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#1
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Rangers are a ranged class, not melee.
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Porky - Master Fletcher and Soldier of Tunare
Pigbank - P.I.G. LTD Official Banker | ||
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#2
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Forgive them, Father. They know not what they type.
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#4
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Best?
Bard. Even excluding aoe dot kiting, bards can pull the same charm tricks with room to move that necros and enchanters can do. There's no real down time. Melee dps is bad after your high teens, but dot damage while either face tanking or fearing is actually fairly good. Starting at level 6 the regen lines keep downtime to a minimum and they've got a big enough toolset to deal with a wide range of scenarios as well as a lot of different killing strategies. At 60 I can load up 360+ dmg a tick in dots while slowing the mob 35% and healing myself for nearly 40 a tick. That's a little over 60 sustained dps while providing enough regen to keep downtime non-existent on trivial content. For more challenging content, charm mobs against each other and toss dots. In the classical sense, monks are the best raw melee solo folk by a large margin. Great dps plus mend plus great avoidance plus high bind wound.
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Last edited by Troxx; 06-14-2016 at 06:42 AM..
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#5
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#6
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Theres a reason there are so many monks on the server.
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#7
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Quote:
So, Regardless of how you feel they are best classified ... of the classes listed within this subsection, bards make the best solo class by a fair margin even if you intentionally ignore the aoe dot kiting bit. If you take bards out of the equation, monk class wins head and shoulders above any other class (twinked or otherwise).
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#8
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Quote:
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#9
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#10
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I'm aware he didn't want to play a bard. For any others following/learning from this conversation, the answer is bard. My order: -Bard (excluding aoe dotting, in which case there is absolutely no competition). Yes they melee. Yes their melee sucks comparatively after level 20. Even if they still melee (and toss the random dot), they can fear anything for no mana, haste themselves for no mana, snare anything for no mana, heal themselves for no mana, and dot crap for no mana. They end the fight ready to pull the next. Even if they put out 50-60% of the melee damage (lower levels), they make up for it in the long run with having .... no down time! Once they get to higher levels and their melee falls even further behind, they have a full complement of targeted dots that do consistently marginal/good damage to make up for it. If the content is hard, you punch, dot, snare, and fear. The monk wins by kill speed, the bard finishes each fight 100%hp/mana and ready to pull again. If you consider that other melee classes (rangers plinking with bow and dotting) effectively solo by avoiding combat at times and then also consider what a bard can do by avoiding combat, bard wins as they can effectively count 2 mobs damage vs each other as their own while also counting the damage they do via dots. With this method of solo, monk dps is well below effective bard dps. Bards also require very minimal gearing, even going the non-swarm route. You can get by with banded, some hp rings, and starter instruments and run circles (literally and figuratively) around a monk with comparable gear investment. Like I said, at level 60 I clock in at 62-65 sustained dps while face tanking things, slowing it 35%, and healing myself the equivalent of nearly 3 fungis. All of this can be done/sustained at the same time with the exception of regen which will drop for 1 tick (18 seconds up, refreshed at 24 seconds), without letting a dot fall off and miss a tick. What the bard lacks at 60 (dps wise) compared to the monk at 60 can be made up for in sustainability. Comparing my personal experiences is difficult as my monk is only 57 and the bard is 60, but the bard kills consistently faster factoring in down time. The monk is epic/fungi and has a well rounded (though not bleeding edge in most slots) set of gear. Most bards on this server are terrible and most people's experiences with them are limited to getting trained by them while they swarm or minimally contribute to groups with regen song and lackluster CC. They're insanely versatile and they can solo in a lot more ways than people give them credit for. -Monks have good dps. Monks can split anything they want to pull single and have an 'oh shit' out via FD. Monks have mend. Monks have killer defensive prowess. Monks can bind wound more significantly and at lower levels. Give them some twink gear and they really ... really shine. Monks have a neat trick where in the right area, with their back against a wall, they can bind wound mid-combat while missing out on only a bit of their dps potential. Using this method, as long as your bandages hold out, you can effectively give yourself close to 60hp a tick in "regen" after you break the 200 bind wound cap in your 50s. Using this method, a well geared 50+ monk can sustain a pretty stout kill rate and really cut down on their downtime. Unfortunately ... eventually you run out of bandages and have to go buy more. -Rangers can fear kite animals efficiently. To solo other monsters that give meaningful xp, they generally have to root/dot/bow at some point unless outrageously twinked for the content they are hunting. They have fairly significant downtime (though less if they focus on animals exclusively). -Shadowknights can always fear kite, but their dps is low, only really regain meaningful hp by tapping, and that snare/fear mana adds up when your dps is that low and must be meditated back. They have an 'oh shit' out via FD if it hits the fan. They have fairly significant downtime regardless of where they hunt. -Paladin dps is the worst. They are alright at hunting undead and are capable (albeit very slow/inefficient) at hunting non-undead targets. They can, however, solo. -Warriors have big hit point pulls and moderate dps. If really twinked they will solo alright up to a point, but even then they fall behind. Outside of bind wound they have no meaningful way of decreasing their downtime. -Rogue. Outside of landing a lucky intimidate, they have low hitpoints, not so great mitigation, and can't capitalize on the one thing that gives them great dps (backstab). They're undeniably the worst solo 'melee' class. But yes I understand, the OP doesn't want to bard and that's ok. The answer for him is therefore the monk. Quote:
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