Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-04-2017, 07:48 AM
khandman khandman is offline
Sarnak

khandman's Avatar

Join Date: Aug 2013
Posts: 230
Default

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Trivial loot was kinda lame, what's needed is trivial dungeon code. Banning overleveled toons from selected dungeon zones would be cool (no 35+ in Unrest, no 45+ in Mistmoore and SolA, for a start).
Sorry had to jump in at this one [You must be logged in to view images. Log in or Register.]

I level my paladin in unrest from 20's to 46, so I feel the suggestion of 35+ is a bit low [You must be logged in to view images. Log in or Register.] considering it was a very valid levelling option for me before moving to Kithicor [You must be logged in to view images. Log in or Register.]
  #2  
Old 01-04-2017, 01:45 PM
Gamkek Gamkek is offline
Kobold

Gamkek's Avatar

Join Date: May 2010
Posts: 100
Default

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Trivial loot was kinda lame, what's needed is trivial dungeon code. Banning overleveled toons from selected dungeon zones would be cool (no 35+ in Unrest, no 45+ in Mistmoore and SolA, for a start).
This would mean there are many dungeons where lowbie characters will never get an XP rez (such as Unrest). Just a friendly reminder of what you're signing up for.
  #3  
Old 01-04-2017, 02:27 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Gamkek [You must be logged in to view images. Log in or Register.]
This would mean there are many dungeons where lowbie characters will never get an XP rez (such as Unrest). Just a friendly reminder of what you're signing up for.
Rezzes are for the weak. Man up.
  #4  
Old 01-04-2017, 06:04 PM
Squabbles123 Squabbles123 is offline
Kobold


Join Date: Dec 2016
Posts: 156
Default

Quote:
Originally Posted by ZiggyTheMuss [You must be logged in to view images. Log in or Register.]
They should do the trivial loot code thing worldwide imo.
Pretty sure that as a result of fairly poorly tuned dungeons in general, this would make a fair amount loot almost unobtainable.

Dungeons that start at 25 and having bosses in the high 30's, most of those bosses cannot even be reasonably attempted with a full party until its blue/green to everyone, being multi-pulls and such, resists when things are white+ is just insane sometimes and a few chain resists and you wipe.

Being able to level, then go back into lower dungeons to gear up a bit is one of the reasons I play the game, I like to get gear myself and avoid purchases when possible, but its often completely impossible until the content becomes trivial. There are exceptions, aka, gear you CAN attempt to get while you meet the level requirements, but I betcha you'd out-level (and therefore trivialize) the area before you got the drop.

Higher levels farming is what keeps the cost on these items down as well btw. If a party of appropriate leveled toon DOES want to try and camp something, the high level should leave and allow them to try (or even help them to not wipe they want) and that should be a rule thats followed and enforced, but if we ever get trivial loot code, I know I'll be uninstalling the same day.
  #5  
Old 01-04-2017, 06:17 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Squabbles123 [You must be logged in to view images. Log in or Register.]
Pretty sure that as a result of fairly poorly tuned dungeons in general, this would make a fair amount loot almost unobtainable.

Dungeons that start at 25 and having bosses in the high 30's, most of those bosses cannot even be reasonably attempted with a full party until its blue/green to everyone, being multi-pulls and such, resists when things are white+ is just insane sometimes and a few chain resists and you wipe.

Being able to level, then go back into lower dungeons to gear up a bit is one of the reasons I play the game, I like to get gear myself and avoid purchases when possible, but its often completely impossible until the content becomes trivial. There are exceptions, aka, gear you CAN attempt to get while you meet the level requirements, but I betcha you'd out-level (and therefore trivialize) the area before you got the drop.

Higher levels farming is what keeps the cost on these items down as well btw. If a party of appropriate leveled toon DOES want to try and camp something, the high level should leave and allow them to try (or even help them to not wipe they want) and that should be a rule thats followed and enforced, but if we ever get trivial loot code, I know I'll be uninstalling the same day.
What dungeons are there like that? Never been in one but I've been hanging out in Najena on my ranger alt, which is probably the closest dungeon to what your describing - lots of greens, lots of light and dark blue, a few even and a red and yellow (named spider and Akkstaff) and I'm doing it solo. A group of 20-30 would be fine in Najena.

As for farmers making things cheaper - that's a bad thing for mmo's. While you might think you enjoy items from level 50+ dungeons at level 20, that ability trivializes lowever level dungeons and lower level quests - why quest a Harvester for your Necro, running all over Norrath, spending a day or two, when you can get a superior item by farming wisps for a few hours.
  #6  
Old 01-05-2017, 12:30 PM
Morningbreath Morningbreath is offline
Kobold


Join Date: Sep 2013
Posts: 116
Default

Quote:
Originally Posted by ZiggyTheMuss [You must be logged in to view images. Log in or Register.]
They should do the trivial loot code thing worldwide imo.
Yeah looking back you can see where farming was part of the erosion of classic Everquest. As if the easier outdoor Kunark zones weren't enough of a distraction, being denied dungeon content designed for a group because a high level farmer needed more plat pretty much turned the original dungeons into ghost towns.

LDoN was supposed to address that issue(and a number of others) but future WoW players whined about that too.
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:17 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.