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#41
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Well the sk heal isn't anywhere as good as a group heal for getting aggro. Not to mention I don't know any sk's that would have that on a spell slot when there are so many better spells to have on your bar...
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#43
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#44
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#45
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Last edited by valaka; 11-04-2015 at 10:07 AM..
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#46
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#47
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that Rune won't generate extra agro unless you're already on the mobs' hate lists, tho, right? since its self-only.
and whoever suggested the SK heal.... the SK heal-over-time isn't going to be nearly as effective as a pally heal. and re: unconventional groups.... those are the sorts of situations where paladins really shine. [You must be logged in to view images. Log in or Register.]
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Escapegoat / Pharmakos / Madriax
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#48
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I always enjoy playing with a good pally, though never played one. On live our guild had some good raid pallys who would offtank or rampage tank, seemed to make sense for aggro control and spot heals for themselves, a stun would go a long ways in keeping main healers alive.
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Last edited by Jabaniz; 11-04-2015 at 01:49 PM..
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#49
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#50
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