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  #41  
Old 05-04-2015, 05:06 PM
Cecily Cecily is online now
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Don't need anywhere close to 200 to pick for rogue epics. Like 50~ skill is sufficient.
Thanks, master rogue. If you care about not getting your character killed, 200 is smart and easily attainable by the time you'd be working on epics, 40+. Technically, no, you do not need 200 to get epic pieces. That's not what I meant. I meant you NEED to have your skill capped by the time you get to areas that people actually will care if you're stealing from their mobs. Again, the devs broke the skill and whether or not you can actually steal anything decent anymore is questionable.
Last edited by Cecily; 05-04-2015 at 05:10 PM..
  #42  
Old 05-04-2015, 10:31 PM
Eunomia Eunomia is offline
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Official ruling:

Pick-pocketing Rogues are classic.

Rogues may pick pocket as they pass through an area, they may not linger or return.

A rogue may pick pocket while grouped... until not grouped.
  #43  
Old 05-04-2015, 11:31 PM
paulgiamatti paulgiamatti is offline
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Rogues cannot pickpocket the beetles in Sebilis. Beetles do not have pockets. Pickpocket only works on humanoid NPCs; oddly, goo-type NPCs are classified as humanoids. If you don't see the "Stop, thief! <Playername>" message while you're grouping with a rogue, they probably aren't pickpocketing. If a rogue is constantly hammering pickpocket on pickpocketable mobs, you're going to see this message a lot.

Pickpocketing often is a great way to never get invited to groups. It not only draws aggro when the NPC catches you - something rogues generally don't want to do - but it also depletes the NPC's coin and gem supply. I tried it once in a Sebilis group at level 55, got caught red-handed, and never tried it again. If you want to make pickpocketing a lucrative endeavor, go get your parchments from Tani N`Mar and Founy Jestands.
Last edited by paulgiamatti; 05-04-2015 at 11:38 PM..
  #44  
Old 05-05-2015, 08:00 AM
Cecily Cecily is online now
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Yeah how it works here, Paul. It's not implemented correctly. "Pockets" are irrelevant. Snakes can kick. The only restriction should be non-animal, non-undead, and within the player vs. NPC level range for it to function. Hill giants can't be pickpocketed atm. They are the classic target for the skill and are not humanoid.
  #45  
Old 05-05-2015, 08:35 AM
OfftuneRZ OfftuneRZ is offline
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Only on a 15 year old elf sim game forum would nerds argue and complain about a rog pick pocketing virtual currency/items in their group. Pickpocket is a skill, let them use it.
  #46  
Old 05-05-2015, 08:57 AM
Samoht Samoht is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Snakes can kick.
The implementation is classic, though. Snakes could kick.

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
oddly, goo-type NPCs are classified as humanoids.
This is also classic. You could assassinate oozes on live. I remember being like WTF.
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  #47  
Old 05-05-2015, 09:00 AM
Cecily Cecily is online now
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My point is EQ doesn't have to make perfect sense. How it is now, the skill isn't functioning correctly.
  #48  
Old 05-05-2015, 09:34 AM
Monty405 Monty405 is offline
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If only I could pick pocket forums pixels
  #49  
Old 05-05-2015, 10:37 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Eunomia [You must be logged in to view images. Log in or Register.]
Official ruling:

Pick-pocketing Rogues are classic.

Rogues may pick pocket as they pass through an area, they may not linger or return.

A rogue may pick pocket while grouped... until not grouped.
Thank you for the response.
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