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  #41  
Old 01-29-2015, 11:29 AM
HippoNipple HippoNipple is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Nothing against Jeremy but unless they put in an in-game leaderboard like many other servers have then the leaderboard is worthless.

I understand the desire to stay classic here but lets get real, what exactly is classic about PVP here? YT not classic. Resist code not classic. Item changes like hoops and trak teeth not classic. Just throw classic out the window for PVP specific shit and lets make a good system that rewards PVP so people do it.

Take a look at RoZ for example. If you're in a group that gets a PVP kill you get a token which can be used to buy gear. PVP would fucking EXPLODE here if you could get items through it. You also have an in-game leaderboard that tracks kills and assists, so healers don't get completely hosed. There is a reason that for the average player PVP is an afterthought on R99 and generally only occurs on any sort of large scale when you're fighting over pixels.

Despite my public FQing against Azrael I'd love for a guild like them (PVP focused, not concerned with "winning" repop day) to be able to gear up through killing other players.

Maybe this server is too ingrained in its ways and this type of thing would need to wait until another PVP server opens (if ever), who knows. But there are even classic roots with this type of system, being that SZ used a coin based system. That was more used to even out the class imbalance (summon corpse potions for example) but the precedent is there.
It sounds like a good system but RoZ has plenty of problems keeping people interested and there are a lot of people on that server that complain about it and leave. I think rewarding PvP with points and gear turn PvP into a grind that is no longer fun. Reminds me of queuing battlegrounds over and over.

Having all items come from mobs keeps the PvP over PvE alive. There really wouldn't be a reason for guilds over 6 people anymore. Just run around in gank crews and the only people losing would be those trying to level or do PvE.

I do wish the devs would allow Jeremy or someone to implement an in game leaderboards that could use some information a player can't obtain on his own. Levels, classes, assists, etc.
  #42  
Old 01-29-2015, 11:30 AM
Akalakamelee Akalakamelee is offline
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Item loot would fix the twink problem. Also would give new players incentive to try to pk them as they would have a shot at very expensive gear
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  #43  
Old 01-29-2015, 11:32 AM
Kergan Kergan is offline
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Except that it didn't on the only server it's been used on.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #44  
Old 01-29-2015, 11:35 AM
Kergan Kergan is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
It sounds like a good system but RoZ has plenty of problems keeping people interested and there are a lot of people on that server that complain about it and leave. I think rewarding PvP with points and gear turn PvP into a grind that is no longer fun. Reminds me of queuing battlegrounds over and over.

Having all items come from mobs keeps the PvP over PvE alive. There really wouldn't be a reason for guilds over 6 people anymore. Just run around in gank crews and the only people losing would be those trying to level or do PvE.

I do wish the devs would allow Jeremy or someone to implement an in game leaderboards that could use some information a player can't obtain on his own. Levels, classes, assists, etc.
The reason it has issues keeping people there has nothing to do with the PVP aspects though. It doesn't have the P99 code, it has insta level 50s and cranked up rates of exp and faction gain. It isn't designed to be a sustained server, its designed to play in 3-6 month intervals, wipe, and start over.

I wouldn't advocate for any item being available via PVP. But imagine things like a guise of the deceiver or simple shit like gate potions, weight reduction bags, etc. It doesn't need to be end of the expansion loot for people to get fired up about it.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #45  
Old 01-29-2015, 11:36 AM
Akalakamelee Akalakamelee is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Except that it didn't on the only server it's been used on.
On live? Of course it did. I looted all sorts of stuff on my ranger decked out in all no drop. No drop gear obtained at lvl 15 is terrible by the way
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  #46  
Old 01-29-2015, 11:39 AM
Kergan Kergan is offline
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People didn't bother with super twinks on RZ because they didn't have time to mess around with it. I played at the high end on RZ (not just some roleplaying twink clown character in Qeynos hills) and we barely even touched VP in Kunark. You didn't have a server full of neckbeards sitting for 2+ years at the same xpac like here.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #47  
Old 01-29-2015, 11:44 AM
Bodybagger Bodybagger is offline
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I don't disagree at all, but I also don't want red99 to turn into blue99 pure top heavy lawyerquest. A system hat allows for a strong midrange PVP experience but one that is rewarding pvp not grief would also be excellent. Also feel bad players would be forced to learn to pvp better end game instead of grief newbs if no sport in it.
  #48  
Old 01-29-2015, 11:46 AM
Kergan Kergan is offline
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Well, on SZ you had the insignia scale with level. Minor from 10-20, lesser from 21-30, regular from 31-40, etc. Not sure if that was exact but you get the point. You needed 10 of the previous tier to create one of the next tier.

Pretty much made farming newbs a very inefficient way of getting coins, but made them not worthless.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #49  
Old 01-29-2015, 11:49 AM
Akalakamelee Akalakamelee is offline
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What about a system that rewards players for high point kills and punishes them for low/zero point kills. Maybe gear vouchers for high point kills, and increased pvp range for low/zero points. Eventually crushbone gankers would be in range to higher end players and that fungi would be meaningless
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  #50  
Old 01-29-2015, 11:51 AM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Well, on SZ you had the insignia scale with level. Minor from 10-20, lesser from 21-30, regular from 31-40, etc. Not sure if that was exact but you get the point. You needed 10 of the previous tier to create one of the next tier.

Pretty much made farming newbs a very inefficient way of getting coins, but made them not worthless.
That isn't that bad of an idea, if it could be based off of leaderboards score it would fit more into how this box works
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