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#2
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i dont recall referencing myself in that whole 1 line of my post. i know its hard to read that much.
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#3
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The funny thing is, back in Classic, I was never part of a raiding guild. Though I played the entire time, I didn't raid until PoP. So I'd say, there was plenty to do in the game besides poopsocking raids. Maybe the caliber of gamer is just higher these days, and can burn through content faster than they ever could before?
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Krone - Troll Warrior
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#4
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#5
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Half of the battle is just accepting who you're. The rest of the battle is setting your expectations in a reasonable way. Over time I've become a little more mainstream, though. I have come to appreciate convenience features a heck of a lot more than I did 5 years ago. The difference is that now I understand that people have real lives and they can't be hooked to a computer when RL calls. MMORPGs need a pause button. There's also a historical point that I should make. It has to do with preferences in RPGs. Something I think is important to see is how some people prefer questing over killing things. I refer to Black Isle Studios. They were involved a series of games. When they created these games that approached it from a quest versus combat perspective. For example, when they made Baldur's Gate I/II they did so with the expectation that it would be 50 quest and 50 combat. Contrastingly, when they made Icewind Dale I/II it was 75 combat 25 quest. Planescape: Torment was created with the goal that it would be 75 quest 25 combat. This idea of making a game based on quests or combat is easily seen elsewhere. In Diablo I/II, for instance, you see a game dominated by combat. In many of the latest MMORPGs, you see a game dominated by quest-lines and intermittent combat. In the first version of everquest, you see a game dominated by combat. Whether the combat or the quests are interesting is another story (boring = grind). Doing quests one after the other can become a grind for me when I do it in groups because in groups I don't get immersed and don't enjoy the atmosphere and feel rushed. Grinding happens when we become bored and when what we do tends to be repetitive. When I start feeling like a grunt then everything is blurred and it necessarily becomes a grind. So it depends on interest levels. If you're doing something you don't find fun it will become a grind. Getting rid of grind is a matter of exploring yourself and playing the right game. The idea that you must find out what game is best for you leads to a truth much more enlightening. That's that, historically, rpgs can be seen as quest heavy or combat heavy or a combination. And that a player needs to understand what they want out of a game. We should never assume that there's one game for all people. And that's the whole point behind my post(s) in this thread. There's a mainstream where you have an overall average that everyone agrees to, but there's a niche market for people who deviate. If you understand that people are different then you will understand that your disagreements do not have to be an end. My point for you is that your disagreement with the mainstream does not have to be the end. It can be a moment where you realize a world of possibility. There're niche markets. There're numerous single player rpgs that you can mod and customize for yourself. There're small scale mmorpgs with many different flavors. You can use your disagreements to argue and complain and cause trouble or you can accept that you're different and find your cup of tea. It's inevitable that you will find your cup of tea, but you must learn who you're first. As for me... lots of people have claimed Planescape: Torment is the best rpg ever made. They worship it. So I tried it and was disappointed because I didn't enjoy the quest heavy gameplay. I felt held back. I just wanted to grab an axe and chop everyones head off and take over the entire place and do everything my way and butcher everyone who feels differently. The game felt like a prison to me. I quit. Moral of the story is I don't think I like quest-heavy gameplay. I love killing sh**. I love to go out there without a compass and just raise hell. The other lesson is I don't think there's an rpg that can be the single best rpg for everyone.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 12-06-2010 at 03:52 PM..
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#6
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#7
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Me and you can sit here all day and talk about how cool games can be without everything in front of us. Without all of our buttons and icons and indicators and audio triggers. Should random maps have an in-game map or should it use fog of war or no in-game map at all? But it would all be for not because we're hardcore. What we like doesn't apply to mainstream. It's apples and oranges. It's a waste of time. Now, if we want to make our own game or we want to help make a niche game then it makes all the sense in the world. Bottom line, most people want a game they can, literally, pause at any moment. A game where they can make measurable progress. A game that won't require them to compromise their RL to play. Many of these people have significant real-life commitments or they're married too. Some of them just don't have 20+ hours to devote to a game per week. There will always be exceptions, but I think that the MMORPG market as it's makes it pretty clear what most people want. That does not mean there can't be niches! That does not mean that a single guy working a 40 hour per week job can't play a game that demands more from him. Some people are fine with a game that demands their attention and if they leave for 1 min it'll get them killed. But most aren't.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 12-06-2010 at 04:21 PM..
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#8
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No one wants to create a good game when there's no one there to urge them on. Finding enough of a market for a niche game that's good enough to push the marketing/accounting department out the window and tell them to fuck the right off is next to impossible because everyone became complacent with crap. Yeah, maybe hardcore gamers are a minority, but take a look at your words - inferiority complex springs to mind. "We don't matter" isn't what a young bright-eyed dev team wants to hear. Look at P99: You have people doing it for free because they love the idea of recreating something that was monumentally amazing. Even 10 years later we all log on to play this game whether we hate it or not, because it IS hardcore in comparison. A good portion would probably pay for it because Sony shit on everyone with their progression servers, and there isn't anything like this available on the market. A good thing came along and we've finally jumped on the bandwagon. We have every reason to be disenfranchised - software publishing companies said to sit down when we complained, and we sat down. We lost the right to a share in the market of future video games when everyone stayed hunkered down in their parent's basement to beat Super Mario Bros 2 for the 10th time since they woke up. | |||
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Last edited by Aadill; 12-06-2010 at 03:31 PM..
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#9
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In my younger years when myself and a friend played Starcraft 1, we'd sometimes spend hours on end going into channels specifically to irritate people, yell at them, call them whatever cutting-edge online insults we knew, and make sure you never backed down or talked rationally - just focus on how stupid or unredeemable everyone else was. I tend to see small survivals of that same experience in every single online game I play. I wonder if people ever get bored of assaulting other people by means of their internet connection :P | |||
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#10
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Just kidding, I never played Starcraft because I royally suck at RTS. | |||
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