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#41
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I really can't answer the question of "better". The only time I ever think there is a "better" is the instance of a WAR standing up to a raid target. When grinding and working on raid trash, it's all situational. It's also dependant upon the whole group... not just the tank. Some fools will always try to burn their entire mana pool on incoming before a tank can even cast a spell or push attack. A lot of times, the reputation that PALs and SHDs are superior tanks in the every day situation is because the DPS contingent of the group wants to play lazily. If the PAL or SHD gets that snap agro early (and they will if they know their class at all), then the DPS can just go into nuke and stab mode and not think about any other tactic of play. However, if the group knows their classes as well as that PAL or SHD, then you can put a WAR in there and never notice the difference in efficiency. I know the number crunchers can make a case against this, but shit people, why do some folks insist upon being at the bleeding edge of efficiency in a pastime? Really? This conversation always boils down to that: concrete roles and maximum efficiency. I've always bristled at this viewpoint even if I respect it. I've played in all manner of group combinations and the times I've always had a blast is where the mix wasn't ideal and we still kicked ass. That is a sign that you are with good players and not just in a paint-by-numbers grindfest. Play the game. Play the game. Advancement is a side effect.
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Lagaidh Smif
Proud Paladin of the Rathe | |||
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#42
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I must say. That's a refreshing thing for me. On the Rathe and Maelin Starpyre back in the day (99-05), I really can't recall that happening to me. I hope folks don't quit trying to invite me [You must be logged in to view images. Log in or Register.] I'll be accepting soon enough. Or if you have two spots, and we have the time, you get a PAL and a DRU.
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Lagaidh Smif
Proud Paladin of the Rathe | |||
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#43
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![]() Think this thread has been well conversed........Lagaidh...Will save two spots for you and your wife in my group...
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#44
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#45
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I still imagine that SKs and Pal will do a lot of off-tanking duty during raids. As far as exp grouping goes I think your reputation as a good player, or at least enjoyable player > how much better or worse your class is at tanking than another. Unless it prohibits me from doing content I've never rejected a class (particularly a tank) to join my group, especially if I have grouped with them before and they did not suck. Kunark really just brings a lot of upgrades all around and a lot of fixes/features for pure melee classes. Does that mean that Warriors suck in classic? No. But taunt IS broken, and the classic gear gap between knights and warriors is not as pronounced, making knights seem more desirable for grouping at least on paper.
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<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
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#46
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![]() Taunt not working is really a pain in the rear. Glad it will be fixed in Kunark.
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#47
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![]() I dunno about "broken" or "fixed." If all tanks could keep aggro 100% all the time, casters/healers would never have to fear death...ever. That would make the game too easy.
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
Last edited by Dantes; 12-02-2010 at 12:11 PM..
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#48
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![]() the big difference from what i recall is that in kunark and velious warriors do not **need** proc'ing weapons to keep aggro. fast aggro weapons (jarsinth trident, lammy, jade mace, etc) and "working" taunt make playing non-super-twinked tank much more feasible.
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#49
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![]() Not sure if its been said, but taunt is not really broken, but it gets "buffed" in kunark to work on mobs up to 6 levels higher than the warrior.
However, after level 40, Warrior aggro generation, and thus tanking, greatly improves. This is because the Warrior no longer is fighting things that are yellow+ con to them. Every Lguk/SolB mob is going to be blue, which means they can successfully taunt them. Add to this that Yaks start proccing at 37, and tanking gets a lot better.
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Krone - Troll Warrior
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#50
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