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#42
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Rotation should come back with common sense changes.
You ally on any mob, you all drop to the bottom of rotation list. OR No allying is allowed, if you wish to have multiple guilds partake in a kill, those guilds need to share a slot in the rotation. ^ This would be an immense improvement to the current and past situations.
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#43
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Contemptor - Hierophant - Bregan D'Aerth
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#44
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What is the worry you are trying to address with some of those changes? That 3 guilds that cannot kill a mob on their own can kill it together and hold 3 slots? That is quite a legitimate thing to address, but I think it's best addressed differently and more palatably for smaller guilds. On my server we had a system that addressed your concerns much more elegantly. First each mob's rotation is a separate thing. A guild not on the class R rotation for a particular mob should be free to FFA any pop of that class R mob for which they are not locked out, but they must do so solo (or with their alliance with which they will share a rotation spot). Once successful in downing a mob they are added to the rotation for that mob, but on any subsequent kills can bring whoever they want, in or out of their alliance, no questions asked. It makes sense that guilds can ally if they have low numbers on a particular day or at a particular time, rather than losing their 1 shot for months on a mob. Without that, FFA becomes better for them since they have more chances for the mob to spawn when they DO have people on. Then, to address your concerns in that system, if class R guilds feel that one of them cannot kill the mobs for which it is taking up slots solo (say, due to some change in their membership), you can vote to have them tested, and removed from the rotation if they fail twice. The test would work by requiring the guild to kill a mob solo (the guild can still opt to kill the mob with guests twice, but that would remove them from the rotation after that). But this is a double-edged sword because the guild kicked from the rotation can then FFA any spawn of that mob they choose, until they successfully solo kill it again (at which point they go back on rotation). That means they can try every single spawn starting immediately after the time they got kicked, which would have been immediately after their rotation turn. This way if the guild is actually capable and you were wrong to call them out, they may get an extra mob, they wouldn't have otherwise. If you were right, they are no longer holding a spot on the rotation, and although this allows them to FFA, you don't expect them to be a serious threat until such a time when they become capable and deserve to be let back on to the rotation. This also allows capable guilds to ally with whomever they want in this system without causing issues, since they have already demonstrated they can hold their own spot without guests. I'm sure there are other similar and sensible solutions that don't require every raid force to be available 24/7 which is the sort of thing that then leads to poopsocking (if you have people 24/7 you need to go after everything to maintain them). Besides, the reason rotation fell apart was the gatekeeper situation, and the whole 1 hour window after pop (which means you basically have to be ready enough at all times in the day to where poopsocking and FFA become not much different). I think basically everyone I talked to agreed that the worry you bring up does need to be addressed in some way. So I'm not convinced that even addressing your concern would restore the rotation. Basically I think people just got tired of sharing when the sharing list became 10 guilds long. | |||
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#46
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*blame it on BDA
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Monk of Bregan D'Aerth
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#47
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Pint
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#48
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The rotation fell apart because the small guilds would rather fight for loot then agree to the reformed system. The facts don't change just because you dislike how it went down.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#49
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Made that last night during the sock. I've got a call scheduled with a local car graphics place tomorrow to have my '94 Ford Escort vinyl wrapped with it. We need more people on this server who are truly serious about playing the game. This place is starting to fall; do your part to keep it alive.
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![]() Fizzlelina Fizzlezalot <Castle> :: Gnome Necromancer :: Green Welgrim Stoutslammer <Dawn Believers> :: Dwarf Cleric :: Blue --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Welgrim's Project 1999 files: https://p99.yourfirefly.com | ||
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#50
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There's a whole RNF board dedicated to spreading lies about Chest.
This topic is about brainstorming to stop socking. I don't want all the goddamn mobs in Velious to have bullshit windows.
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