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Old 08-07-2015, 04:02 AM
Troxx Troxx is offline
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In my opinion the biggest problem with the penalty isn't the extra time it takes to level, it's the impact it has on group behavior. In 1999-2000 the penalty was not known and/or understood. The penalty was there, but in not knowing about it, the community didn't discriminate nearly as much. You saw a similar phenomenon before parsing as well. Before the hardcore number crunching and parsing, Wizards were presumed to be good all around dps (vs now where it is known that outside of burst they have terrible sustained dps in a fast group).

Once the penalty is lifted, getting group invites won't be as much of a hassle for hybrids.

4 rangers a shaman and a cleric? Sure why not!
3 rangers a bard, a shaman, and a paladin? Sure why not?!
2 knights in the same group? Dps might suffer but you're not eating double xp penalty.
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Last edited by Troxx; 08-07-2015 at 04:05 AM..
  #2  
Old 08-07-2015, 09:35 AM
Zeonick Zeonick is offline
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Did they remove the exp penalty in velious for a specific reason? Or did they finally just realize it was having a severe effect on the classes people would play?

If it was a velious-specific thing, then continue to remove it in a month. If not, it should have been removed years ago. It's a mechanic that is simply bad for the game, and limits class diversity to the point of being completely boring.
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  #3  
Old 08-07-2015, 10:37 AM
fadetree fadetree is offline
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It was not a velious specific thing, it was just finally recognized as generally bad, but this server does not care about what's bad or good, it cares about authenticity. Thus, I expect the penalty to be lifted in accordance with the timeline.
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  #4  
Old 08-07-2015, 10:46 AM
Zeonick Zeonick is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
It was not a velious specific thing, it was just finally recognized as generally bad, but this server does not care about what's bad or good, it cares about authenticity. Thus, I expect the penalty to be lifted in accordance with the timeline.
I understand what their thought process is on that, but it also doesn't make a whole lot of sense to me. We were in kunark for how long? The timeline isn't authentic. It's strange picking and chosing what to be authentic about when other aspects of the server are clearly not authentic. And in the end im ok with any decision the server staff wants to make, its their server, but it just seems odd to me to try and stick to certain mechanics that are "classic" yet damaging to gameplay when other aspects of the server are clearly not classic at all.
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  #5  
Old 08-07-2015, 11:08 AM
drktmplr12 drktmplr12 is offline
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Quote:
Originally Posted by Zeonick [You must be logged in to view images. Log in or Register.]
I understand what their thought process is on that, but it also doesn't make a whole lot of sense to me. We were in kunark for how long? The timeline isn't authentic. It's strange picking and chosing what to be authentic about when other aspects of the server are clearly not authentic. And in the end im ok with any decision the server staff wants to make, its their server, but it just seems odd to me to try and stick to certain mechanics that are "classic" yet damaging to gameplay when other aspects of the server are clearly not classic at all.
timeline isnt authentic.

wipe it
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  #6  
Old 08-07-2015, 12:42 PM
Zeonick Zeonick is offline
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Quote:
Originally Posted by drktmplr12 [You must be logged in to view images. Log in or Register.]
timeline isnt authentic.

wipe it
Burn this mother effer down! Nah, thats not what im saying. Just that im confused as to why they drag out game-damaging features to keep a classic timeline that isn't classic at all. It took soe 2(?) years to remove the exp penalty, so why didnt they remove it after 2 years here?
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  #7  
Old 08-07-2015, 02:27 PM
fadetree fadetree is offline
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Quote:
Originally Posted by Zeonick [You must be logged in to view images. Log in or Register.]
I understand what their thought process is on that, but it also doesn't make a whole lot of sense to me. We were in kunark for how long? The timeline isn't authentic. It's strange picking and chosing what to be authentic about when other aspects of the server are clearly not authentic. And in the end im ok with any decision the server staff wants to make, its their server, but it just seems odd to me to try and stick to certain mechanics that are "classic" yet damaging to gameplay when other aspects of the server are clearly not classic at all.
Yes, I know. It is what it is, though.
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  #8  
Old 08-07-2015, 03:14 PM
Fryhole Fryhole is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Yes, I know. It is what it is, though.
Indeed. If it was my server (famous last words?), I would consider leaving the penalty in 1-50, and removing in Kunark.
*shrug*

It definitely doesn't help grouping, and with all the angst against boxing/plvling, it doesn't seem logical to leave it in. That said, I have no idea how complicated it is to remove, so. [You must be logged in to view images. Log in or Register.]
  #9  
Old 08-07-2015, 12:54 PM
Lagaidh Lagaidh is offline
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It'll be nice having this lifted for my last few levels =)
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  #10  
Old 08-07-2015, 02:05 PM
Rararboker Rararboker is offline
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Speaking of wizards, I'm glad mine is finally good sustained dps. Celebrate!
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