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  #1  
Old 02-13-2017, 03:58 PM
khanable khanable is offline
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Quote:
Originally Posted by Utanven [You must be logged in to view images. Log in or Register.]
Lazy Aggro wasn't until later.. Luclin & beyond

I remember it coming in when they changed endurance and sped up meditating (rest mode or w/e)

Def not part of this era, mobs are supposed to remember & chase you forever
https://groups.google.com/forum/#!searchin/alt.games.everquest/mob$20forgets|sort:relevance/alt.games.everquest/fPoRO8vXO5M/8JqsNiWdOdUJ
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  #2  
Old 02-13-2017, 10:49 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Code
  • Haynar: Using sneak while FD will no longer work as a memblur.
  • Haynar: Entities will be dropped from an NPC's hatelist after 10 minutes of adding no additional hate.
  • Haynar: Implemented class specific level based weapon damage caps. Thanks Demonstar55 from EQEmu.
  • Haynar: Added "lazy aggro" behavior for NPCs. If they get too far from their target, they will no longer chase.
  • Haynar: Merchants that face their target when hailed, will now have a delay before their heading returns to normal.
  • Haynar: Fixed blind to function better when someone moves in and out of range. Moving back into combat range, and the mob should stop fleeing. Going out of range they should start fleeing again. Casting blind on an NPC with someone in combat range, will no longer cause mobs to flee right away.
  • Haynar: Altered how sneak pulling works on social aggro. Mobs on same faction, should no longer be fooled as easily.
  • Haynar: Linkdead players will no longer take faction hits.
  • Haynar: Added witness checks for beneficial spells.
  • Haynar: Added a 30 sec check for dropping aggro if beyond chase distance.
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  #3  
Old 02-13-2017, 11:06 AM
Baler Baler is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I had fte on that gif by 2+ hours...
http://www.project1999.com/forums/sh...d.php?t=265608
please concede!
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Last edited by Baler; 02-13-2017 at 11:10 AM..
  #4  
Old 02-13-2017, 11:11 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Haha I completely missed that thread.

Okay I concede next 2 Seinfeld GIFs in response to classic P99 fixes.
  #5  
Old 02-13-2017, 10:49 AM
Caiu Caiu is offline
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Pras it. Time to level that human bio orb monk I've had on reserve for this occasion. Cheers to all.
  #6  
Old 02-13-2017, 10:56 AM
Freakish Freakish is offline
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Fantastic. Amazing. You've made raiding great again.
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  #7  
Old 02-13-2017, 10:59 AM
Caiu Caiu is offline
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Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
Fantastic. Amazing. You've made raiding great again.
Not seeing any mention of bind points being removed from ToV so I seriously doubt that. Just another predictable evolution of the meta game incoming.
  #8  
Old 02-13-2017, 11:03 AM
Skew Skew is offline
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Quote:
Originally Posted by Caiu [You must be logged in to view images. Log in or Register.]
Not seeing any mention of bind points being removed from ToV so I seriously doubt that. Just another predictable evolution of the meta game incoming.
Removing bind points wouldnt stop the evolution of the meta game. It would in fact just make it even more neck-beardery.
  #9  
Old 02-19-2017, 01:42 PM
renordw renordw is offline
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To be honest, I don't remember any of these changes on live, but in my opinion they are welcome to save us from bards stealing everything. Now, if only a server could be re-rolled with these rules.
  #10  
Old 02-13-2017, 11:11 AM
Erati Erati is offline
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In Classic Live, you could totally strafe to stay alive when running from an orc pawn at lvl 1 to make it to the guards

learn to noob Lazie
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