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#41
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Have you tried kicking your new box and shouting at it loudly?
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#42
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#43
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Quote:
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Wondering lol maybe my new rig is too awesome for P99 /sigh
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Last edited by MaSQue; 07-02-2016 at 11:50 PM..
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#44
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What kind of motherboard do you have? Do you know the specific brand/model?
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#45
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Okay, now you have given the computer some strong discipline, try opening the logs subfolder in your p99 install and see what the dbg.txt file tells you
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#46
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Quote:
Quote:
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#47
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In the logs folder there should be a text only file called 'dbg' (I think it is short for debug).
Open it and copy/paste it's contents here; perhaps someone will be able to work out where the problem lays. | ||
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#49
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2016-07-01 17:54:44 Starting EverQuest (Build Oct 31 2005 10:33:37) 2016-07-01 17:54:44 Timezone: UTC-5h00m 2016-07-01 17:54:44 Loading graphics DLL. 2016-07-01 17:54:44 Parsing INI file .\eqclient.ini 2016-07-01 17:54:44 INI file .\eqclient.ini loaded. 2016-07-01 17:54:45 Initializing timers. 2016-07-01 17:54:48 Psh (4502). 2016-07-01 17:54:48 2016-07-01 17:54:48 Checking critical files. 2016-07-01 17:54:48 Initializing WinSock. 2016-07-01 17:54:48 Enumerating 3D devices. 2016-07-01 17:54:48 Found adapter #0 - NVIDIA GeForce GTX 980 Ti (9.18.13.5306) 2016-07-01 17:54:48 Found adapter #1 - NVIDIA GeForce GTX 980 Ti (9.18.13.5306) 2016-07-01 17:54:48 Adapter #0 - NVIDIA GeForce GTX 980 Ti : 2016-07-01 17:54:48 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2016-07-01 17:54:48 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2016-07-01 17:54:48 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2016-07-01 17:54:48 Adapter #1 - NVIDIA GeForce GTX 980 Ti : 2016-07-01 17:54:48 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2016-07-01 17:54:48 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2016-07-01 17:54:48 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2016-07-01 17:54:48 Initializing keypress handler. 2016-07-01 17:54:48 Parsing INI file .\defaults.ini 2016-07-01 17:54:48 INI file .\defaults.ini loaded. 2016-07-01 17:54:48 Loading keyboard tables. 2016-07-01 17:54:49 Creating window. 2016-07-01 17:54:49 Checking display driver version. 2016-07-01 17:54:50 Activating window. 2016-07-01 17:54:50 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2016-07-01 17:54:50 Ratio is 1.78 2016-07-01 17:54:50 Resolution was capped at 1280 x 720 2016-07-01 17:54:50 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2016-07-01 17:54:50 Resolution selected 1280 x 720, 32 bits 2016-07-01 17:54:50 CRender::InitDevice: Using 32bit mode. 2016-07-01 17:54:50 CRender::InitDevice: Using vsync 0. 2016-07-01 17:54:50 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2016-07-01 17:54:50 CRender::InitDevice: HardwareTnL Enabled. 2016-07-01 17:54:50 Using hardware vertex shaders. 2016-07-01 17:54:51 Initializing render system. 2016-07-01 17:54:51 Trilinear Mipmapping available. 2016-07-01 17:54:51 Vertex Shader Version: 3.0 2016-07-01 17:54:51 Pixel Shader Version: 3.0 2016-07-01 17:54:51 Initializing engine internals. 2016-07-01 17:54:51 CRender::InitDevice completed successfully. 2016-07-01 17:54:51 Parsing INI file ./eqlsUIConfig.ini 2016-07-01 17:54:51 INI file ./eqlsUIConfig.ini loaded. 2016-07-01 17:54:56 Trilinear Mipmapping available. 2016-07-01 17:54:56 Vertex Shader Version: 3.0 2016-07-01 17:54:56 Pixel Shader Version: 3.0
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#50
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Here is your issue:
2016-07-01 17:54:50 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2016-07-01 17:54:50 Ratio is 1.78 2016-07-01 17:54:50 Resolution was capped at 1280 x 720 2016-07-01 17:54:50 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2016-07-01 17:54:50 Resolution selected 1280 x 720, 32 bits Just not sure on how to fix it if you have editted the eqclient file outside of program folders.
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