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  #41  
Old 04-08-2015, 02:58 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Grizzler [You must be logged in to view images. Log in or Register.]
Well that really doesn't give the vets/regulars the go ahead to just be nasty to ppl. Although from what I've seen on my high lvl char in the past I'm not all that surprised since it seems the vet/regulars feel this is "their special pond" and anyone else should shut up or leave. Maybe a reason that a population of 1600+ is a record here..
I think the heart of the issue is that conflicting wants come at a cost to one party. If people come in looking for change it is natural for those who are contented to feel threatened at least in part. Some people just react differently.

I personally liked AA and some aspects of PoP and might enjoy relieving those experiences, but not at the cost of the ones I can have here. And we can't have both (unless we launch another server for that purpose) because releasing SoL or PoP will unavoidably alter the old world experience.

To your early comment on classic as a concept in the eye of the beholder, I'd agree that we can hold different preferences about what made EQ great and I can understand your argument that SoL should be more 'classic' than custom content, but the validity of that argument weighs heavily on the meaning of 'classic' for the developers, they consider the first 3 releases to be sufficiently similar, while the 4th (Luclin) differs sufficiently to warrant exclusion.

Under that pretext anything made within the vein of the first 3 releases is more classic. Now, that does not mean SoL could not be modified to fit the design parameters of the earlier releases (eliminate AA, bazaar, nexus, aliens, etc.), but the content would be too robust and would irrevocably trivialize old world content :/ I'm that regard, Luclin is just too good [You must be logged in to view images. Log in or Register.] or too much.
  #42  
Old 04-08-2015, 02:59 PM
fadetree fadetree is offline
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MOAR LULIN AFTER VERIOUS PREEZ WANT PEWPEW AA
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  #43  
Old 04-08-2015, 03:02 PM
Grizzler Grizzler is offline
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Quote:
Originally Posted by Rararboker [You must be logged in to view images. Log in or Register.]
No it doesn't give them the "go-ahead" but they are free to say what they want because they are humans. And I don't blame them in this situation.

Not to mention you sound an awfully lot like you think people shouldn't be able to speak their minds. That is a dangerous thought process.
Not at all, actually the complete opposite. I think everyone should be able to speak their minds and I would never wanna stifle anyone's ideas/suggestions/etc. It just seems that the ideas of the newer folks are deemed "unworthy" because of the fact that they are new.
  #44  
Old 04-08-2015, 03:05 PM
Dacien Dacien is offline
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In order to increase the longevity of the server, I do think something will have to be done. The best idea I can think of would be custom, Velious-level content.

But that's asking a lot from a group of volunteers.
  #45  
Old 04-08-2015, 03:06 PM
Grizzler Grizzler is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
I think the heart of the issue is that conflicting wants come at a cost to one party. If people come in looking for change it is natural for those who are contented to feel threatened at least in part. Some people just react differently.

I personally liked AA and some aspects of PoP and might enjoy relieving those experiences, but not at the cost of the ones I can have here. And we can't have both (unless we launch another server for that purpose) because releasing SoL or PoP will unavoidably alter the old world experience.

To your early comment on classic as a concept in the eye of the beholder, I'd agree that we can hold different preferences about what made EQ great and I can understand your argument that SoL should be more 'classic' than custom content, but the validity of that argument weighs heavily on the meaning of 'classic' for the developers, they consider the first 3 releases to be sufficiently similar, while the 4th (Luclin) differs sufficiently to warrant exclusion.

Under that pretext anything made within the vein of the first 3 releases is more classic. Now, that does not mean SoL could not be modified to fit the design parameters of the earlier releases (eliminate AA, bazaar, nexus, aliens, etc.), but the content would be too robust and would irrevocably trivialize old world content :/ I'm that regard, Luclin is just too good [You must be logged in to view images. Log in or Register.] or too much.
I agree with you and trust me, I'm the guy that "doesn't have a dog in this fight". It wouldn't matter to me if they did put in later expansions or not. I like the server as it is so I really dont even care about velious. My main point has been more of a "devil's advocate" in that the view of luclin, pop or whatever could be considered more classic than custom content because of their original inclusion in the game. I'm more interested in finding the reasoning for some of the ideas posed by the devs and community.
  #46  
Old 04-08-2015, 03:11 PM
Crescens Crescens is offline
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Thanks everyone for adding to the thread and no thanks to the people straight up bashing the idea of talking about ideas. Anyways I would like to hear about how / why you guys few SoL changes the game so much that it breaks classic? Was it AAs make you too powerful at somepoint? Was it the weird ass teleportation travel to the nexus that you still had to wait for? New gear imo probably makes old content easier but that is going to be the same with Velious end-game stuff.
  #47  
Old 04-08-2015, 03:11 PM
Grizzler Grizzler is offline
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Quote:
Originally Posted by Dacien [You must be logged in to view images. Log in or Register.]
In order to increase the longevity of the server, I do think something will have to be done. The best idea I can think of would be custom, Velious-level content.

But that's asking a lot from a group of volunteers.
I think the idea of having a "progression server" as they have said they plan to implement in the future would be the main component to keeping the longevity of the server. I've personally never played anything with custom content, so not sure what that would entail but I would think just having a server that goes a certain amount of time and then resets would be great and especially if they are going to merge those characters onto the current blue server, allows for folks not only to keep the chars that they want but also experience the different time frames of EQ's life at least up until a point in time.
  #48  
Old 04-08-2015, 03:12 PM
Vorkon Vorkon is offline
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I'd be cool with them grabbing some of the zones/raid content from luclin and doing whatever they needed to do to 'classic-ify' it as custom content (levels/loot tables) would be cool. But as others have mentioned, I felt that a lot of the additional content was meh, aa's, bazaar, nexus, space cat people, etc... took a lot out of the game for me in a sense. Though a lot of the raid content was neat and new feeling, the luclin world wasn't something I explicitly enjoyed.

Kunark/Velious were the 2 time periods I loved the most.
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  #49  
Old 04-08-2015, 03:20 PM
maskedmelon maskedmelon is offline
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The custom content that I would honestly think make the most sense would be re-itemizing & tuning PoP zones for individual release along with creation of new overland targets (giants, dragons, undead, etc.).
  #50  
Old 04-08-2015, 03:29 PM
Grizzler Grizzler is offline
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Quote:
Originally Posted by Vorkon [You must be logged in to view images. Log in or Register.]
I'd be cool with them grabbing some of the zones/raid content from luclin and doing whatever they needed to do to 'classic-ify' it as custom content (levels/loot tables) would be cool. But as others have mentioned, I felt that a lot of the additional content was meh, aa's, bazaar, nexus, space cat people, etc... took a lot out of the game for me in a sense. Though a lot of the raid content was neat and new feeling, the luclin world wasn't something I explicitly enjoyed.

Kunark/Velious were the 2 time periods I loved the most.
Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
The custom content that I would honestly think make the most sense would be re-itemizing & tuning PoP zones for individual release along with creation of new overland targets (giants, dragons, undead, etc.).
Both of these ideas I really like. Re-tuning zones from later expansions and incorporating them to the current server I think would be a great way to create "custom content". Allowing for something that was in EQ at some point I think would be a much better route than just making some random stuff.
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