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#41
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#42
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#43
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When I think of "bias" I think of subjectivity. DKP systems are not subjective. You seem to have a different definition.
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Last edited by Vallanor; 11-07-2016 at 03:41 PM..
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#44
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I think what isn't being spoken about with any of these systems is guild loyalty. On the one hand nobody should trust a loot council to kit them out because we all know there's guilds running that shit out there who keep the inner circle tight and the hangers on won't get more than scraps.
On the other hand I think the casual guild approach of randoming everything just promotes seeing out the raid system til you win everything you need and then moving on or quitting. DKP rewards loyalty and attendance but if you look at an old ladder with guild members who have been around 5 years, a new player is never EVER going to catch them and as such they'll probably be unable to do the key things like complete their epics ahead of the old timer's alts. As a template I think I liked what Nocterma was doing last I looked. Small enough of a crew that everyone was genuinely friendly to each other and knew each other...and there (to my knowledge at least) was never any bad blood about pixels. Friends first, pixels second, that's the way to do it. Have a good time regardless of who gets what and you're on a recipe for success.
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#45
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That's decidedly worse than random for people who play occasionally. I get that everyone has this "what have you done for me lately" attitude that prevents a more equitable DKP system but otherwise I don't get it. If you collected a bunch of DKP three months ago but had to do RL things for a summer and came back in the fall, why should you have to raid another month to get RA up before you cash it in? You still did all that work. Just saying, it seems to work for everyone in those systems, but that's definitely a bias in favor of the hard core above and beyond just how much DKP you accumulate.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#46
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Our guild did this on live, and I was new and won an Indicolite BP in hate over a guy that was basically an officer in our guild and built it from the ground up. He eventually left and we adopted a loot council / linking system until the guild disbanded. I should have been the bigger man and passed that item to him, but overcoming greed is tough in a digital pixel world. To boil it down, /Rand systems are the welfare of EQ, Loot Council is run by Democrats, DKP by Republicans.
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Wedar - Level 60 Grandmaster (Retired)
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#47
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#48
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#49
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that having been said, it's not like DKP with RA doesn't get people upset and leaving either. they're just people who aren't hard core people, definitionally, and raiders generally lean towards keeping hard core people happy. /random doesn't keep hard core people happy, so a lot of guilds don't use it. that's all it is, not some weird welfare/democrat/republican dichotomy like how you set it out.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#50
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It's too bad it's more trouble than it's worth to look at the numbers of all of the systems, such as raid attendance % versus loot earned %, member turnover rate, etc. | |||
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