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#41
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This won't stop them from coming into threads like this and making ex cathedra pronouncements as if every level 60 monk could solo Zordakalicus Ragefire, though (or for that matter, if every freshly created monk will be able to tank right out of the gate without twinking). Just trying to make sure that everyone sees their perspective when they make those statements.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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Last edited by thufir; 03-30-2016 at 07:46 PM..
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#42
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How dare they have fun on an 17-year-old Elf simulator casually! | |||
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Last edited by Sage Truthbearer; 03-30-2016 at 07:50 PM..
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#43
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why can't you pull and tank at the same time
gear has virtually no difference on your avoidance, which is what makes monks good tanks you truly have no idea how mana efficient it is healing a monk vs a hybrid; 10% longer of the fight without slow does not outweigh how much better monks are at tanking damage they are truly very overpowered while hybrids are very underpowered | ||
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#44
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#45
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Low levels monks will get plenty of AC from cloth/mesh armour to tank (so if you go with monk, OP hit upper guk for a while to get mesh armour). By the time such armour looses its potency you should have saved up some cash to buy the next level of equipment (all/all items with decent AC tend to be low weight, so good for monks, think Azure Sleeves and so on). Fortunately upper guk as well as having nice armour for monks also drops a tonne of gems, which are high value, stackable and low weight. If you are playing a fixed group it might even be worth having one player being the designated aster looter so you can maximise the money you all make off of vendor trash. It's only really in the 50s where there is a gap in what is affordable, and what is effective. | |||
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#46
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The point is monks, while tanks, make exceptionally good tanks. To say they are bad tanks is a lie. When I play my shaman I spend less mana healing a monk than I do a warrior or knight. This should not be discounted. I slow mobs on incoming and tank a few round until the monk has agro. Monks rarely need more than my regrowth buff ... knights/warriors need more heals. In a fast paced group, knights are nice for agro lock.
What they can't be is Ogre which the OP wants to be. All of the 4 classes in question are fun to play. Monks allow for the greatest flexibility, but they are not the endall beall. OP should play what is fun to play, not what is best. My monk is a human. Clearly not the ideal monk race ... but I wanted a human so I made a human monk.
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#47
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Does that make the Monk a bad class? Heck no. As a class I rate it as the strongest melee class in the game, certainly stronger than the plate tanks. The tank role, generally, is a rather weak role in this game. Much like healing, you can't tank a monster to death. Most content doesn't strictly require a tank at all (a Shaman can tank all standard leveling content), but all of the dedicated tank classes give up a great deal of power in return for their typically-not-mandatory tank characteristics. On top of that, experience rates depend largely on damage done, further favoring offense. Monks are powerful not because they're great tanks--they aren't--but because they can fill in and get the job done while being powerful damage dealers and ideal pullers, too. It's a great class that can act as an okay tank. If a player regards the tank job as simply part of the process of making a monster dead, and especially if he's perfectly happy even if he never acts as tank, he should make a Monk. It'll serve well enough when he needs to tank while being a stronger class otherwise. The only players I recommend dedicated tank classes for on P1999 are players who enjoy the tank job as an end to itself. Such players appreciate the plate tanks for being better packages for that job and are okay with the power trade that comes with that choice. Danth | |||
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#48
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lol @ monks aren't great tanks
alright bud, you got a good laugh out of me | ||
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#49
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Monks may make the best tanks in certain ideal situations (i.e. skilled/competent groupmates, non-casting mobs, non-chain pulling groups) but the other tanking classes are superior in a wider range of situations. The hybrids especially. It's very easy for hardcore raiders who play with the same dedicated group to forget that the game is much different for casual and leveling players. Groups are rarely if ever ideal for the casual player, and skilled, attentive groupmates cannot be counted on (honestly, is this really a revelation? I swear I'm not exaggerating when I say that something approaching 50% of the people on the server regularly play under the influence). In those type of situations a skilled player on a Paladin can do a lot more to carry a group than a skilled player on a Monk as far as tanking is concerned. The SK carries well to a lesser extent, and even the Warrior offers more flexibility when SHTF with defensive. Also note that Colgate's Monk is geared in the top .0001% of Monks that ever played EQ. Hardly typical or representative of a new player who wants to level a character up and tank.
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#50
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as a former main Paladin on red99, and been thru 95% of velly content I can safely say unless you want survivability in PvP there is 0 point to playing a Paladin over: SK/War/Monk.
I'd suggest either a Monk or SK as both have a higher utility and can explore/dps better than a Paladin. Don't get me wrong a Paladin has his place at the table but it's not as exciting as the others. Edit: however if you asked me what tank I'd want in a group situation I'd say a Paladin over the rest for sure. | ||
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