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Old 04-25-2016, 02:16 PM
khanable khanable is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Do stuns on mobs that are immune to stuns generate hate?
I want to say yes (anecdotal/experience)

But I'm not 100% on that (no real tests)

What's a lower-ish level stun immune mob that this can be tested on?
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Old 04-25-2016, 02:31 PM
Legday Legday is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
I want to say yes (anecdotal/experience)

But I'm not 100% on that (no real tests)

What's a lower-ish level stun immune mob that this can be tested on?
FG's.
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Old 04-25-2016, 02:36 PM
Freakish Freakish is offline
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Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
FG's.
Any velious giant.
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  #4  
Old 04-25-2016, 10:24 AM
Freakish Freakish is offline
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Right, that was my assumption. DoTs definitely give aggro as they tick though.
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Old 04-25-2016, 11:11 AM
Daldaen Daldaen is offline
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Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
Right, that was my assumption. DoTs definitely give aggro as they tick though.
Indeed, they do here.

I know at some point DoTs were front loaded as well. Which lead to Necros FDing every 2nd or 3rd DoT in their DPS rotation to clear aggro. This was way later on in EQ so I'm not sure if it was a later change or something that had been there all along. It would basically be impossible to prove though so meh. I think our aggro code here is pretty solid. Though if they ever did add lazy aggro code holy lord Jesus would the raid scene change.
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Old 04-25-2016, 12:18 PM
Raev Raev is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
think our aggro code here is pretty solid.
The problem right now is that debuffs and poisons give about 2x as much hate as they should. Not only does this skew the weapon selection (Willsapper actually generates more hate/s total than the SOD I believe) but correcting this would actually be a huge buff to warriors as Shamans/Enchanters could fire much earlier. It would also make mallets less important.

One of the things that continually boggles my mind is how this server has special bytecode to remove the compass but has hugely non-classic implementations for AC (softcap v hardcap) and threat, two of the most important mechanics for just about everything.
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Old 04-25-2016, 10:54 AM
khanable khanable is offline
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2k and a stack of muffins, legday
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  #8  
Old 04-25-2016, 11:11 AM
Samoht Samoht is offline
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Also:

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Warriors without Sceptres: Detoxx<br>
ROFL. Zander, you're now officially an asshole for constantly training noobs and zone monopolization and also removing this.
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  #9  
Old 04-25-2016, 11:50 AM
khanable khanable is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Also:



ROFL. Zander, you're now officially an asshole for constantly training noobs and zone monopolization and also removing this.
Seems like the information he tried to put in wasn't even correct anyway

If you're going to undo someone else's stuff at least make sure the information is correct, Zanderr :/
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Last edited by khanable; 04-25-2016 at 11:53 AM..
  #10  
Old 04-25-2016, 01:54 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Seems like the information he tried to put in wasn't even correct anyway

If you're going to undo someone else's stuff at least make sure the information is correct, Zanderr :/
Alright, I just edited it and basically made it like it originally was with most objective information. I'm done.

However, I probably will delete trolling on the Wiki in the future if I see it. I think being objective, a rational person world agree Detoxx does not need to be on that page, and BDA suspension does not need to be on the server first page.
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