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#41
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Last edited by Cecily; 05-04-2015 at 05:10 PM..
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#42
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Official ruling:
Pick-pocketing Rogues are classic. Rogues may pick pocket as they pass through an area, they may not linger or return. A rogue may pick pocket while grouped... until not grouped. | ||
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#43
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Rogues cannot pickpocket the beetles in Sebilis. Beetles do not have pockets. Pickpocket only works on humanoid NPCs; oddly, goo-type NPCs are classified as humanoids. If you don't see the "Stop, thief! <Playername>" message while you're grouping with a rogue, they probably aren't pickpocketing. If a rogue is constantly hammering pickpocket on pickpocketable mobs, you're going to see this message a lot.
Pickpocketing often is a great way to never get invited to groups. It not only draws aggro when the NPC catches you - something rogues generally don't want to do - but it also depletes the NPC's coin and gem supply. I tried it once in a Sebilis group at level 55, got caught red-handed, and never tried it again. If you want to make pickpocketing a lucrative endeavor, go get your parchments from Tani N`Mar and Founy Jestands. | ||
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Last edited by paulgiamatti; 05-04-2015 at 11:38 PM..
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#44
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Yeah how it works here, Paul. It's not implemented correctly. "Pockets" are irrelevant. Snakes can kick. The only restriction should be non-animal, non-undead, and within the player vs. NPC level range for it to function. Hill giants can't be pickpocketed atm. They are the classic target for the skill and are not humanoid.
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#45
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Only on a 15 year old elf sim game forum would nerds argue and complain about a rog pick pocketing virtual currency/items in their group. Pickpocket is a skill, let them use it.
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#46
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#47
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My point is EQ doesn't have to make perfect sense. How it is now, the skill isn't functioning correctly.
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#48
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If only I could pick pocket forums pixels
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#49
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