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#1
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As Gordon posted, the system was not perfect however it was implemented because guilds were permacamping spawns and in some cases entire zones and it did to a large extent solve the issue, forcing guilds to enter into rotations rather than individuals being banned or guild disbanded for breaching the classic PnP. Nice try at misinforming the community here.. | |||
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Last edited by Ikon; 12-29-2016 at 02:08 PM..
Reason: grammah
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#2
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I've tried at least three times in the last week to dialogue with in several threads. Each and every time you've resorted to personal attacks instead. I'll try again. Attempting to solve the problem on live and actually solving it are not the same thing. I recall all the hardships of EQ persisting on my live server (Xev--split from Povar---, which was relatively calm compared to others that my friends played on) all the way until instancing entered the game. We fought each other at each every turn for Emp kills in Luclin. For fought each other for God bottlenecks in PoP. The bitter and hostel play styles survived all attempts at player agreements and GM involvement until they actually changed the mechanics of the game (primarily adding instancing). | |||
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#3
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Fact is your opinion or your 17 year old memory of EQ means sweet fark all. Fact is the evidence I linked showed that the classic system that Verant implemented worked - as Gordon said, not perfectly, but it worked. That was verified by the comments in the threads I linked of people complaining about having to "share" and how awful it was. "aweful" being completely subjective, as the comments mentioned the reason they didn't petition often because of the classic PnP policy is because there were lists and rotations. There were lists and rotations because of the classic PnP policy. That's not my 17 year old memory that's from the fingers of people from 2001 who experienced it and wrote about it in 2001. Would you like me to link it again? Edit: Before you start arguing about me personally attacking you - A personal attack is if I said Ikon you're a farkhead. A personal attack is not if I said Ikon you're acting like a farkhead. The first is attacking the person, the second is a criticism of the persons behavior. IMO you are acting like a schoolkid. You are demanding that your personal opinion, based on your individual experience on your particular server(s) be considered evidence of what happened on every server 17 years ago. You believe that that should override contemporaneous posts of the time by Everquest developers and people who played on various servers. That is a pretty stupid expectation. | |||
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Last edited by Ikon; 12-29-2016 at 08:40 PM..
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#4
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Probably not. The cheesy tactics to kill things would just drop down to level 50ish mobs and most of it would just be undoable since the mobs would be regenning faster than the players can hurt them.
Classic EQ is just a poorly designed game, but nobody wants to admit it. The only way to balance things is to actually balance them, which means nerfs across the board, finetune the content and add custom content, but that's not the aim of this project. | ||
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#5
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So easy to wind Swish up.
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#6
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I hear the remainers who didn't go to Phinny are just a token leveling guild pretty much these days...was grouped with a 40s BDA shaman last night who said he was applying elsewhere to raid. Mind you, what else is new since Velious hit and the guild couldn't compete? Off they go [You must be logged in to view images. Log in or Register.]
__________________
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#7
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Watch as he piles on. He can't resist.
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#8
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Seems like you can't resist either...
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#9
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It depends what you mean by "hard coded". There was no mechanic that actually stopped guilds from defecting on the agreement (intentionally or on-purpose), which to me means not hard coded. GMs had to swoop in on a case by case basis after events had unfolded and make a ruling. It was entirely enforced by the CS people and not by the actual mechanics of the game.
AFAIK, the major guilds did, in fact, agree to this system before Rogean began spawning raid bosses again. The point I was making is that, for whatever reasons, Rogean pre-velious decided to address what he thought were issues with the server's raiding system. It wasn't perfect, but it did (at least imo) work to bring some significantly positive change to the raiding scene on p99 for several months. That desire to reform raiding on p99 has since apparently diminished. Why the reverse in their thoughts? Perhaps it was only inspired by the desire to launch velious the right way, perhaps Rogean had a change of mind, or perhaps the server staff simply can't enforce the system how they would like with their given resources and are settling atm for what they can do. | ||
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#10
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Then, Zeelot threw a big hissyfit and disbanded the guild. | |||
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