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#41
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This three guild alliance you guys keep talking about doesn't happen but rarely. Sontalak being the last time in quite a long time.
We don't have any vendetta for cutting Anonymous out of the picture. The reasoning behind what we are doing now is to stop a monopoly that would inevitably push us all into the dirt collectively. Like Arum explained above, when the server is controlled by one guild, things get shitty.
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#42
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If the variance was tightened, after the first server reset (where all of the most desirable targets died within a 2-3 spread), 7 days from that point the larger guilds wouldn't really care about Sev's small window because they would be socking north ToV with dozens of targets in short reach spawning one after another. Even as the windows started to spread out, the RNG gods would have to be cruel over the course of several weeks to seperate Sev's window away from the bigger targets to the point where larger guilds would try to take advantage of the smaller window. A longer variance just accelerates this.
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#43
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Quote:
Halving the variance would shrink that window down, putting those camped out guilds back out into kunark for something to do the rest of the time. This won't help small guilds.
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#44
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Quote:
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#45
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I'm pretty sure most of the targets are still highly contested right now. Not tal/fay but most everything else is that we have seen or gone after. I'm fine with that being the case, but you can't say they aren't contested anymore, and it doesn't change the fact that these aren't really targets of interest to anyone because you can get better gear for easier all over the place. Sev/trak/52 Dragons are still highly contested and the few mobs anyone really cares for.
I agree though, if the windows could stay remotely in heavy overlap, it would hopefully make guilds pick and choose targets and other people could get a chance to experience the fun/thrill of doing it with their crew.
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Fugues - 60 bard <Anonymous>
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#46
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Quote:
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#47
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Worth pointing out that Earthquakes currently reset Velious spawn timers but only server resets do that for Kunark mobs, which is why Kunark and Velious windows are currently out of wack. The last quake was on a Sunday night so the Velious mob spawn timers re-centered there and the Kunark mobs were just bonus kills, and their true timers stayed around Saturday. A server reset would get everything back in line.
I'm bored at work. Does it show? | ||
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#48
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Quote:
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#49
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I'm bored too man. Way behind shot list for the day and sitting on a crane with nothing to do but talk to nerds on the Internet.
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Fugues - 60 bard <Anonymous>
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#50
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Oh almost forgot
This thread is a public service announcement brought to you by Red99! Try Red99 today! Sorry couldn't resist. Good ideas I like the fact that people are posting their opinions and views. | ||
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