![]() |
|
|
|
#1
|
|||
|
haste cap is 75% in classic. Yes, dragon haste items are somewhat useless in the sense that you're always hasted with SLTW in a raid setting.
Nice info btw. Considering monks have been topping the DPS charts for a very long time now it makes you wonder how long it's been coded such that they don't miss flying kicks. | ||
|
|
|||
|
#2
|
|||
|
Any chance this is skill related?
Max F K skill and you don't miss, 50% of your max F K skill and you are missing about 50%? | ||
|
|
|||
|
#3
|
|||
|
While I don't specifically remember if FK could straight miss in classic, there is one thing that isn't classic with FK. The minimum damage on FK is too high and should be 1. This goes up to 40 damage @ level 51 and scales a bit more as you level to 60.
I think before ZOMG KNEE JERK MONKS ARE TOO POWERFUL WTFHSDA changes it would be prudent to fix that error. Simply giving FK a minimum of 1 instead of 40 will change damage distribution and lower overall dps. Giving FK a 60% miss rate will be crippling with the current state of things melee damage wise. FK Min dmg source: http://www.monkly-business.net/index...geid=abilities Yes I realize this was written post Velious, but not everything about every class changed from release to PoP, and its all in one place instead of having to scour the wayback machine for links, or have people read through walls of text to verify facts. (FYI I don't mind posting links to walls of text if someone if willing to read them besides me)
__________________
Splinko Squirrelbane - Monk - Divinity
| ||
|
|
|||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#6
|
|||
|
bump, any dev thoughts/pending actions?
| ||
|
|
|||
|
#7
|
|||
|
They are prolly looking at Enchanter rune/zerker str line, healing the enchanters. I think thats a little more op than monk flying kick atm!
| ||
|
|
|||
|
#8
|
|||
|
There's also no evidence that FK missed in classic.
| ||
|
|
|||
|
#9
|
||||||
|
Not classic parses here, but 100% accuracy has to be wrong. There's more evidence that points towards it being a skill that isn't next to impossible to block... here's what I've found thus far:
http://monklybusiness43508.yuku.com/...ewtopic/id/291 Quote:
Here's another one, from 2003. Same overall accuracy. This one was over the course of 7 hours of fighting. http://www.thesteelwarrior.org/forum...81&postcount=9 Quote:
Even this post also indicates approximately a 60-70% accuracy rating (2008). https://docs.google.com/View?docid=d...dkss4wf7&pli=1 Here's some information regarding skill caps that may be affecting accuracy (also this might be a good source for all melee damage stuff if anything has been off, as well): http://forums.station.sony.com/eq/po...d=61984#753908 (I don't know if flying kick is maxed at 200 on this server or not, but it is according to this post). Quote:
| |||||
|
Last edited by Aadill; 12-26-2010 at 04:15 PM..
|
|
|||||
|
#10
|
|||
|
think we got em on the ropes, lets see what happens.
| ||
|
|
|||
![]() |
|
|