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#1
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Quote:
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#2
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game launched with rallos zek server son
development was Pve tho ur correct about that. | ||
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#3
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IIRC there were a lot of servers that launched on the same date in March 1999. I misread your comment I guess I was about to reply that Rallos wasn't the only one but you were saying that there was a pvp server at release I get that after rereading. I caught my mistake but since cannot edit here I didn't bother to post the correction. | |||
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#4
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Now back to the thread at hand. Its always nice to have choices I know a lot of people that still enjoy the Blue server and since some are friends of mine I will not speak ill of it beyond my feelings that the rules and raiding has become very suffocating with so many players and guilds all competing for the same endgame content. Something that never happened on live because they put out content so quickly and had so many different servers that while you might have over 1k player base you rarely had everyone on the same content.
Rogean and the other powers that be in on this Emu had to make some changes to protect its player base. Which meant adding rules and changes that affected everyone as a whole. Some for better and some for worse. | ||
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#5
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#6
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another glaring statistic you can't ignore: there's more threads in blue RnF complaining about the raid scene, than there are threads in red RnF complaining about my forums posting.
blue raid scene is more terrible than Xaanka forum posts. let that sink in for a minute. | ||
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#7
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I can't post in Raid discussion so posting here.
Its obvious in the past 6 months the GM's don't give a shit about the raid scene on P99 anymore. The current raid scene in ToV is absolutely stupid and the leaders of FA and Awakened need to just get along for once and come up with some ground rules that both parties could agree on. Cant be that hard. We all want to have fun and compete and i am sure there is a way to do that without killing your trackers each week. My proposal: --2 mages per wing. This makes you have to pick and prioritize your mobs --1 mage per mob. Regardless of which wing, its the same shit as 2 mages per mob it just lowers the ammount of trackers needed. You might argue that its nice to have 2 mages so one can go piss. And I would argue just go fucking piss. If for some reason he spawns while you went pee, who cares, the same exact dragon is gonna be there next week. --no gating mages to coth - obviously I feel like doing this would allow for some targets to be raced for, some to be coth'd, and lower the amount of trackers needed compared to the Magewars2016 we have going now, and this is coming from someone who enjoys tracking for their guild. Would love to hear some more ideas. The raid scene is what you want it to be, if you want it to be 20 man track teams it will be, if you want a better raid scene, you can make it happen. | ||
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#10
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We have as many people as you have raid rules.
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