *improve* on D&D, and institute a system of running the server, instead of just letting it go on autopilot?

We could call those people "GMs". I know, crazy talk.
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  #42  
Old 02-20-2017, 01:43 AM
bigjerry bigjerry is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Sigh. If only there was some concept, some crazy new idea, of how to run a game so it works well.

I know this is crazy talk, but what if there was actually a dungeon *master*? I know this is unheard of, since the basis of eq, D&D, was based on people just blindly rolling dice without anyone in charge of what was happening, but imagine if we could actually *improve* on D&D, and institute a system of running the server, instead of just letting it go on autopilot?

We could call those people "GMs". I know, crazy talk.
not classic
  #43  
Old 02-20-2017, 09:33 AM
fadetree fadetree is offline
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Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Sigh. If only there was some concept, some crazy new idea, of how to run a game so it works well.

I know this is crazy talk, but what if there was actually a dungeon *master*? I know this is unheard of, since the basis of eq, D&D, was based on people just blindly rolling dice without anyone in charge of what was happening, but imagine if we could actually *improve* on D&D, and institute a system of running the server, instead of just letting it go on autopilot?

We could call those people "GMs". I know, crazy talk.
We would also call them 'unpaid'. So yeah.
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  #44  
Old 02-20-2017, 10:21 AM
heartbrand heartbrand is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
We would also call them 'unpaid'. So yeah.
Volunteers for non-profits should not put effort in because they are unpaid.
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  #45  
Old 02-20-2017, 12:53 PM
fadetree fadetree is offline
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oh brother, reductio ad absurdum. Gee, you've got me there. I suggest you go volunteer to ride herd on all the squabbles and arguments for free. That'll show me.
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  #46  
Old 02-20-2017, 02:18 PM
heartbrand heartbrand is offline
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If the current volunteers don't enjoy what they do or take pride in it, then they should find other volunteers who would. There's no shortage of people who are passionate about EverQuest and would like to give back to the community. However, I understand that some of us may be missing the necessary combination of a debilitating drug habit, no employment, propensity to make rash and uninformed decisions, and heightened sense of elf sim ego.
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  #47  
Old 02-20-2017, 07:26 PM
gnatte gnatte is offline
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Quote:
Originally Posted by Sancta [You must be logged in to view images. Log in or Register.]
Exactly this. The top guilds are where they are because they contested mobs. They put the time in and get the reward. The top guilds don't have a sense of entitlement, most of their kills are highly contested, they have to work for it.

A great example of this is an up and coming guild called Infernus. One or two VS's ago they knew he was in window and did all the necessary steps to secure the kill. Their goal for that day to was to kill VS. They tracked it, parked the right classes there, got on when it popped and killed it while it was being contested by a top guild. It was late at night when he popped but they were dedicated to killing it themselves, and they did. Rome wasn't built in a day, set goals and achieve them.

It's good to see more than just the top 2 guilds actually contesting mobs, make things way more interesting. Minus a few really tough high end mobs there's always opportunity for any guild to kill practically any high end mob if they simply just make specific targets their goal. I see lots of these "casual raid guilds" attempt to go after every single high end mob at the same time as if they were A/A. Track a small number at a time, start small, learn the strats and park toons. That's the name of the game until the staff want to change any of the rules. But I assure you that whatever rules are in place, it will always take some time, dedication, and focus to kill contested (high end) mobs.
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  #48  
Old 02-21-2017, 10:05 AM
goldlush goldlush is offline
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lol at all the bard alts running around with full suits of https://wiki.project1999.com/Blazing_Fennin_Ro_Armor

Auld Lang Syne isn't going to get shit out of this.
  #49  
Old 02-21-2017, 01:05 PM
Dreenk317 Dreenk317 is offline
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Quote:
Originally Posted by goldlush [You must be logged in to view images. Log in or Register.]
lol at all the bard alts running around with full suits of https://wiki.project1999.com/Blazing_Fennin_Ro_Armor

Auld Lang Syne isn't going to get shit out of this.
I believe they would get the satisfaction of attempting/completing two pretty pinnacle fights of the classic Everquest experience. Plus, just maybe, some loot.

What you get out of being a negative bastard on the internet though....... Beats me.
  #50  
Old 02-21-2017, 02:54 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
I believe they would get the satisfaction of attempting/completing two pretty pinnacle fights of the classic Everquest experience. Plus, just maybe, some loot.

What you get out of being a negative bastard on the internet though....... Beats me.
I think he meant they dont stand a chance at getting an opportunity to raid these specific mobs. But you are right he is being negative, nonetheless.

Hey, when the time comes we have this thread to remind us what many guilds said though, agreeing to concede and give ALS a chance to raid certain specific level appropriate mobs!

In my opinion it's no surprise that discussions about raids is met with pessimism here, many people have had largely negative experiences involving the raid scene.

Being pessimistic or negative might not help matters, but there is a reason such sentiments exist.

Good luck ALS! You have people like me that will hold the guilds accountable if they end up backtracking on allowing you a chance to do some raids.
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