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#41
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![]() Appears to be a JavaScript bug that Safari is ignoring but IE and Firefox have shit the bed.
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Lyrik - 32 Bard
Pumbleton - 12 Cleric (Stats on goonquest current wrong until I can verify what I put my points into) Formerly: Imagin Uhaveclarity - Level 67 Gnome Enchanter, Innoruuk (Shortly after Kunark to a couple months before Luclin, back again around LDON through OOW) Tegeril Whitewolf - Level 52 Wood Elf Druid, Innoruuk (Opening of Innoruuk - half of Kunark) | ||
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#42
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![]() Unsure why the HP and attack are varying between in game and magelo.
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] edit: i know the resists vary too but thats my input error. Also, yes my ac is 599 because my defense is < 120. | ||
Last edited by azeth; 11-18-2010 at 01:38 PM..
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#43
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![]() will there be a fix?
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#44
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![]() spotted something again...
there is no weight display =D
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#45
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![]() Naked, everything was ok but problems with HP/AC/Atk/resists once I add equipment.
This screenshot in resist gear (exact same equip ingame and profile) missing 1 FR for some reason [You must be logged in to view images. Log in or Register.] Also missing even more hp if I go hp gear. The atk value is screwed because I don't have a weapon in main hand, I guess ... but still missing a lot of Atk if I equip a weapon (881 atk on profile vs 1014 ingame, maybe wrong skill caps). The problem with AC is probably due to the diminishing return rule, depends on the class and on the equipped items total AC. [You must be logged in to view images. Log in or Register.]
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#46
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![]() Cool! Wish I could try it now but I can't remember my base stats. Particularly the magic resist stuff.
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#47
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![]() should be fixed i have fat fingers and didn't run my unit tests before pushing to live =X
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#48
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![]() also stat variations are something that i noticed also its a work in progress i converted the c++ functions from eqmu to ruby so i didn't expect them to be flawless it will get there at some point .. attack is calculated based on your levels max possible weapon skill same for ac is calculated using your max possible defense.. as for hp we can sit together and scratch our head at this
Code:
return (5)+(level*lm/10) + (((sta-post_255)*level*lm/3000)) + ((post_255*level)*lm/6000) | ||
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#49
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![]() Quote:
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