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Old 07-29-2015, 10:25 AM
Nirgon Nirgon is offline
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How about get out of the way for 5 minutes
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Old 07-29-2015, 10:30 AM
Man0warr Man0warr is offline
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XP groups have no incentive to do that - especially if you are part of a rival guild. "Train me and your getting petition quested", is what's going to happen.

GMs will side with the groups who were there exping (sort of like Chardok, if players actually wanted to build non AE exp groups). Right now the only acceptable places to train are VP and the Planes.
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Old 07-29-2015, 12:23 PM
Daldaen Daldaen is offline
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It avoids the situation, yes. But it won't be done like that until a guild is petitioned and a GM rules as such. Until then guilds will exploit his warping through walls and pull him to entrance or first floor single because that's the path of least resistance.

Everything could be fought at its spawn but that greatly increases the difficulty and more importantly requires trash clears as you mention. This server doesn't like trash clears. Reason being there is no claim to the mob until an FTE message is given.

Clearing the 2 drakes before Aaryonar should constitute a 20min engage timer you have like turning in a Ragefire Pearl. But instead, it's only FTE that matters. As such, guilds will resort to training or if that's not allowed leapfrogging other guilds as they clear trash. There are a lot of examples of this.

Clearing Aary should give you access to NToV so long as you are clearing dragons and not wiping. Like every 15-20min you have to kill another dragon or your claim to the area is void and another guild can contest a mob. But what will happen is 1 guild will clear Aary then another will snipe Feshlak or Dagarn, and they'll herp deep over each other's pulls and kills.

Tl;dr - Pull locations will be determined legit by petitions and the FTE system could use a revamp unless you wish to deal with trains. Mobs are no longer dying in 1min. Trash clears are necessary and killing certain trash should stake a claim to a mob just like an FTE should. This would reduce herpderp pulling, leapfrogging and kiting trains.
  #4  
Old 07-29-2015, 01:07 PM
Sampten Sampten is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Everything could be fought at its spawn but that greatly increases the difficulty and more importantly requires trash clears as you mention. This server doesn't like trash clears. Reason being there is no claim to the mob until an FTE message is given.
I mean, it's kinda tough luck there then, isn't it? I mean, not to sound harsh or anything but so what?

You're basically saying "hey that may be hard so I want to disrupt a zone so it's easier".

That argument probably isn't going to fly. Then again, I can't speak on behalf of the GMs. Maybe they're totally fine with people being trained on, zone disruption, etc. Ultimately it's their call.

It's the case of buyer beware. If you're worried about petitions and raid bans, then you need to weigh the decision to pull over people and/or pull to zone-ins. That becomes the decision of the guild, and the raid leader. Both the guild/raid leader need to be aware that there could very well be consequences to those decisions and accept that.

The other solution is for all the major guilds to agree to certain terms/play nice sort of policy, so not to have to get into the lawyer-quest petition-quest, etc. I'm not sure the server politics here and the hostile animosity between guilds would ultimately yield a compromise/solution, but this is stuff that should have been worked out long prior to now. Honestly, it's unfortunate.

It will be interesting to see how GMs react. It will also be interesting to see how many bans get handed down and how quickly and what the punishments are.
  #5  
Old 07-29-2015, 01:10 PM
Cyrano Cyrano is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
It avoids the situation, yes. But it won't be done like that until a guild is petitioned and a GM rules as such. Until then guilds will exploit his warping through walls and pull him to entrance or first floor single because that's the path of least resistance.

Everything could be fought at its spawn but that greatly increases the difficulty and more importantly requires trash clears as you mention. This server doesn't like trash clears. Reason being there is no claim to the mob until an FTE message is given.

Clearing the 2 drakes before Aaryonar should constitute a 20min engage timer you have like turning in a Ragefire Pearl. But instead, it's only FTE that matters. As such, guilds will resort to training or if that's not allowed leapfrogging other guilds as they clear trash. There are a lot of examples of this.

Clearing Aary should give you access to NToV so long as you are clearing dragons and not wiping. Like every 15-20min you have to kill another dragon or your claim to the area is void and another guild can contest a mob. But what will happen is 1 guild will clear Aary then another will snipe Feshlak or Dagarn, and they'll herp deep over each other's pulls and kills.

Tl;dr - Pull locations will be determined legit by petitions and the FTE system could use a revamp unless you wish to deal with trains. Mobs are no longer dying in 1min. Trash clears are necessary and killing certain trash should stake a claim to a mob just like an FTE should. This would reduce herpderp pulling, leapfrogging and kiting trains.
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  #6  
Old 07-29-2015, 03:28 PM
Pint Pint is offline
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Kill dragons in their respective wings!
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  #7  
Old 07-29-2015, 03:42 PM
Colgate Colgate is offline
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people say everquest wasn't designed with PvP in mind

then threads like this happen

ho ho

ha ha
  #8  
Old 07-29-2015, 03:57 PM
MEGANS LAW MEGANS LAW is offline
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maybe you guys should pvp over the dragons.
  #9  
Old 07-29-2015, 04:18 PM
Daldaen Daldaen is offline
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Project 1999
Status:
Players: UP
914
.:: Server Info ::.

Project 1999 PvP
Status:
Players: UP
156
.:: Server Info ::.

There's a reason red is dead. PvP is why, it's bad.
  #10  
Old 07-29-2015, 07:32 PM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Project 1999
Status:
Players: UP
914
.:: Server Info ::.

Project 1999 PvP
Status:
Players: UP
156
.:: Server Info ::.

There's a reason red is dead. PvP is why, it's bad.
How many of those people are AFK, sitting in EC tunnel or staring at a wall? God blue is fun.
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