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  #41  
Old 11-18-2010, 12:54 PM
Lyrik Lyrik is offline
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Appears to be a JavaScript bug that Safari is ignoring but IE and Firefox have shit the bed.
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Lyrik - 32 Bard
Pumbleton - 12 Cleric (Stats on goonquest current wrong until I can verify what I put my points into)

Formerly:
Imagin Uhaveclarity - Level 67 Gnome Enchanter, Innoruuk (Shortly after Kunark to a couple months before Luclin, back again around LDON through OOW)
Tegeril Whitewolf - Level 52 Wood Elf Druid, Innoruuk (Opening of Innoruuk - half of Kunark)
  #42  
Old 11-18-2010, 01:33 PM
azeth azeth is offline
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Unsure why the HP and attack are varying between in game and magelo.

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edit: i know the resists vary too but thats my input error. Also, yes my ac is 599 because my defense is < 120.
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Last edited by azeth; 11-18-2010 at 01:38 PM..
  #43  
Old 11-18-2010, 01:34 PM
Nedala Nedala is offline
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will there be a fix?
  #44  
Old 11-18-2010, 02:00 PM
iamjack iamjack is offline
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spotted something again...

there is no weight display =D
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  #45  
Old 11-18-2010, 02:04 PM
Jaco Jaco is offline
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Naked, everything was ok but problems with HP/AC/Atk/resists once I add equipment.
This screenshot in resist gear (exact same equip ingame and profile) missing 1 FR for some reason [You must be logged in to view images. Log in or Register.] Also missing even more hp if I go hp gear.
The atk value is screwed because I don't have a weapon in main hand, I guess ... but still missing a lot of Atk if I equip a weapon (881 atk on profile vs 1014 ingame, maybe wrong skill caps).
The problem with AC is probably due to the diminishing return rule, depends on the class and on the equipped items total AC.

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  #46  
Old 11-18-2010, 02:30 PM
Dantes Dantes is offline
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Cool! Wish I could try it now but I can't remember my base stats. Particularly the magic resist stuff.
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  #47  
Old 11-18-2010, 02:53 PM
jetviper21 jetviper21 is offline
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should be fixed i have fat fingers and didn't run my unit tests before pushing to live =X
  #48  
Old 11-18-2010, 02:55 PM
jetviper21 jetviper21 is offline
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also stat variations are something that i noticed also its a work in progress i converted the c++ functions from eqmu to ruby so i didn't expect them to be flawless it will get there at some point .. attack is calculated based on your levels max possible weapon skill same for ac is calculated using your max possible defense.. as for hp we can sit together and scratch our head at this

Code:
return (5)+(level*lm/10) + (((sta-post_255)*level*lm/3000)) + ((post_255*level)*lm/6000)
  #49  
Old 11-18-2010, 02:56 PM
jetviper21 jetviper21 is offline
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Quote:
Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
Cool! Wish I could try it now but I can't remember my base stats. Particularly the magic resist stuff.
next time you die you will know your base stats ... nice try!
  #50  
Old 11-18-2010, 02:56 PM
jetviper21 jetviper21 is offline
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Quote:
Originally Posted by iamjack [You must be logged in to view images. Log in or Register.]
spotted something again...

there is no weight display =D
not even rome was built in a day
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