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#1
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It's a different time and much more niche crowd. Yet, I'm not sure players are all that different.
I started EQ late, while POP was current and before LOY launched. I played for a couple of months on Tunare. I quickly became irritated with the idea that it was far more rewarding character progression to farm plat, than it was to do the interesting content myself. Other social factors regarding progression on an old mudflated server also left me disenchanted. A new server opened up and my wife and I started up there. We were still very much newbs with regard to Everquest, computers and modern gaming in general. However, I leveled near the front of the pack on my warrior. I dropped and quested almost all of my own gear. First solo, then duo, followed by some friendly goupage and finally raiding. It was a lot of fun and we got a little carried away[You must be logged in to view images. Log in or Register.] In that time I was very much in favor of no drop gear and instancing as necessary evils. I would say it's definitely possible for players to have a very different experience on a fresh server. Also, new social groups form and old ones reform. Lots of guilds jumped on the server with various intentions. Most did not last, some became something new. Today, some of those groups continue to play in various forms and in various MMO's. Some are well known. The guild that I ended up with was formed by players who could not break into Plane of Time on their old server, due to key mobs being contested and kept down. We entered and cleared Plane of Time at level 65 on the new server. We did this with regularly scheduled raids and a rather casual style. That kind of raiding may not bring as much success on a fresh P1999 server, but the social groups who will have fun and the forms they take are not necessarily defined by the existing server. I have no idea if my wife and I would play on a fresh server. The idea is greatly appealing, but I fear my tendency to over indulge. Lots of players would likely have a great deal of fun though and nothing is predetermined in that regard. We're currently enjoying a new play style for us. We have lots of alts, brief visits to the EC Tunnel resulting in a little twinking here and there, duoing different class combinations and exploring old content we never got to know well. It's been fun so far[You must be logged in to view images. Log in or Register.] | ||
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#2
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enable PVP at launch. Problems with camps will be solved. No more CSR whining and crying about mobs
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#3
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I would just like to see the ability to spawn as a mob make an appearance in some way, I really enjoyed that ( i think it was on a test server but not sure )
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#5
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I honestly thought Nilbog said they would be completely different servers (blue and "green") with no combining or rolling them ever. Blue would be a museum, as close to classic as it can possibly ever get, while "green" will go through an accurate time table and patches and eventually catch up to blue.
This however is where they diverge; blue will stay stuck in stasis, while "green" gets custom content within the bounds of lore of the core game and the first two expansions. New custom zones (if added) will look "old school" and quests may be added for further progression (AA'S maybe). This new content will keep within the spirit of classic EQ.
__________________
Galvas Blightwind - Shadowknight
Merek Falmont - Paladin Meridius Auram - Wizard | ||
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#6
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Quote:
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#7
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Rogean and Sirken already said they wont wipe blue ever and it shall remain so as to the liken of a museum
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#8
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The next server needs to be much different, not shitty exact-classic coding. When it comes out, Blue will likely become a relative ghost-town after not long (it certainly deserves to). There's no point to actually playing that server; it's a very sad game. It can just stand as a monument to the "exact classic coding". The next server needs to try its damn hardest to be the best possible version of what classic Everquest was actually supposed to be. A return to the adventure, unpredictability, and immersive high-fantasy feeling of what truly defines Everquest.
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#9
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Quote:
__________________
The Ancient Ranger
Awake again. | |||
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#10
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Quote:
Besides, there are tons of things the original EQ designers would have changed to maintain/improve the integrity and depth of the game as intended, had they been aware of it or known how back then. NASA doesn't build the same spaceships as the first one that went to the moon, they build much better ships. The goal is the same: space travel, and there is no point in trying to rebuild a 1960's ship that can't do much and has a much higher chance of killing the pilots.
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