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#1
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#2
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Quote:
__________________
The Ancient Ranger
Awake again. | |||
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#3
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Here you would inevitably end up with dozens of spinoff guilds that would form alliances with one another to raid together and get locks on 90% of content. If that didn't work, you'd end up with dozens more guilds of alts that would do effectively the same thing, just not together at the same time, but still eating up the same number of rotation slots/content.
It can still be fun though either way! :3
__________________
<Millenial Snowfkake Utopia>
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#4
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Quote:
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#5
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all of these people complaining and criticizing are missing the point completely.
The idea is to make EQ the hardest it can be, requiring more engagement on the server between people to accomplish everything. What is so difficult to understand? Why does every tom, dick, and harry have to be negative and miss the spirit of the thread? Rhetorical question, take a lap Farley. | ||
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#6
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I think the issue is that most of the players on P1999 (especially most who are active in the high end game) have been playing Everquest on P1999 longer than they actually played EQ live. And certainly almost all of us have played more P1999 than we did actual Classic EQ (up through Velious expansion), since that was something like a 2-3 year window at most before the game moved to Luclin and beyond. What I'm getting at is that most people have forgotten what original EQ actually felt like, and have entirely adapted themselves to the current P1999 version of EQ, which is, while classic in large part mechanically and content-wise, a far cry from the gameplay "feel" of the original EQ during the classic era. Most people have forgotten how HARD simple things were in actual classic EQ. The game becomes trivial and meaningless when the content itself poses no challenge due to a combination of massive widespread twinking, advanced knowledge of game mechanics and content and a much improved and more capable client that allows the player to do things that were impossible in the Velious-era classic client. Literally the only difficulty on P1999 at this point comes, in one way or another, from trying to kill mobs before other players do. That's it, almost entirely. Everything else in the game is extremely easy to accomplish. You can't throw a rock without hitting an Epic Cleric to get a rez from or a Druid to port you. You can pay 50pp for weapons far beyond planar-level in original classic. It's just so different than what actual classic was like. There's a certain hollowness to it, and I'm many people feel the same way. But it's hard to forcefully reject the style of gameplay you've grown accustomed to and which has (for many people) resulted in a massive horde of pixels across multiple accounts worth of characters. | |||
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#7
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Monk lazy agro and sneak pull, devs get no clue how to fix that i m pretty sure
__________________
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Sssarn Fantasy | ||
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#8
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Make a server and only let reasonable people play.
Only competition there is with yourself. | ||
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#9
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I think we should just reskin player models to look like space marines, and then all the 'FTE' calls before charging down terrible monsters will be immersive battle cries of "For The Emperor"!
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#10
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this is Amazing. Very well thought out, descriptive, and accomplishes the goal of what EQ was at launch.
I love it~! | ||
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