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  #1  
Old 03-29-2016, 04:38 PM
Ravager Ravager is offline
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Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
What does that have to do with staff intervention? Only people that call it toxic are the ones that aren't even in ntov. We have a certain level of functionality of it. Disagreements come up with who trained who and was that a stall?

It tactically evolved out of whom ever clears the trash mob looses the intended target. You would be clearing some of the trash in the way, and the opposing force would simply pull out the main target while you would still be engaged in say flurry drakes. Nobody liked loosing shit, so it became train all that shit away, pull out the raid target.
Leapfrogging has always been the M.O. on this server, sadly.
  #2  
Old 03-29-2016, 05:46 PM
manguard manguard is offline
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Quote:
Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
What does that have to do with staff intervention? Only people that call it toxic are the ones that aren't even in ntov. We have a certain level of functionality of it. Disagreements come up with who trained who and was that a stall?

It tactically evolved out of whom ever clears the trash mob looses the intended target. You would be clearing some of the trash in the way, and the opposing force would simply pull out the main target while you would still be engaged in say flurry drakes. Nobody liked loosing shit, so it became train all that shit away, pull out the raid target.
Uh, players agreeing on something without GMs having to enforce anything special is the definition of no staff intervention.
Massive trains running through zones so you can get pixels is most certainly toxic.
Do you really have no concept of playing well with others? You realize this is a carebear server right?
  #3  
Old 03-29-2016, 06:10 PM
snead snead is offline
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Originally Posted by manguard [You must be logged in to view images. Log in or Register.]
Uh, players agreeing on something without GMs having to enforce anything special is the definition of no staff intervention.
Massive trains running through zones so you can get pixels is most certainly toxic.
Do you really have no concept of playing well with others? You realize this is a carebear server right?
well if you saw sirken's new implementation he's going to murder the whole zone after fte. guess nobody can do arena or plate cycle or be in kael at all for that matter. have fun.

"An agreement has been made between Europa, Aftermath and Awakened (which is enough for me to enforce it as rule for now) that King Tormax will be a Foot Race from the Wakenening Lands zone line, at the beginning of the snow. Once King Tormax spawns, whoever wins the footrace (gets the FTE message) their guild earns 1 attempt at him.
This means when the FTE message goes out, everyone will die and King Tormax will reset. The guild that won then can clear all trash up to him and kill the guards linked to him before engaging. This will eliminate any training away of trash mobs.
Same should apply for statue as he'll be in window on thursday."
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Old 03-28-2016, 10:15 PM
Daldaen Daldaen is offline
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Also... If Zlexak or Hraashna or Ventani ever spawned in an outdoor zone where you couldn't dodge the AE they would be unkillable.

We have a lot of AE effects which have an incorrect -150 resist check on their AE making a 255 resist individual still eat the AE 70%+ of the time. Most of these AEs are also multi-component AEs. Like the Zlexak/Hoshkar one which is a 1250 DD + Slow or the Nexona/Hraashna one which is 500 DD + 500/tick + Snare. These DD + Debuff AEs are all or nothing, they cannot be partial resisted.

Fix the general Spell DB issue with non-classic resist checks and revamp resist code to be more scaled to the recent 255 resist cap we have, then maybe this becomes less of an issue.
  #5  
Old 03-29-2016, 05:30 AM
T7g T7g is offline
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Originally Posted by Thugnuts [You must be logged in to view images. Log in or Register.]
OK.. so as it stands right now, we have a bunch of raid targets who spawn in specific zones, usually in precise locations, in precise windows, plus some hours of variation. The end result is that you're tracking, coth ducking, training, lawyering, flame warring, inducing Sirken's headaches, and generally doing a lot of silly things to yourselves and each other.

But you're not really tracking at all, are you? You're sitting around like lab rats, waiting to push the little lever in your cage that either rewards you with tasty food pellets, or administers an electric shock that knocks you flat on your ass. It's no fun getting shocked, but you keep pushing that lever because that's the overwhelming power of elf-sim pixel addiction.

My solution to that is elegant, yet simple: we take the highest profile mobs in the game and randomize their spawn location to include anywhere in Norrath.

It's time for Cazic to spawn, you've got your pixel brigade all ready to go... but where is he???

OOPS, he's not in Fear because he spawned randomly in... North Karana.

Or Butcherblock Mountains.

Or Great Divide.

How about Hoshkar? Oh shit, he's in Emerald Jungle!

Innoruuk has fled the Plane of Hate, last spotted roaming the Lesser Faydark.

BREAKING NEWS: Phara Dar invasion of Steamfont. Newbie Gnomes mount brave resistance.

This would be straight up fun as hell, never knowing where some end game mob is going to spawn. The only limitation would be size and scale. You can't have dragons spawning in Runnyeye, for example, but there's enough Norrath to provide workable random spawn locations for all of the cool stuff.

End result of this?

1. Guilds have to literally track, and have incentive to interface with the community instead of clocking in and out of their 16 hour variance coth-ducking shifts in some isolated end game zone.

2. Norrath becomes a less static game world.

3. More adventure and excitement is breathed into the game. You never know what you're going to see, or where, or when.

4. The end game becomes a dynamic, evolving experience.

5. Better/more competition. You've just received word that Lodizal has been spotted on a shoreline in Erud's Crossing. Which guild can get there first for the FTE??

6. Not classic. Harder to get pixels since you can't permafarm something because you know every precise detail of what is going to happen, when, where, and how.

7. FUN.
Won't work because not all models are global, /thread. (Models are loaded based upon where you zoned in to.)
  #6  
Old 03-29-2016, 06:13 AM
azeth azeth is offline
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Reduce the variance from +/- 8 to +/- 2 and root the vp/velious raid mobs
  #7  
Old 03-29-2016, 08:52 AM
Spyder73 Spyder73 is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Reduce the variance from +/- 8 to +/- 2 and root the vp/velious raid mobs
This is great if things would stay how they are, but they wouldn't....You would have 600-700 people in nToV crashing and desyncing the zone. Variance is the only thing keeping the bad guilds (BDA) out of the picture in nToV.

Rooting the mobs is not a bad idea, but if you think this would solve anything and there wouldn't be a work around within 1 spawn cycle you're naive.

We should all be happy there are multiple guild options instead of just 1 for top end content, and there are probably 10 guild options if you are not interested in nToV. And if you are into self inflicted genitalia mutilation, BDA is always an option - Tell em Uncle Tek sent ya.
  #8  
Old 03-29-2016, 08:56 AM
Sodors Finest Poster Sodors Finest Poster is offline
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BDA stole my ice cream cone - true story.
  #9  
Old 03-29-2016, 05:16 PM
Swish Swish is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
This is great if things would stay how they are, but they wouldn't....You would have 600-700 people in nToV crashing and desyncing the zone. Variance is the only thing keeping the bad guilds (BDA) out of the picture in nToV.
BDA still running a tight timer on Corflunk and Zarchoomi. They did the double getting FTE against Veloci Shift the other day, was impressive - check their website for screenshots and pats on the back all round <3

Well done lads.
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  #10  
Old 03-29-2016, 07:24 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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leash all dargons and have fd no longer work on dargons.
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