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#1
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Quote:
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#2
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lol at your tell window -- Tass trying to kill some fools.
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#3
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What if the variance window was HUGE? As in, a mob could respawn anywhere from 3-10 days from time of kill. Would people still sock then?
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#4
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7 day spawns can spawn randomly between that Tuesday and next. 3 day spawns spawn twice within that time period, etc. Fuck it, lets see how deep these socks can go!
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hello i'm cucumbers
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#5
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Add ' raid tokens' to every single lvl 45+ mob in game. Flat drop rate percentages, tweaked in zones where people do AE so they won't just be ae'd for.
Add npcs where every raid mob pops. Every 100 tokens turned in, this npc will spawn that raid mob. Tokens tradeable. NPCs have a reduced respawn, but still respawn faster than normal weekly respawn. You can still race if you want. Glaring Problem: This fixes kunark which is dumb with velious so close.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#6
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Quote:
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#7
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Just don't go? Set an agreement with other guilds not to do it... im sure they hate it too
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Last edited by criddopher; 04-05-2015 at 11:23 AM..
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#8
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I seem to remember there being a server without Variance, or FTE, or rotations....
Hmm, what could that server have been called? | ||
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#9
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People would do both, like usual.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#10
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Remove all raid mobs - install a vending machine in EC tunnel near Shady. Load all loot on that vending machine with varying prices based on rarity.
Also - allow purchases of lvl 60 toons for $799.99. | ||
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