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#1
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I also have really severe tremors and caffine shakes, some of it PTSD related. So that would also be a double no go for the bow.
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#2
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So is this getting fixed, or do I need to sell off all my dex gear and go STR for bow kiting?
Had no idea this was broken until I saw the note on the wiki. -encopitt | ||
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#3
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Also bow dmg is increased based off the delay of your main hand. I will post logs later today but its very easy to test put 1 handers on shoot your bow then put a weighted axe or high delay wep on and u will see the dmg increase.
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#4
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Bump!!!
Has this not been fixed yet? My first character in the original EQ was a ranger, and they are seriously crying right now. | ||
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#5
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Is it still this way? Can someone confirm? Just starting p99 and kind of depressed thinking I may need to reroll to fix my stats. :[
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#6
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Str absolutely should affect bow damage. Ever tried to full draw an 80 lb recurve?
Dexterity would have more to do with aim and precision. Damage is all str. But yes, primary slot damage bonus is the far bigger issue that needs correcting. As of right now we are not getting our non rooted, stationary double damage bonus, nor is trueshot affecting our bonus appropriately. | ||
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#7
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English and Welsh longbowmen used weighty two handed weapons for melee (as they were good for immobilising opponents in plate armor).
They were also the most formidable archers. Correlation means causation here - clearly using weighty 2 handers has historical precedent for improving the deadliness of an archer. (: | ||
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#8
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fun fact: the draw power needed to shoot an arrow with deadly force comes from the bow's limbs bending to the point of distortion and not really the string. that means you need to be pretty fucking strong to be an archer, not just have good hand eye coordination
in fact in the original d&d rangers were just a subclass of fighting-men who adapted to woodland survival and espionage, sort of like a paladin of nature, and they were expected to be strong and armored just like any warrior. their defining traits is they hung out in the woods rather than in barracks. the og book states "A ranger must have strength of not less than 13, intelligence of not less than 13, wisdom of not less than 14, and a 14 or greater constitution", making no particular mention of dexterity the myth of rangers being anorexic little dancers probably evolved out of the historical notion ranged military units had to be lightly armored to move to vantage points faster and have a wider range of motion to draw, meaning they were easy to deal with if they were within melee range. this makes sense and explains why their role ingame is to eat the first deathtouch and die, but it doesn't change the fact you had to be rippling with muscle to bend a piece of wood so violently it snaps whatever you were resting on it into a grown man's throat from across the battlefield
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![]() 23 y/o forever DM and old school fantasy nerd - Discord: midoo Odym Drekk - 54 BAR SHM (main) || Midoo - 52 BAR WAR (alt) | ||
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Last edited by Midoo; 04-05-2024 at 08:19 AM..
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#9
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Anyway, bump because archery should use dexterity, not strength, in this D&D-inspired video game. (Regardless of how it works in real life.)
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#10
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typical yall never pulled a bow b4, it might take str to pull the string back, but aiming is dex and where your arrow hits determines the damage
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