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#41
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Having all items come from mobs keeps the PvP over PvE alive. There really wouldn't be a reason for guilds over 6 people anymore. Just run around in gank crews and the only people losing would be those trying to level or do PvE. I do wish the devs would allow Jeremy or someone to implement an in game leaderboards that could use some information a player can't obtain on his own. Levels, classes, assists, etc. | |||
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#42
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Item loot would fix the twink problem. Also would give new players incentive to try to pk them as they would have a shot at very expensive gear
__________________
Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#43
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Except that it didn't on the only server it's been used on.
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#44
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I wouldn't advocate for any item being available via PVP. But imagine things like a guise of the deceiver or simple shit like gate potions, weight reduction bags, etc. It doesn't need to be end of the expansion loot for people to get fired up about it. | |||
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#45
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Quote:
__________________
Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#46
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People didn't bother with super twinks on RZ because they didn't have time to mess around with it. I played at the high end on RZ (not just some roleplaying twink clown character in Qeynos hills) and we barely even touched VP in Kunark. You didn't have a server full of neckbeards sitting for 2+ years at the same xpac like here.
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#47
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I don't disagree at all, but I also don't want red99 to turn into blue99 pure top heavy lawyerquest. A system hat allows for a strong midrange PVP experience but one that is rewarding pvp not grief would also be excellent. Also feel bad players would be forced to learn to pvp better end game instead of grief newbs if no sport in it.
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#48
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Well, on SZ you had the insignia scale with level. Minor from 10-20, lesser from 21-30, regular from 31-40, etc. Not sure if that was exact but you get the point. You needed 10 of the previous tier to create one of the next tier.
Pretty much made farming newbs a very inefficient way of getting coins, but made them not worthless. | ||
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#49
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What about a system that rewards players for high point kills and punishes them for low/zero point kills. Maybe gear vouchers for high point kills, and increased pvp range for low/zero points. Eventually crushbone gankers would be in range to higher end players and that fungi would be meaningless
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Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#50
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Quote:
__________________
Miku (ミク) [Future] Hatsune (初音) [First Sound]
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