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#41
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Quote:
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#42
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#43
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Rampage got too good and too large for anybody to compete with solo. Anybody who wanted to see the end game of Velious was flocking to them because they didn't want to have to be a part of a smaller guild looking up a long hill towards (at the time) the undisputed kings of Velious locking nearly everything down.
Any of the guilds capable to compete just didnt have the numbers to pull quickly enough and have a kill force ready while competing at all hours. The answer was and still is: FAT If a big target like Statue goes late in window during prime time on a freaking Saturday, you're going to get max numbers from all 3 guilds. Add Rampage's max numbers and Divinity on their side, plus random Kael leveling types....and you've got the perfect storm for a clusterfuck. It has to be a pretty rare situation like that for a huge zerg and a desync. For example, another big target popped early AM and FAT only had ~60 total. | ||
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#44
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Should move this shit to RnF where it belongs
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#46
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Rampage batphone isnt mandatory, you answer if you can or if you WANT to. If you gonna work tomorrow, turn it off, noone will murder you or bitch with you. We have people with 90% attendance and people with 10% attendance that still get loots. And belive me... they do get loot since we have what? 50+ pieces per week to give away? Anyways, carry on with RnF stuff. | |||
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#47
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It's pretty clear that the server is reverting back to its Kunark days of COH/FTE races. Within another three months I think all targets will be straight up instantly engaged and/or COH ducked. The solution is and was more rumbles, but I've been preaching that for years and I don't foresee anything happening on that front.
Also, for a technical solution: currently the server has some sort of distance threshold for messages. Perhaps this should be adjusted dynamically (say the top 50 closest players at most get 'xxx begins to cast a spell' and 'xxx slashes yyy for z points of damage'). It should also be fairly straightforward to reduce the number of position updates sent as the number of players goes up. Obviously these solutions result in a weaker SLA, but it's better than 'everyone desyncs'. Anyway, it will be interesting to see how the FAT alliance holds up. In the past, Kunark content was so limited that once a guild lost hard for a month on VS/CT/Trakanon/PD people would just stop logging in. I don't see that happening now; there are so many targets that they will always get something. On the other hand, I have to wonder whether the FAT alliance will collapse due to sheer size. I've been on 100+ man raids - it just feels embarrassing. 150+ is even sillier. And the loot queue is going to move Really Slowly. In contrast, I've only been back with Rampage for like 2 weeks and Sakuragi already has two pretty nice items that were basically rotting. | ||
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#48
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I wonder if people dsyncing have a million custom chat windows for all the various combat message windows instead of just turning that shit off.
FAT alliance is for big target raiding. It hardly matters how "slow" that loot queue moves when it consists of 4 mobs.
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#49
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#50
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this sounds very classic
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