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#41
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And who are we kidding-- if you are interested at all in 16-yr-old elf pixels, you're sick in the head.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#43
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guys you cant enplane good art to people that wear cargo shorts and sandals.
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#44
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Per Ele's post, the quotes from Nilbog makes it pretty clear. The "kids" that complain about Luclin models are no more important to development than the "kids" that berate them. The Devs do all this work for themselves, it's what they enjoy. They owe service to no one. This isn't a business, they aren't trying to sell their product. Everyone can feel free to complain about the server, but it'll accomplish about as much as trying to teach a snail trigonometry. | |||
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#45
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Because we hope to have a new Classic Progression timeline server eventually and it would be nice to progress with UI changes during that timeline? Because we shouldn't be using the Titanium or customizable UIs, like DuxaUI? | |||
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#46
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Gotta love the attempts to frame opinions about pixel aesthetics as moral imperatives. This thread is every bit as :classic: as blocky models and shitty UIs.
I personally prefer most of the classic models and pretty much all of the classic animations (we won't talk about Iksar 2h), but, like, that's just my opinion man. | ||
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#47
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I just don't see them doing that, as they have never distributed client files and emphasized that during cast. Otherwise your just changing a couple values in your ini file which tells your graphics card which file to display. Same thing goes for all the texture patches people have. But maybe I am wrong about this, just my understanding from the discussions about this and my understanding of how the client works which may be off.
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Last edited by BlkCamel; 04-17-2015 at 03:51 PM..
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#48
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whops was trying to fix a spelling error and quoted myself..
meh. Old art is better! /q | ||
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#49
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so i guess i got my answer ;( thanks for the reply though. | |||
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#50
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Blue: Seniksin | Jarshale Red: Sieg | Cazissa | |||
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