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#41
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#42
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On P99 you are basically required to have a Batphone.
Guilds who don't Batphone are already getting nothing. So a slight chance where everything spawns during your 1-2-3 scheduled raids a week, where every other guild is occupied with targets leaving you a chance to go after one... That sounds better than them currently hoping for someone to not notice a Faydedar spawn or something of that nature and that to just happen to coincide with their already scheduled raid time, does it not? Outside of a rigid rotation, absolutely 0 variance so exact spawn times are known, or instanced raiding, I don't see how a guild with no Batphone would do well under any sort of rule set. And the 3 scenarios I just listed are extremely unlikely to happen.
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#43
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everyone wants more repops to be sure but i think everyone needs to focus on things we can do for ourselves. if the meeting gets held and everyone comes in without having put any consideration into the issues then we're all going to walk away with something that every party is going to be second guessing the very next day. why not do everyone a favor and at least attempt to establish some reasonable standards for the raid scene instead of ending up having to agree to the best broad solution in real time bc there are too many voices who havnt taken any time to consider the issues beforehand.
i can already imagine week 1 after everyone in skype agrees that racing in tov for fte sounds like a great idea and leaving it at that. guilds show up to see 100 people standing at the tov door then they all train the living shit out of each other for 20 minutes before someone from awakened or aftermath finally ends up making it to the target and everyone else is standing around pissed off and wondering who is going to cr their guild for them. p99, the online gaming community that rivals the us congress for partisan nonsense.
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Pint
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#44
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One thing that hasn't been brought up on the 2x proposed races is the training.
I have to think that part of the purpose of the footrace is to give the winning guild a chance to kill the target without affecting/making a mess for the other players in the zone. (And the rules as posted read a single attempt - nowhere does it say 20 mins - nor is there any other time imposed - which lends at least some credence to this supposition.) If we have a bunch of non-factioned people motoring thru the see invis giants to get to the statue tag, that will make a big mess for those playing in the area - and by the raid rules as written, DQ that guild from any attempt on the target, irrespective of the FTE outcome. That, of course, hasn't been spelled out, but "responsible for trains" and "conceding" are pretty clear in the raid rules as written. Not gonna be as much of a thing with KT as it is Statue. I don't really care what the race rules are. But they do need to be spelled out in advance (rather than not - or just before (people need time to get the right horse to the track)).
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#45
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This is why FTE and 16 hour variance may not be the perfect solution to deciding who gets an attempt. It encourages blind racing to a target considering nothing else, especially now that you don't even have to live after getting FTE. People will be reckless when getting in there, and proving who has aggro on a train that wipes a poor Arena group will be difficult in the inevitable cluster of FTEers.
Which again goes back to sim repops 3-5 times monthly replacing most 7-day respawn would be far superior to the variance Windows we have. It won't be a race of 5 guilds plowing through a casual group in the arena. Likely only 1 guild will head up to Statue and other guilds will see that and figure their time is better spent at another uncontested target.
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#46
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You know I like and have been advocating for the repops for a long, long time Dald.
I think that these races are a one-off and not meant to be a permanent solution - nor is it my impression that they're even a model for one. They seem to be a self-contained thing (irrespective of how you guys have been racing) for a specific purpose (a follow-on to a training conversation re ToV, I believe). Might be a beta test, I guess, for future policy, too?? Dunno there. I was more getting at the one-off notion of it - and how we're gonna behave specifically on Statue this time (regarding train potential). I think that for today's race, that's germane.
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#47
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How long are we assuming the winning guild has to engage statue or kt? Is it unlimited?
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Pint
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#48
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No limits in the current ruleset as posted. In fact, it seems to encourage being deliberate (for the reason that I added italics to below):
"The guild that won then can clear all trash up to him and kill the guards linked to him before engaging. This will eliminate any training away of trash mobs."Seems to be encouraging a more traditional kill than a zone-affecting pull.
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#49
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But can we still pull to the zone if we control the train keeping it in the arena area and dropping it back in statues area? I don't see why we should be required to clear the armors or guardians back there if we have a way of pulling him out without disrupting the zone?
Also if it spawns at 3AM and we get FTE... We could leave it up til 8PM to ensure we have an AoW kill force available?
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#50
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Aftermath will be assuming that Spirit of Scale is the max speed and that intentionally leaving the mob up for an inordinate amount of time is unacceptable. If we get FTE, I think an hour is reasonable. If you are leaving the mob up longer than that, its safe to assume youre doing it just to break the spirit of the rule.
Considering you need 30 to kill statue, there is no reason to leave him up more than an hour. Also, whoever kills Statue, the 20 minute rule should still be in effect for AoW.
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"All we really lose is one Warrior."
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Last edited by Detoxx; 03-31-2016 at 12:56 PM..
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